Mallery (Axis) vs. Eqqman (Allies) 40.2 No Frills!

  • 12

    I assumed you wouldn’t want to face my ships in SZ113, if I was wrong, let me know.  I have the game saved at a point where all the other battles were finished except for that one.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Jehol
                4 infantry moved from Anhwe to Jehol
                1 artillery moved from Anhwe to Jehol
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Jehol
                4 fighters moved from 19 Sea Zone to Jehol
                2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                2 infantry moved from Hunan to Yunnan
                2 infantry moved from Kwangsi to Hunan
                2 mech_infantrys moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 armour moved from Kwangsi to Hunan
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 45 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to Java
                2 submarines moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in Java
                    Japanese attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Java, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 infantry in Java, round 1 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Java, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    2 fighters owned by the Japanese retreated
                Battle in Dutch New Guinea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Dutch New Guinea, round 1 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 :  4/11 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 1 :  1/3 hits
                        3 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Jehol
                    Japanese attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
                    Russians defend with 2 aaGuns and 10 infantry
                        AA guns fire in Jehol :  0/4 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Jehol, round 1 :  7/18 hits
                        Chinese roll dice for 2 aaGuns and 10 infantry in Jehol, round 1 :  6/10 hits
                        6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Jehol
                        Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys in Jehol, round 2 :  3/12 hits
                        Chinese roll dice for 4 infantry in Jehol, round 2 :  1/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
                        Japanese roll dice for 1 armour, 3 artilleries, 4 fighters and 3 mech_infantrys in Jehol, round 3 :  3/11 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour, 3 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 19
                    Casualties for Japanese: 7 infantry
                    Casualties for Russians: 2 aaGuns and 10 infantry

    Non Combat Move - Japanese
                4 fighters moved from Jehol to 19 Sea Zone
                2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Hunan
                2 fighters moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 infantry and 3 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 47 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
        Jehol : 1 armour, 3 artilleries and 3 mech_infantrys
        Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag
        Celebes : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        37 Sea Zone : 1 submarine
        19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 3 transports
        6 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 36 / 43
        Russians : 37 / 34
        Japanese : 42 / 47
        Americans : 58 / 79
        Chinese : 11 / 11
        British : 29 / 34
        UK_Pacific : 14 / 11
        Italians : 20 / 28
        ANZAC : 12 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Eqqman:

    I assumed you wouldn’t want to face my ships in SZ113, if I was wrong, let me know.� I have the game saved at a point where all the other battles were finished except for that one.

    No, but I’m just about done with this game…I’ve made to many mistakes for this to be worth playing anymore.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 armour, 4 bombers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Vologda to Novgorod
                1 armour, 2 infantry and 1 mech_infantry moved from Norway to Finland
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from Hawaiian Islands to Wake Island
                2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western United States to Midway
                1 fighter moved from Norway to Normandy Bordeaux

    Combat - Americans
                Battle in Philippines
                Battle in Iwo Jima
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Philippines from Japanese, taking Iwo Jima from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Finland
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Finland, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Finland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Americans win, taking Finland from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Strategic bombing raid in Novgorod
                        AA guns fire in Novgorod :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Novgorod causes 0 damage total.

    Non Combat Move - Americans
                1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia
                1 artillery moved from Holland Belgium to Normandy Bordeaux

    Place Units - Americans
                1 factory_minor placed in Norway
                2 armour and 1 bomber placed in Normandy Bordeaux
                3 bombers placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 66 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 34 / 43
        Russians : 37 / 34
        Japanese : 39 / 47
        Americans : 66 / 92
        Chinese : 11 / 11
        British : 29 / 34
        UK_Pacific : 14 / 11
        Italians : 17 / 28
        ANZAC : 12 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.533
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                9 infantry moved from Shensi to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5,4,5,4,3,1,6,4
                Chinese collect 10 PUs (3 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 34 / 43
        Russians : 37 / 34
        Japanese : 37 / 47
        Americans : 66 / 92
        Chinese : 13 / 12
        British : 29 / 34
        UK_Pacific : 14 / 11
        Italians : 17 / 28
        ANZAC : 12 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.579
            Median : 3.500
            Variance : 1.189
            Standard Deviation : 1.090
            Total rolls : 38

    Null / Other
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Syria
                1 fighter moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Burma to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Shan State to Yunnan

    Combat - British
                Battle in Syria
                    British attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 1 :  3/4 hits
                        Italians roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  4/5 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                2 aaGuns, 1 armour, 4 infantry and 2 mech_infantrys moved from India to Burma
                1 infantry moved from Eastern Persia to West India
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Yunnan to Burma

    Place Units - British
                1 factory_minor placed in Iraq
                3 submarines placed in 81 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                British collect 27 PUs (4 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 34 / 43
        Russians : 37 / 34
        Japanese : 33 / 47
        Americans : 66 / 92
        Chinese : 14 / 12
        British : 31 / 32
        UK_Pacific : 17 / 1
        Italians : 15 / 28
        ANZAC : 12 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.064
            Median : 3.000
            Variance : 1.674
            Standard Deviation : 1.294
            Total rolls : 47

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.643
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 7 times
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.231
            Median : 1.000
            Variance : 2.917
            Standard Deviation : 1.708
            Total rolls : 13

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,1,3,6,2,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                UK_Pacific collect 10 PUs (7 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 34 / 43
        Russians : 37 / 34
        Japanese : 33 / 47
        Americans : 66 / 92
        Chinese : 14 / 12
        British : 31 / 32
        UK_Pacific : 17 / 11
        Italians : 15 / 28
        ANZAC : 12 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.067
            Median : 3.000
            Variance : 1.419
            Standard Deviation : 1.191
            Total rolls : 75

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 7 times
                2 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.231
            Median : 1.000
            Variance : 2.917
            Standard Deviation : 1.708
            Total rolls : 13

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

  • 12

    @Mallery29:

    No, but I’m just about done with this game…I’ve made to many mistakes for this to be worth playing anymore.

    Speaking of which, I see I just missed a chance to take Berlin!

    Anyways, be sure to let me know if you officially concede.


  • I’m pretty sure by the rules you have to have Denmark to get into the straits…Norway won’t cut it…but I’m ready for a restart…I sacked many planes needlessly, and need to pay more attention to the entire board, vice certain spots…

  • 12

    What I belatedly realized I could have done was taken Denmark on US4, used US air in a sacrifice to soften up Berlin (just to be 100% safe) and then taken Berlin on UK4 instead of sending those troops elsewhere.

    If you want to play again, can we make it a league game?  Might as well get credit for playing.

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