@simon33 Quite the dastardly plan from zee Germans
13L G40 Boldfresh vs. Axisplaya (Allies +16)
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the question is intercept, not scramble
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there are no attacks in the sea zones the airbase serves. i have 2 ftr and a bomber on an sbr of gib.
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oh…sorry
Then use all units able to intercept (7 fgt total if i recall)
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and i will take UK fgt as loss in case you hit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Research Technology - Italians
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 56 to 61
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Spain to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Air Battle in Gibraltar
Italians attacks with 3 units heading to Gibraltar
British launches 7 interceptors out of Gibraltar
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber and 1 fighter moved from Gibraltar to Spain
1 artillery and 6 infantry moved from Greece to BulgariaPlace Units - Italians
1 fighter and 2 infantry placed in SpainTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,1,5,1,6
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total -
darn was hoping no planes would be shot down or maybe 1 each. :-)
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almost got my fighter back though with your poor convoy raid… :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 18 infantry and 1 mech_infantry moved from Queensland to Northern Territory
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
almost got my fighter back though with your poor convoy raid…Â :-o
yeah, couldn’t believe it when i saw
hopefully, that great batch of 5s and 6s didn’t occur in an important battle !
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no move for the french fgt
You can go on with Germany
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i’m really losing it. just realized you had a harbor in rio de oro :lol:
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Well at this point, we both had our moments of “sloppyness” ….and it might get worse lol
:roll:
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i think i’ll just say good game and give it to you, i can’t afford a moment of sloppiness. unless you want to give me another shot at italy, italy is going to fall to the americans with ease. i needed to buy an italian destroyer and with the layoff forgot about the american harbor. :|
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I think this game still had some interesting places to go, but i don’t want to play on without rome.
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no problem, finishing like that is not cool.
Just redo your buy, cancel the fgt purchased, put you dd in the water and save 2 ipc
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well, i really want to buy 2 destroyers
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if it’s cool i will just redo italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Research Technology - Italians
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 56 to 61
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to Turkey
1 bomber moved from Southern Italy to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Turkey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Turkey to Southern Italy
1 armour moved from Eastern Poland to YugoslaviaPlace Units - Italians
1 destroyer placed in 92 Sea Zone
1 destroyer placed in 91 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,1,2,2,2,6
Italians collect 9 PUs (13 lost to blockades); end with 9 PUs total -
no miracle convoy roll this time around.
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hang on perhaps i should still move my italian stack back from greece… hmmm