TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from 30 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 62 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 1 : 1/5 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win, taking Celebes from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 31 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
1 armour and 2 mech_infantrys moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 infantry placed in Western United States
3 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 fighter
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
30 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 3 destroyers, 5 submarines and 1 transport
2 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Quebec : 2 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
101 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 39 / 49
Russians : 42 / 53
Japanese : 48 / 60
Americans : 55 / 71
Chinese : 9 / 16
British : 35 / 39
UK_Pacific : 8 / 6
Italians : 11 / 16
ANZAC : 11 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0