turn complete
13l g40.2 allweneedislove(allies+10) vs kabloom
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 8 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 3 fighters and 1 infantry
Anglo Egyptian Sudan : 1 flag, 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 37
Japanese : 44 / 68
Americans : 52 / 79
Chinese : 11 / 16
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 11 / 16
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 37
Japanese : 44 / 68
Americans : 52 / 79
Chinese : 11 / 16
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 11 / 16
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Libya to Gibraltar
1 bomber moved from Germany to 125 Sea Zone
5 armour moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
5 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
4 artilleries and 8 infantry moved from Germany to Slovakia Hungary
2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
3 infantry moved from Greece to Bulgaria
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Libya to Gibraltar
1 bomber moved from Germany to 125 Sea Zone
5 armour moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
5 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
4 artilleries and 8 infantry moved from Germany to Slovakia Hungary
2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
3 infantry moved from Greece to Bulgaria
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to GibraltarCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from 125 Sea Zone to Germany
3 armour moved from 92 Sea Zone to Gibraltar
2 armour moved from 92 Sea Zone to Morocco
3 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to MoroccoPlace Units - Germans
1 airfield placed in Gibraltar
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Germany
4 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Karelia to Finland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
18 infantry moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 armour, 9 artilleries, 25 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 5 infantry
Russians roll dice for 18 infantry in Manchuria, round 1 : 3/18 hits
Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 1 : 3/5 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 15 infantry in Manchuria, round 2 : 1/15 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 4 : 4/11 hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 aaGun and 5 infantry
Casualties for Russians: 8 infantry
Battle in Finland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Russians attack with 1 submarine
Germans defend with 6 transports
6 transports owned by the Germans lost in 92 Sea Zone
Russians roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Slovakia Hungary
Russians attack with 2 armour, 9 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 8 artilleries and 20 infantry
AA guns fire in Slovakia Hungary : 0/3 hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 1 : 11/41 hits
Germans roll dice for 3 aaGuns, 8 artilleries and 20 infantry in Slovakia Hungary, round 1 : 5/28 hits
5 infantry owned by the Russians , 8 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 10/36 hits
Germans roll dice for 8 artilleries and 12 infantry in Slovakia Hungary, round 2 : 5/20 hits
5 infantry owned by the Russians and 10 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 8/31 hits
Germans roll dice for 8 artilleries and 2 infantry in Slovakia Hungary, round 3 : 4/10 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 4 : 7/27 hits
Germans roll dice for 2 artilleries in Slovakia Hungary, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 9 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Germans: 3 aaGuns, 8 artilleries and 20 infantry
Casualties for Russians: 15 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Amur to Manchuria
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns and 10 infantry
Slovakia Hungary : 1 flag, 4 aaGuns, 2 armour, 9 artilleries, 10 infantry and 2 mech_infantrys
Baltic States : 1 artillery and 2 infantry
Eastern Poland : 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 artilleries, 2 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarine
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 49
Russians : 42 / 53
Japanese : 41 / 68
Americans : 52 / 79
Chinese : 14 / 16
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 11 / 16
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
i assume that you did not know that subs can go through the straight of gibralter. if so i am happy to have you edit.
edit your german destroyer from sz96 to sz92.
then i would not do the attack and edit my russian sub to sz91 and add your 6 german transports back in sz92 -
is that the only straits they can go through? I’ve tried to go through the others and i cant. so i figured they were all that way. :-o
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to Philippines
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from Kiangsi to Guam
1 bomber moved from Kiangsi to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from 2 Sea Zone to Alaska
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Chahar
6 fighters and 4 tactical_bombers moved from Kiangsi to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to Manchuria -
i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.
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@kabloom:
is that the only straits they can go through? I’ve tried to go through the others and i cant. so i figured they were all that way. :-o
yes gibralter is the only straight that subs can go through when your opponent owns the land territory.
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@kabloom:
i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.
i just tried in local mode and it works fine. i have the latest version of triplea. i can roll the turn for you if you want, but make sure you have the latest version of triplea and global map first then let me know. i have pasted veqyrn`s message below.
FYI:
TripleA 1.6.1.4 has been released over Christmas. It will load your 1.6.1.2 savegames.
See this thread to download it (and see what the updates are): http://www.axisandallies.org/forums/index.php?topic=29301.0Also, Global 1940 was updated to 3.6 over Christmas. Make sure both you AND your opponents have updated your map.
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yeah im not sure whats going on. i can do some battles and not others. ive downloaded the new version a bunch of times. and it dosnt show up anywheres
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did you download the new triplea version 1.6.1.4?
or the global 1940 update 3.6?
or both? -
i did download the new triplea version 1.6.1.4 but i cant find it in my computer.
but i did not down load the global 1940 update 3.6 wehere do you find that -
you find the 3.6 update by
opening triplea
click on download maps
click on list games
click on World War II Global
close triplea
open tripleaif using windows click on the windows symbol on the bottom left hand corner of your screen. in the search bar type triplea. hover mouse over the files with the triplea icon and right click, click on properties and open the file that says 1.6.1.4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to Philippines
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from Kiangsi to Guam
1 bomber moved from Kiangsi to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from 2 Sea Zone to Alaska
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Chahar
6 fighters and 4 tactical_bombers moved from Kiangsi to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in French Indo China
Battle in Wake Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese win, taking French Indo China from French, taking Wake Island from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Alaska
Battle in Kweichow
Japanese attack with 1 armour
Chinese defend with 1 artillery
Japanese win, taking Alaska from Americans, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomber
Battle in Malaya
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Chahar
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 10 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 3 fighters and 5 infantry
Casualties for Russians: 2 aaGuns and 10 infantryNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from Guam to JeholPlace Units - Japanese
2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
3 armour placed in Kiangsu
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
i found it in my pictures area. i hasd to down load it from there. shjould be all set now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 destroyers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from 30 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 62 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 1 : 1/5 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win, taking Celebes from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in JavaNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 31 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
1 armour and 2 mech_infantrys moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 infantry placed in Western United States
3 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 fighter
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
30 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 3 destroyers, 5 submarines and 1 transport
2 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Quebec : 2 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
101 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 39 / 49
Russians : 42 / 53
Japanese : 48 / 60
Americans : 55 / 71
Chinese : 9 / 16
British : 35 / 39
UK_Pacific : 8 / 6
Italians : 11 / 16
ANZAC : 11 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery and 3 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Hunan
1 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,6,1,6,1,6,2,4
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 3 infantry
Suiyuyan : 1 infantry
Kweichow : 1 artillery and 1 infantry
Hunan : 1 artillery and 2 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 39 / 49
Russians : 42 / 53
Japanese : 45 / 60
Americans : 55 / 71
Chinese : 12 / 17
British : 35 / 39
UK_Pacific : 8 / 6
Italians : 11 / 16
ANZAC : 11 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





