The Allies playbook: Standard openers and suggestions for sequential rounds


  • I began a test game with this Strat and have some photos.

    Can’t post them yet, but this is how its been working out.

    I took the approach that this would be executed in a worst case scenario where the opposing Allied players were famialr and would adjust accordingly to abate the move and counter it.  (I found countering it extemely difficult)

    J1, J2, and J3 were all spent on buying transpo and minor support craft.  Russia quickly took Manchuria and Korea.  The China was slower to advance.  I was able to withdraw all Units save for 2Art 6Inf.

    J2 I circled the Philipines and Borneo.  J3 I took all of Borneo/Java etc and the Philipines Dow on US and UK/ANZAC.

    I’m on Round J9 with 60 IPC in the bank for Japan.  I managed to make landfall on south Africa with Japanese forces.  The US have been backed into the Alaskan Corner, and the Russians are duking it out in Russia.  UK has been reduced but still formidable in India but lacking in Atlantic due to US slow spending in Atlantic to fend off Japanses in Pacific.  I’d say its working but its not refined yet.  I have been logging each purchase and move for a formal review later of the entire offensive manuever.


  • I’d say giving up China is generally a bad move. It’s not that hard to neuter the Chinese and there is a lot of money to be made there, but the biggest problem is that you are giving up two VCs from the start (and India will be hard to reach as well.) This means you will be completely unable to achieve Pacific victory without capturing San Francisco. If I saw that as the US I would actually go almost full Atlantic and leave Japan to their hemisphere. They can make a lot of money but they cannot win the game, and will eventually fall if you can defeat Germany quickly.


  • Here is my allied open vs a standard axis open. I call it the KIF (kill italy first)

    US

    Point is to treathen Italy from turn 1 and force germany to protect it, it is however very flexible, strong and can quickly adapt to kgf (d-day, norway). To get the required staying power against luftwaffe you need to borrow the z10 fleet to the atlantic and move it to z89 with US. Your US buy will be 3trannies,2sub and a carrier (or a dd if germany subs r a pain). The goal is to get all US/UK ground troops into action asap in europe and create a 2front war (all generals nightmare)

    Round 2 you most probable have to go all pacific and continue that way during the rest of the game to prevent japan victory.

    Russia/China

    To pull this extreamly offencive europe move US needs russia’s help to prevent japan early India takeover. Send all soviet mec,tnk and air to kazakhstand r1. Combine them with china if needed r2 in Szechwan. That will make japan wet their pants because they cant hold yunnan nor treathen burma or szechwan with an airstrike. You might considder a offencive buy with russia to (like 3 mec, 4art and 3inf r1). Place mec in stalingrad. Dont worry much about germany as he still have to move his inf all the way to russia, and youll be back by then with your flexible fast moving units.

    UK

    UK build 9inf r1, kill italy fleet, then build big trannyfleet l8tr shielded by US, they leave the seafighting to unclesam  :-). Dont loose egypt. Pacific they stack burma 100% and build 3inf 2mec (or just inf).

    Anzac

    Anzac is hard, but you can always box in as your goal is to prevent japan victory (being so strong in europe). I build tranny turn 1 to get the +5 NO turn 2, but thats up to you.

    Remember flexibility, mobility and offencive moves is the key to KIF strat, force your oponent to respond to you, not vice versa. Get Axis of balance and watch them slowly die as you economic is far stronger.

    Im not going to bother explaining the KIF any more, but if you check out the save file you will most likely understand how this strat work.

    Note that it has 6bid to allies (sub med) and that is not usable against japan dow r1. And bid over 10 should give allies a small advantage by brit fgt in scotland that unbalance germany even more.

    erwinrommelalliedstrat.tsvg

  • '12

    @ErwinRommel:

    Here is my allied open vs a standard axis open. I call it the KIF (kill italy first)

    To get the required staying power against luftwaffe you need to borrow the z10 fleet to the atlantic and move it to z89 with US. Your US buy will be 3trannies,2sub and a carrier (or a dd if germany subs r a pain). The goal is to get all US/UK ground troops into action asap in europe and create a 2front war (all generals nightmare)

    Round 2 you most probable have to go all pacific and continue that way during the rest of the game to prevent japan victory.

    I’ve been going a step farther by also bringing the fleet from Hawaii.  SE Mexico gets a Naval Base US1 so that everything hits Gibraltar US2 if Japan goes for the J2 DoW.  If Japan chickens out and goes for the J4 DoW to try and help the European Axis, so much the better- the Pacific gets a few more rounds to build up a new fleet that only needs to hold Hawaii and do little else.  A strong showing in the Atlantic is likely to discourage Sea Lion which allows the UK to make the Egypt IC UK1.  If it doesn’t discourage it, then you’re already in a good position to be ready to try and liberate the UK.

