Mallery (Axis) vs. Eqqman (Allies) 40.2 No Frills!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Syria
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Shan State to YunnanCombat - British
Battle in Syria
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 1 : 3/4 hits
Italians roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 4/5 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 aaGuns, 1 armour, 4 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Yunnan to BurmaPlace Units - British
1 factory_minor placed in Iraq
3 submarines placed in 81 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 34 / 43
Russians : 37 / 34
Japanese : 33 / 47
Americans : 66 / 92
Chinese : 14 / 12
British : 31 / 32
UK_Pacific : 17 / 1
Italians : 15 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.064
Median : 3.000
Variance : 1.674
Standard Deviation : 1.294
Total rolls : 47Null / Other
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.643
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 7 times
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.231
Median : 1.000
Variance : 2.917
Standard Deviation : 1.708
Total rolls : 13Italians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,1,3,6,2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
UK_Pacific collect 10 PUs (7 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 34 / 43
Russians : 37 / 34
Japanese : 33 / 47
Americans : 66 / 92
Chinese : 14 / 12
British : 31 / 32
UK_Pacific : 17 / 11
Italians : 15 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.067
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 75Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 7 times
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.231
Median : 1.000
Variance : 2.917
Standard Deviation : 1.708
Total rolls : 13Italians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
No, but I’m just about done with this game…I’ve made to many mistakes for this to be worth playing anymore.
Speaking of which, I see I just missed a chance to take Berlin!
Anyways, be sure to let me know if you officially concede.
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I’m pretty sure by the rules you have to have Denmark to get into the straits…Norway won’t cut it…but I’m ready for a restart…I sacked many planes needlessly, and need to pay more attention to the entire board, vice certain spots…
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What I belatedly realized I could have done was taken Denmark on US4, used US air in a sacrifice to soften up Berlin (just to be 100% safe) and then taken Berlin on UK4 instead of sending those troops elsewhere.
If you want to play again, can we make it a league game? Might as well get credit for playing.





