c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
G40 Finals Ksmckay(Axis -38) vs Anchovy
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z62 cwol.
NCM
1 aa smx > z28 via 1 trn z89 > z28
1 trn z89 > z101
1 ftr eus > z110, lands on uk cv
1 bmr eus > uk
1 dd z101 > z91
2 inf que > gib via 1 trn z106 > z91
1 ss z110 > z125
1 ss z110 > z105
2 dd, 1 cv, 1 ca, 1 ftr z110 > z112
1 ftr, 1 tac rom > z97
3 ftr rom > gre
1 inf gre > bul
1 ca, 1 cv, 1 bb z76 > z81
1 trn, 1 dd, 1 ca, 3 cv z76 > z79
6 ftr, 1 tac cpr > rus
2 ftr epr > rus
1 mec, 1 arm epr > wind
1 ftr z62 > nsw
2 ftr z63 > z29
2 inf, 2 rtl wak > lin via 2 trn z31 > z29
4 ss z31 > z26
5 dd, 2 cv, 1 bb, 4 ftr z31 > z29
1 ss z16 > z26
1 ss, 1 dd, 1 cv z10 > z29Place
1 inf, 1 rtl eus
2 mec, 1 ftr gre
1 trn z10
2 inf, 5 ftr wusCollects
61 + 20 NO = 81 -
I’d like to change a US NCM:
cancel 2 inf que > gib via 1 trn z106 > z91
replace with 2 inf que > uk via 1 trn z106 > z109UK14
UKE IPC=46
Purchases: 4 inf, 2 rtl, 1 ftr, 1 trn, 1 dd, save 1Combat
z112
2 trn, 1 cv, 1 dd, 1 ftr, 1 tac z110
2 ftr ukden
1 inf uk via 1 trn z112nor
1 inf uk via 1 trn z112z81
1 trn z97z97
3 dd, 1 cv, 1 ca, 1 bb z97yugo
1 inf, 1 rtl alb via 1 trn z97
1 ca, 1 bb z97 bombard, if ableNeed scramble orders for z112 and z97.
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No scramble
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den, nor twol (mt).
yugo
A: 1 inf, 1 rtl, 1 ca, 1 bb
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 1)1@3: (3)1@4: (3)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
yugo twlo 1 inf.
NCM
1 dd z110 > z109
1 cv (us ftr) z110 > z112
1 tac z112 > uk
4 inf tun > lib
1 aa alb > bul
1 mec egy > irq
1 inf irq > cpr
2 ftr, 1 tac rus > cpr
1 mec, 1 arm epr > cpr
1 arm epr > windPlace
3 inf, 1 rtl, 1 ftr uk
1 trn, 1 dd z109
1 inf, 1 rtl egyUKE Collects
42 + 5 NO = 47 -
ANZAC14
IPC=9
Purchases: 3 infCombat
noneNCM
1 inf, 1 rtl eth > wind via 1 trn z76 > z79
1 cv, 1 ca z76 > z79
1 ss z80 > z79
11 inf, 1 rtl, 1 ftr, 1 aa sau > nswPlace
3 inf nswCollects
10 - 2 convoy = 8 -
Italy 14
Purchases 9
3 infCombat movement
Yugo (1 art)
1 inf NIta
1 mec SFr
2 ftr 1 tac SItaCombat
Yugo
1 inf 1 mec 2 ftr 1 tac
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (5, 2)2@3: (6, 5)1@4: (6)1 art
Rolls: 1@2; Total Hits: 01@2: (4) -
Yugo rnd 2
1 inf 1 mec 2 ftr 1 tac
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 2)2@3: (6, 3)1@4: (3)1 art
Rolls: 1@2; Total Hits: 11@2: (1) -
Combat results
Yugo twlo infNCM
2 ftr 1 tac Yugo to SIta
1 inf Fra to WGrPlacement
3 inf SItaCollect 9
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Germany 15
Purchases 76
6 arm 12 inf 1 artCombat movement
Rom (1 inf 1 mec)
1 mec SUkr
1 inf Hun
2 ftr 2 tac HunDen (1 inf)
1 bom SIta
2 inf 1 art WGrNor (1 inf)
2 inf Ger v z115 trn
2 ftr 1 tac WGrNote: France can do a few things which all seem unlikely
1. land in Nor - Germany changes nothing, we can reroll battle
2. land in Den - take another inf 1 tac Hun
3. take Npr - likely - attack Npr with 1 mec 1 bom SukrYou can do any of those options and it wont change german turn at all, just need to reroll them (or for case of Npr roll the battle)
Combat
Nor
2 inf 2 ftr 1 tac
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 3)2@3: (4, 1)1@4: (2)1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Nor twlo inf
Den
2 inf 1 art 1 bom
Rolls: 1@1 2@2 1@4; Total Hits: 31@1: (1)2@2: (2, 4)1@4: (4)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Den twol
Rom
1 inf 1 mec 2 ftr 2 tac
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 6)2@3: (2, 4)2@4: (1, 3)1 inf 1 mec
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Combat results
Nor twlo inf
Den twol
Rom twolNCM
- 1 bom Sukr or (npr) to Sukr
