13l g40.2 allweneedislove(allies+10) vs kabloom


  • i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.

  • TripleA

    @kabloom:

    is that the only straits they can go through? I’ve tried to go through the others and i cant. so i figured they were all that way. :-o

    yes gibralter is the only straight that subs can go through when your opponent owns the land territory.

  • TripleA

    @kabloom:

    i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.

    i just tried in local mode and it works fine. i have the latest version of triplea. i can roll the turn for you if you want, but make sure you have the latest version of triplea and global map first then let me know. i have pasted veqyrn`s message below.

    FYI:

    TripleA 1.6.1.4 has been released over Christmas.  It will load your 1.6.1.2 savegames.
    See this thread to download it (and see what the updates are): http://www.axisandallies.org/forums/index.php?topic=29301.0

    Also, Global 1940 was updated to 3.6 over Christmas.  Make sure both you AND your opponents have updated your map.


  • yeah im not sure whats going on. i can do some battles and not others. ive downloaded the new version a bunch of times. and it dosnt show up anywheres

  • TripleA

    did you download the new triplea version 1.6.1.4?
    or the global 1940 update 3.6?
    or both?


  • i did download the new triplea version 1.6.1.4 but i cant find it in my computer.
    but i did not down load the global 1940 update 3.6 wehere do you find that

  • TripleA

    you find the 3.6 update by
    opening triplea
    click on download maps
    click on list games
    click on World War II Global
    close triplea
    open triplea

    if using windows click on the windows symbol on the bottom left hand corner of your screen. in the search bar type triplea. hover mouse over the files with the triplea icon and right click, click on properties and open the file that says 1.6.1.4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery moved from 31 Sea Zone to Wake Island
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery moved from Sumatra to 41 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to Philippines
                1 tactical_bomber moved from 37 Sea Zone to Philippines
                2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 bomber moved from Kiangsi to Guam
                1 bomber moved from Kiangsi to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 artillery moved from 2 Sea Zone to Alaska
                1 armour moved from Kiangsu to Hopei
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Chahar
                6 fighters and 4 tactical_bombers moved from Kiangsi to Manchuria
                1 artillery and 1 infantry moved from Jehol to Manchuria
                4 infantry moved from Korea to Manchuria

    Combat - Japanese
                Battle in French Indo China
                Battle in Wake Island
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win, taking French Indo China from French, taking Wake Island from Americans with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Alaska
                Battle in Kweichow
                    Japanese attack with 1 armour
                    Chinese defend with 1 artillery
                    Japanese win, taking Alaska from Americans, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Guam
                    Japanese attack with 2 bombers
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 bomber
                Battle in Malaya
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Chahar
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 10 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Japanese: 3 fighters and 5 infantry
                    Casualties for Russians: 2 aaGuns and 10 infantry

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from Manchuria to Jehol
                2 fighters moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 bomber moved from Guam to Jehol

    Place Units - Japanese
                2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                3 armour placed in Kiangsu
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • i found it in my pictures area. i hasd to down load it from there. shjould be all set now

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 fighter moved from 30 Sea Zone to 31 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in 62 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 1 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                    Americans win, taking Celebes from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 31 Sea Zone to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
                1 armour and 2 mech_infantrys moved from Eastern United States to Western United States
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                1 infantry placed in Western United States
                3 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Johnston Island : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 fighter
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        30 Sea Zone : 1 destroyer and 1 transport
        10 Sea Zone : 3 destroyers, 5 submarines and 1 transport
        2 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Quebec : 2 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
        101 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 48 / 60
        Americans : 55 / 71
        Chinese : 9 / 16
        British : 35 / 39
        UK_Pacific : 8 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 artillery and 3 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Hopei
                1 artillery and 1 infantry placed in Hunan
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,6,1,6,1,6,2,4
                Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 artillery and 3 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 artillery and 1 infantry
        Hunan : 1 artillery and 2 infantry
        Hopei : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 45 / 60
        Americans : 55 / 71
        Chinese : 12 / 17
        British : 35 / 39
        UK_Pacific : 8 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Combat Move - British
                1 bomber and 4 fighters moved from United Kingdom to Western Germany
                1 mech_infantry moved from Hunan to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Hunan to Kwangsi
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Burma to Malaya
                2 mech_infantrys moved from Yunnan to Malaya
                1 fighter moved from Yunnan to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 bomber moved from India to French Indo China

