13l g40.2 allweneedislove(allies+10) vs kabloom


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 armour moved from Algeria to Libya
                2 artilleries and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 8 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 3 fighters and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 37 / 37
        Japanese : 44 / 68
        Americans : 52 / 79
        Chinese : 11 / 16
        British : 35 / 39
        UK_Pacific : 11 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 37 / 37
        Japanese : 44 / 68
        Americans : 52 / 79
        Chinese : 11 / 16
        British : 35 / 39
        UK_Pacific : 11 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Libya to Gibraltar
                1 bomber moved from Germany to 125 Sea Zone
                5 armour moved from Morocco to 91 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                5 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                4 artilleries and 8 infantry moved from Germany to Slovakia Hungary
                2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Bulgaria to Romania
                2 armour moved from Yugoslavia to Romania
                1 infantry moved from Albania to Bulgaria
                1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
                3 infantry moved from Greece to Bulgaria
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Libya to Gibraltar
                1 bomber moved from Germany to 125 Sea Zone
                5 armour moved from Morocco to 91 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                5 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                4 artilleries and 8 infantry moved from Germany to Slovakia Hungary
                2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Bulgaria to Romania
                2 armour moved from Yugoslavia to Romania
                1 infantry moved from Albania to Bulgaria
                1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
                3 infantry moved from Greece to Bulgaria
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 98 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from 125 Sea Zone to Germany
                3 armour moved from 92 Sea Zone to Gibraltar
                2 armour moved from 92 Sea Zone to Morocco
                3 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from 92 Sea Zone to Morocco

    Place Units - Germans
                1 airfield placed in Gibraltar
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Germany
                4 infantry placed in Germany
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 4 infantry
                EDIT: Adding units owned by Germans to Germany: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 3 aaGuns
                EDIT: Adding units owned by Germans to Slovakia Hungary: 3 aaGuns
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Germany: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians
                1 artillery, 1 infantry and 1 mech_infantry moved from Karelia to Finland
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                18 infantry moved from Amur to Manchuria
                2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
                2 armour, 9 artilleries, 25 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 18 infantry
                    Japanese defend with 1 aaGun and 5 infantry
                        Russians roll dice for 18 infantry in Manchuria, round 1 :  3/18 hits
                        Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 1 :  3/5 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 15 infantry in Manchuria, round 2 :  1/15 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 13 infantry in Manchuria, round 3 :  0/13 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 3 :  2/2 hits
                        2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 11 infantry in Manchuria, round 4 :  4/11 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 aaGun and 5 infantry
                    Casualties for Russians: 8 infantry
                Battle in Finland
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
                    Russians win, taking Finland from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 92 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 6 transports
                        6 transports owned by the Germans lost in 92 Sea Zone
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 42
                    Casualties for Germans: 6 transports
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 9 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 8 artilleries and 20 infantry
                        AA guns fire in Slovakia Hungary :  0/3 hits
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 1 :  11/41 hits
                        Germans roll dice for 3 aaGuns, 8 artilleries and 20 infantry in Slovakia Hungary, round 1 :  5/28 hits
                        5 infantry owned by the Russians , 8 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 :  10/36 hits
                        Germans roll dice for 8 artilleries and 12 infantry in Slovakia Hungary, round 2 :  5/20 hits
                        5 infantry owned by the Russians and 10 infantry owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 :  8/31 hits
                        Germans roll dice for 8 artilleries and 2 infantry in Slovakia Hungary, round 3 :  4/10 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 4 :  7/27 hits
                        Germans roll dice for 2 artilleries in Slovakia Hungary, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 armour, 9 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
                    Casualties for Germans: 3 aaGuns, 8 artilleries and 20 infantry
                    Casualties for Russians: 15 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 aaGuns moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Belarus to Eastern Poland
                1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
                4 mech_infantrys moved from Ukraine to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
                4 mech_infantrys moved from Russia to Western Ukraine
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                2 aaGuns moved from Amur to Manchuria
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Territory Summary for Russians :

    Manchuria : 2 aaGuns and 10 infantry
        Slovakia Hungary : 1 flag, 4 aaGuns, 2 armour, 9 artilleries, 10 infantry and 2 mech_infantrys
        Baltic States : 1 artillery and 2 infantry
        Eastern Poland : 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 2 artilleries, 2 infantry and 4 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        92 Sea Zone : 1 submarine
        Finland : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 41 / 68
        Americans : 52 / 79
        Chinese : 14 / 16
        British : 35 / 39
        UK_Pacific : 11 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    i assume that you did not know that subs can go through the straight of gibralter. if so i am happy to have you edit.