2 ftr 2 tac Rom to Vol
1 ftr Hun to Vol
1 tac Hun (or Den or Nor) to Wgr
2 ftr 1 tac Nor to Wgr
1 bom Den to SIta
4 mec Vol to Bry
3 arm Vol to Bry
2 inf Bel to Bry
2 inf 1 art Wfr to Fra
6 inf 2 art 1 aa Fra to WGr
2 mec WGr to Ger
2 inf Sgr to Ger
3 inf Wgr to Ger
Placement
3 arm Sukr
3 arm Vol
10 inf Ger
2 inf 1 art WgrCollect 70
- 1 bom Sukr or (npr) to Sukr
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Japan 15
Purchases 85
6 trn 4 art
1 airbase
2 inf 1 armCombat movement
Joh ()
1 inf 1 art z54Combat results
Joh twol (mt)NCM
6 ftr 6 tac z54 to Msh
2 ftr 1 tac z35 to Msh
2 ftr Jap to Msh
1 ftr 1 tac Phi to Msh
2 bom Phi to Msh
1 bom Kwa to Msh
3 mec Fic to Yun
3 mec Hon to Yun
3 mec Sha to Hun
1 ftr 1 tac Kwa to Ind
3 inf Man to Kor
1 inf 1 art Phi to Jap v trn
2 inf 1 art She to Kwe
1 inf 1 arm z54 to Car v trn
4 dd 2 ca 2 bb 6 cv z54 to z33
z35 fleet to z6
1 dd z54 to z30
1 dd z38 to z39
1 ss z39 to z36Placement
1 airbase Msh
6 trn z6
4 art Jap
2 inf 1 arm IndCollect 78
Only thing Russia can do is attack Man or Kor. If you attack Man whatever is left moves to Kor. If you attack Kor 1 bomber from Kwa attacks along with 3 inf from Man, bomber lands in Jap. extra 12 goes for a dd in z20 and a mec in Hon.
I think you are in trouble this time, but maybe you can find a way out…
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actually if you decide to dow on Japan with russia ( i highly doubt it but just in case) then i would buy a ftr for Fic and upgrade an art to an arm in Japan and swap an art from Japan with an arm from India during placement. And again if you take Npr with french then just roll german dice for me with the mec from Vol and bomber from Sukr until the mec dies, bomber lands in Sukr.
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Sorry if I’m taking your satisfaction away by depriving you of crushing Hawaii, but this one’s done. I surrender.
Yeah, I’ve been on the ropes for the last several turns. I narrowly averted defeat in the pacific earlier in the game, but it just prolonged the inevitable. Debated a long time over whether to stay in India or attack the German fleet. I couldn’t figure out a way of doing both and still save Russia, so I decided to attack the fleet and vacate India. Looks like that was a mistake.
Anyway, great game. Well played by you - you didn’t let your foot off the gas the whole way. Congrats on your championship!
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Good game. This version is tough. The sealion threat is strong enough to really neuter UK on UK1 which allows the axis to get rolling in europe. Then its very tricky to figure out the right balance for US spending.
With Italy off to a good start it forces UK to deal with them first and then Germany can focus on Russia which will eventually fall just due to economy. Took a lot of allied resources to save Russia but it was too difficult for you to both save Russia and put meaningful pressure on Germany.
I completely overlooked the saving of India earlier when I thought I had you but like you said it kind of prolonged things more than anything else. Once I had your US fleet isolated from reinforcements I knew I could just get good position and starve you out until the right moment. Particularly with so many US resources necessary in Russia.
I dont know what to do in the situation you were in with India. I dont think there was a good answer. I probably would have abandoned it as well as you would have been crushed if you stayed and it would be a lot of wasted resources for you. Problem was you didnt have enough firepower to threaten to take it back unless you could get airforce from Russia but you couldnt really spare them.
Anyways. Good game. Time to retire Alpha 2.