    Combat - British
                Battle in Western Germany
                    British attack with 1 bomber and 4 fighters
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
                        British roll dice for 1 bomber and 4 fighters in Western Germany, round 1 :  3/5 hits
                        Germans roll dice for 2 mech_infantrys in Western Germany, round 1 :  2/2 hits
                        1 bomber owned by the British , 1 fighter owned by the British and 2 mech_infantrys owned by the Germans lost in Western Germany
                    British win with 3 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 bomber and 1 fighter
                Battle in Malaya
                    British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 harbour and 1 infantry
                        British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 1 :  3/5 hits
                        Japanese roll dice for 1 armour and 1 infantry in Malaya, round 1 :  2/2 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in French Indo China
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 bomber and 2 infantry in French Indo China, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 1 :  1/1 hits
                        1 infantry owned by the British lost in French Indo China
                        British roll dice for 1 bomber and 1 infantry in French Indo China, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 aaGuns, 2 artilleries and 3 infantry moved from Yunnan to Kwangsi
                2 artilleries and 6 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to India
                2 mech_infantrys moved from India to Yunnan
                2 artilleries and 3 infantry moved from India to Burma
                1 bomber moved from French Indo China to India
                1 fighter moved from 37 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Kenya to Iraq
                2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                2 fighters moved from Western Germany to Slovakia Hungary
                1 fighter moved from Western Germany to Slovakia Hungary

    Place Units - British
                1 fighter placed in United Kingdom
                2 transports placed in 106 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 38 PUs total

    Territory Summary for British :

    Shantung : 1 mech_infantry
        Kwangsi : 2 aaGuns, 2 artilleries and 3 infantry
        Kiangsi : 1 infantry
        Yunnan : 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Burma : 2 artilleries and 3 infantry
        India : 1 aaGun, 1 airfield, 1 bomber and 1 harbour
        Malaya : 1 mech_infantry
        Kwangtung : 1 mech_infantry
        French Indo China : 1 infantry
        39 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 transport
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery, 4 infantry and 2 mech_infantrys
        Slovakia Hungary : 3 fighters
        Norway : 1 flag, 1 infantry and 1 mech_infantry
        80 Sea Zone : 1 transport
        106 Sea Zone : 2 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 34 / 60
        Americans : 55 / 71
        Chinese : 15 / 17
        British : 35 / 38
        UK_Pacific : 16 / 0
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,4,6,6,6,4,4,3
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 34 / 60
        Americans : 55 / 71
        Chinese : 15 / 17
        British : 35 / 38
        UK_Pacific : 16 / 19
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    i got a pm from veqyrn the maker of triplea. he said the chinese fighter is lost forever.

    he recommended next time i use edit i use the move function and not to delete and add.


  • do you want a fighter for some one else


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 armour moved from Libya to Alexandria
                      Italians take Alexandria from British
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
                1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 armour moved from Libya to Alexandria
                      Italians take Alexandria from British
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Tunisia to Libya

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
                    British defend with 3 fighters; Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 10 infantry and 2 mech_infantrys
                    Russians win with 2 armour, 9 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -31
                    Casualties for Russians: 4 aaGuns and 2 infantry
                    Casualties for Italians: 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Greater Southern Germany
                2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Dutch New Guinea to Kwangsi
                1 bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Kwangsi : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 8 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 2 destroyers and 1 transport
        Anglo Egyptian Sudan : 2 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 34 / 60
        Americans : 55 / 71
        Chinese : 15 / 17
        British : 35 / 38
        UK_Pacific : 16 / 19
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 34 / 60
        Americans : 55 / 71
        Chinese : 15 / 17
        British : 35 / 38
        UK_Pacific : 16 / 19
        Italians : 11 / 26
        ANZAC : 11 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 armour moved from 98 Sea Zone to Syria
                1 armour moved from Morocco to 92 Sea Zone
                1 carrier moved from 96 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                9 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Slovakia Hungary
                2 artilleries moved from Germany to Slovakia Hungary
                2 armour moved from Germany to Slovakia Hungary
                1 bomber moved from Germany to Slovakia Hungary
                4 armour moved from Romania to Slovakia Hungary
                7 infantry moved from Romania to Slovakia Hungary
                2 artilleries moved from Romania to Slovakia Hungary
                1 artillery and 1 infantry moved from France to Western Germany
                4 infantry moved from Bulgaria to Romania

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