@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
scramble orders for z110?
yes scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Germans
Germans buy 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Greece
2 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
Combat - Germans
French scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 92 Sea Zone
Germans attack with 2 bombers, 1 fighter and 2 submarines
British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 92 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 3/4 hits
French roll dice for 1 fighter in 110 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 cruiser in 110 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the French , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Greece
Germans attack with 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers
Neutral_Allies defend with 2 infantry
Germans roll dice for 3 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Greece, round 1 : 2/8 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 1 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Greece to Albania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
8 infantry moved from Germany to Poland
2 aaGuns moved from Holland Belgium to Western Germany
6 armour and 1 mech_infantry moved from France to Yugoslavia
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 artilleries moved from France to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 aaGuns moved from Western Germany to Germany
2 infantry moved from Norway to Finland
2 infantry moved from 113 Sea Zone to Norway
1 battleship moved from 111 Sea Zone to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 submarines moved from 106 Sea Zone to 108 Sea Zone
2 bombers moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
Place Units - Germans
10 artilleries placed in Germany
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Southern France : 1 flag, 2 bombers and 1 fighter
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 mech_infantrys and 3 tactical_bombers
Romania : 1 flag, 2 artilleries and 9 infantry
Poland : 1 flag, 2 aaGuns, 3 artilleries and 22 infantry
Germany : 1 flag, 2 aaGuns, 10 artilleries and 1 factory_major
Norway : 1 flag, 2 infantry
Albania : 1 flag, 1 fighter and 2 tactical_bombers
113 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
108 Sea Zone : 1 flag, 2 submarines
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 1 infantry
92 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 6 armour and 1 mech_infantry
Finland : 1 flag, 9 infantry
110 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 37 / 43
Americans : 52 / 72
Chinese : 9 / 15
British : 26 / 30
UK_Pacific : 17 / 19
Italians : 15 / 14
ANZAC : 10 / 17
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.568
Median : 4.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 37
Neutral_Allies Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.643
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28
French Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Airborne Attack Move - Russians
Combat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 4 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 infantry moved from Novgorod to Karelia
2 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 submarine moved from 111 Sea Zone to 110 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
you didn’t take sumatra correctly. since it had to be done in noncombat, you have to load the transport and move it in noncombat. also you didn’t change the territory ownership when you did the edit, so I did that as well as added the 4 bucks to anzac’s bank account.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Java from Dutch to ANZAC
EDIT: Changing PUs for ANZAC from 17 to 21
EDIT: Turning off Edit Mode
1 infantry moved from Borneo to 43 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to Yunnan
2 bombers, 5 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 carrier moved from 43 Sea Zone to 38 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 43 Sea Zone to Yunnan
2 battleships moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 armour and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 1 : 1/3 hits
Japanese roll dice for 1 armour and 2 infantry in Malaya, round 1 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Yunnan
Japanese attack with 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers
British defend with 1 fighter and 2 infantry; Chinese defend with 6 infantry
Japanese roll dice for 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 1 : 9/19 hits
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 3/9 hits
2 infantry owned by the British , 3 infantry owned by the Japanese , 1 fighter owned by the British and 6 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 2 bombers, 6 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for British: 1 fighter and 2 infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Hunan
2 bombers, 6 fighters and 7 tactical_bombers moved from Yunnan to French Indo China
3 infantry moved from Jehol to Chahar
1 aaGun and 3 infantry moved from Jehol to Anhwe
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 airfield and 1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 3 infantry
Anhwe : 1 flag, 1 aaGun and 3 infantry
Malaya : 1 flag, 1 armour, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 6 fighters, 4 infantry and 7 tactical_bombers
Celebes : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 2 battleships, 1 cruiser and 2 transports
36 Sea Zone : 1 flag, 2 carriers, 3 destroyers, 1 fighter and 3 transports
38 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 40 / 40
Japanese : 43 / 43
Americans : 52 / 72
Chinese : 9 / 15
British : 26 / 30
UK_Pacific : 11 / 19
Italians : 15 / 14
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.818
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 55
Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.641
Median : 4.000
Variance : 0.395
Standard Deviation : 0.628
Total rolls : 39
British Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Szechwan
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
3 fighters moved from Gibraltar to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from French Equatorial Africa to Ethiopia
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Malta to 93 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 mech_infantrys moved from India to Burma
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 93 Sea Zone
British attack with 4 fighters
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is -32
Casualties for British: 4 fighters
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 aaGun moved from Burma to India
Place Units - British
3 destroyers and 1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
see the attached map.
i attacked z98 and the submarine hit. the remaining attackers have not rolled yet. but before I continue to roll, you are required to choose how you will take the hit from the submarine.
thanks
here is the map
note that the submarine entered z98 through z99 meaning the fleet has the option to retreat to z99 and to z96.
the sub gets first hit even though i have a destroyer in the water. you mean i have a choice to retreat with out a battle? if so i will retreat to sz96. and take a tip on my carrier. if the sub still hits
no you cannot retreat only the attacker can retreat, to either z96 or z99.
what i am saying is that the order of combat is the subs fire then casualties are chosen, then the rest of the attackers fire, then the defender chooses casualties, then the defender fires and the attacker chooses casualties. then the attacker either retreats or starts a second round of combat.
sub does not get a first strike because you have a destroyer (meaning it cannot kill any boat without that boat having the chance to fire back).
actually, you are right, the subs go in the same
round as the rest of the attackers IF there is
a defending destroyer present. i will fire the rest
of the attackers and THEN ask for casualties.
ok, i got 5 more hits :-o with the rest of the attackers. you have a total of 7 possible casualties (2 on the acc, 1 des, 2 cru, 1 ftr, 1 tac), what will you keep in round 1 - (must be either a damaged acc or any single one of the other units).
so, 6 total hits in round 1 by the attackers.
i don’t want to choose for you because i may want to retreat instead of going a second round.