    edit your german destroyer from sz96 to sz92.
    then i would not do the attack and edit my russian sub to sz91 and add your 6 german transports back in sz92


  • is that the only straits they can go through? I’ve tried to go through the others and i cant. so i figured they were all that way. :-o


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery moved from 31 Sea Zone to Wake Island
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery moved from Sumatra to 41 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to Philippines
                1 tactical_bomber moved from 37 Sea Zone to Philippines
                2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 bomber moved from Kiangsi to Guam
                1 bomber moved from Kiangsi to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 artillery moved from 2 Sea Zone to Alaska
                1 armour moved from Kiangsu to Hopei
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Chahar
                6 fighters and 4 tactical_bombers moved from Kiangsi to Manchuria
                1 artillery and 1 infantry moved from Jehol to Manchuria
                4 infantry moved from Korea to Manchuria


  • i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.

  • TripleA

    @kabloom:

    is that the only straits they can go through? I’ve tried to go through the others and i cant. so i figured they were all that way. :-o

    yes gibralter is the only straight that subs can go through when your opponent owns the land territory.

  • TripleA

    @kabloom:

    i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.

    i just tried in local mode and it works fine. i have the latest version of triplea. i can roll the turn for you if you want, but make sure you have the latest version of triplea and global map first then let me know. i have pasted veqyrn`s message below.

    FYI:

    TripleA 1.6.1.4 has been released over Christmas.  It will load your 1.6.1.2 savegames.
    See this thread to download it (and see what the updates are): http://www.axisandallies.org/forums/index.php?topic=29301.0

    Also, Global 1940 was updated to 3.6 over Christmas.  Make sure both you AND your opponents have updated your map.


  • yeah im not sure whats going on. i can do some battles and not others. ive downloaded the new version a bunch of times. and it dosnt show up anywheres

  • TripleA

    did you download the new triplea version 1.6.1.4?
    or the global 1940 update 3.6?
    or both?


  • i did download the new triplea version 1.6.1.4 but i cant find it in my computer.
    but i did not down load the global 1940 update 3.6 wehere do you find that

  • TripleA

    you find the 3.6 update by
    opening triplea
    click on download maps
    click on list games
    click on World War II Global
    close triplea
    open triplea

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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery moved from 31 Sea Zone to Wake Island
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery moved from Sumatra to 41 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to Philippines
                1 tactical_bomber moved from 37 Sea Zone to Philippines
                2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 bomber moved from Kiangsi to Guam
                1 bomber moved from Kiangsi to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 artillery moved from 2 Sea Zone to Alaska
                1 armour moved from Kiangsu to Hopei
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Chahar
                6 fighters and 4 tactical_bombers moved from Kiangsi to Manchuria
                1 artillery and 1 infantry moved from Jehol to Manchuria
                4 infantry moved from Korea to Manchuria

    Combat - Japanese
                Battle in French Indo China
                Battle in Wake Island
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win, taking French Indo China from French, taking Wake Island from Americans with 1 artillery remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Alaska
                Battle in Kweichow
                    Japanese attack with 1 armour
                    Chinese defend with 1 artillery
                    Japanese win, taking Alaska from Americans, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Guam
                    Japanese attack with 2 bombers
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 bomber
                Battle in Malaya
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Chahar
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Manchuria
                    Japanese attack with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 10 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Japanese: 3 fighters and 5 infantry
                    Casualties for Russians: 2 aaGuns and 10 infantry

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from Manchuria to Jehol
                2 fighters moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 bomber moved from Guam to Jehol

    Place Units - Japanese
                2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                3 armour placed in Kiangsu
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • i found it in my pictures area. i hasd to down load it from there. shjould be all set now

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 fighter moved from 30 Sea Zone to 31 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 31 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in 62 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 1 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                    Americans win, taking Celebes from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 31 Sea Zone to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
                1 armour and 2 mech_infantrys moved from Eastern United States to Western United States
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                1 infantry placed in Western United States
                3 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Johnston Island : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 fighter
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        30 Sea Zone : 1 destroyer and 1 transport
        10 Sea Zone : 3 destroyers, 5 submarines and 1 transport
        2 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Quebec : 2 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
        101 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 48 / 60
        Americans : 55 / 71
        Chinese : 9 / 16
        British : 35 / 39
        UK_Pacific : 8 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 artillery and 3 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Hopei
                1 artillery and 1 infantry placed in Hunan
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,6,1,6,1,6,2,4
                Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 artillery and 3 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 artillery and 1 infantry
        Hunan : 1 artillery and 2 infantry
        Hopei : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 45 / 60
        Americans : 55 / 71
        Chinese : 12 / 17
        British : 35 / 39
        UK_Pacific : 8 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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