    I agree this probably won’t be as effective against the J1 DoW, but maybe it is.  If Japan gets pulled east with the lure of a thinly defended Hawaii it might help the other Allies contest the DEI.

  • TripleA

    Yes you can ditch China and get everything to Europe… you pretty much are broadcasting that you are going for the Europe win and that is it.


  • Or that Germany has zero chance of victory wile Japan will have to fight with every US build from rund 2 and + 13 (10russian and 3anzac) xtra units in India to win. Bringing to hawaii fleet is more than you need though, they better for blocking japan.

    If germany “gives up” on victory you sail right trough suez and abracadabra your in the pacific.


  • I’ve been playing with Japan during our game (which is ongoing) and we are starting round 6 or 7, can’t quite remember. But I’d say I’ve done a fairly good job. I have wiped out China, I will take India next round (5tanks and 3 planes versus 4 inf.)and currently-convoyed-to-shit Australia will be down in 3 roudns max. I’ve collected all the money islands, Hawaii, Philp. and I just invaded Alaska, forcing him to defend his country 100%. I can pump 8 units to Alaska every single turn. 6 planes is on its way from souteast Asia and my fleet is way bigger. Atm I make 80+ (that number will increase by 10 when I take Sydney and Calcutta), which slightly more than US. My plan is to build a minor IC, establish a troop route to Alaska/canada and convoy the western us with subs.

    On the eastern front, Russia is gathering enourmous stacks and a german attack would not be a viable option atm. They will have to build in ukraine, lenin and an ic Germany bought in west.ukr. Italy just fell, loosing 17 bucks to USA, but it was recaptured with ease. Germany has alot of units to defend the west front, but US just built a minor IC in spain, defended by 3 tanks and 3 inf. The problemis that Uk has blocked german armor from rushing through normany/south france to attack spain.Still though, Spain will fall now that US is forced to re-prioritize their buys.

  • TripleA

    Shameless bump


  • @Cow:

    1. take sumatra with uk and java with anzac, during non combat fly 3 fighters into java with anzac.

    Is this a legal move? Can I land fighters in a territory I just “captured”? Or are there special rules for Dutch countries that I am just missing?


  • @Shaniana:

    @Cow:

    1. take sumatra with uk and java with anzac, during non combat fly 3 fighters into java with anzac.

    Is this a legal move? Can I land fighters in a territory I just “captured”? Or are there special rules for Dutch countries that I am just missing?

    For boh UK and ANZAC the rules state that their units can freely move into DEI territories in their ncm. DEI is already ‘aligned’ with them and is not at all treated as a ‘neutral territory’. UK/ANZAC may even take control of such a territory (gaining their IPC income), but that requires a land unit to move into it.

    The way I interpret it: you don’t even need to control a DEI territory (by moving a land unit in it first) in order to land aircraft in it. Except of course if Japan first conquered it ;-).

    Even though I think there is little room for interpretation, I’d be happy to hear if I’m wrong about this.

  • TripleA

    I think you have to conquer it to land fighters on it in the same round.

    Not 100% sure.


  • Below a quote from the rulebook, so decide for yourself:

    "THE POLITICAL SITUATION
    (…)

    The United Kingdom and ANZAC
    (…)
    These two powers also have an arrangement with the Dutch government in exile (Holland having been captured by Germany) and have taken guardianship of the Dutch territories in the Pacific. As a result, they are free to move units into these territories as a noncombat movement at any time, as long as they have not yet been captured by Japan."

    The above rules are pretty clear about it, not? Units can move in it during the ncm and may be aircraft or land units, the rules state no distinction.
    The act of taking control of the territory is explained later in that paragraph which only happens when a land unit moved into such a territory during its ncm, but I can’t see how this prevents aircraft to land there as well.

    “They may actually take control of them (gaining their IPC income) by moving land units into them.” (…)

    I Look at it as a territory that is controlled by the allied side from the start of the turn. What changes when a UK/ANZAC land unit moves into it, is who gets the IPCs (the Dutch government in exile or the UK/ANZAC) and control switches from the Dutch to UK/ANZAC.

    A legal landing spot for aircraft is NOT an area that you controlled from the start of turn, but an area that was friendly (but not friendly neutral) from the start of the turn. The DEI are not neutral!

    TLDR (sorry if it is ;-)):
    If you cannot decide if it is legal or not, you can also move land units of the UK into Java first, and then fly the ANZAC FTR as a leapfrog action. AZAC then can take Celebes/DNG instead…

  • TripleA

    yeah so you have to put land units on it to land fighters. :D


  • Hehheh, Mooooh! ;-)


  • @Cow:

    yeah so you have to put land units on it to land fighters. :D

    No you don’t.
    It’s just that moving land units into them gives you their money.


  • bump… :-D

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