Scramble to sz27?
13L G40 Hank13 vs Ziggurat
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 bombers, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 bombers, 7 fighters and 5 tactical_bombers moved from Western Australia to New South Wales
1 armour moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South Wales
3 armour, 5 artilleries and 9 infantry moved from South Australia to New South Wales
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 armour and 5 infantry moved from French Indo China to Yunnan
5 artilleries and 1 infantry moved from Siam to Shan State
1 armour and 3 infantry moved from Malaya to Shan State
2 armour moved from Hunan to Shensi
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 destroyer moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in New South Wales
Japanese attack with 4 armour, 5 artilleries, 4 bombers, 7 fighters, 9 infantry and 5 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry; Americans defend with 1 bomber, 5 fighters and 1 tactical_bomber
AA guns fire in New South Wales : 3/6 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 4 armour, 5 artilleries, 4 bombers, 4 fighters, 9 infantry and 5 tactical_bombers in New South Wales, round 1 : 14/31 hits
ANZAC roll dice for 2 aaGuns, 2 armour, 6 artilleries, 1 bomber, 9 fighters, 6 infantry and 1 tactical_bomber in New South Wales, round 1 : 10/25 hits
6 infantry owned by the ANZAC , 9 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC , 1 bomber owned by the Americans , 5 artilleries owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
Japanese roll dice for 4 armour, 4 artilleries, 4 bombers, 4 fighters and 5 tactical_bombers in New South Wales, round 2 : 10/21 hits
ANZAC roll dice for 2 armour, 1 artillery, 9 fighters and 1 tactical_bomber in New South Wales, round 2 : 10/13 hits
5 fighters owned by the Americans , 3 armour owned by the Japanese , 2 armour owned by the ANZAC , 1 tactical_bomber owned by the Americans , 1 artillery owned by the ANZAC , 3 fighters owned by the Japanese , 1 fighter owned by the ANZAC and 4 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 4 bombers, 1 fighter and 5 tactical_bombers in New South Wales, round 3 : 8/11 hits
ANZAC roll dice for 3 fighters in New South Wales, round 3 : 3/3 hits
3 tactical_bombers owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 armour, 5 artilleries, 6 fighters, 9 infantry and 3 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 2 armour, 6 artilleries, 4 fighters and 6 infantry
Casualties for Americans: 1 bomber, 5 fighters and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour and 5 infantry
British defend with 2 infantry
Japanese roll dice for 2 armour and 5 infantry in Yunnan, round 1 : 3/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 5 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries and 4 infantry in Shan State, round 1 : 5/10 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
4 bombers moved from New South Wales to Western Australia
1 fighter and 2 tactical_bombers moved from New South Wales to Western Australia
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 fighters placed in Malaya
3 bombers placed in French Indo China
1 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 destroyer placed in 37 Sea Zone
1 fighter and 1 infantry placed in Malaya
2 bombers and 1 fighter placed in French Indo China
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs (2 lost to blockades); end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsTerritory Summary for Japanese :
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Shensi : 1 flag, 2 armour
Yunnan : 1 flag, 2 armour and 5 infantry
Kweichow : 1 flag, 1 aaGun
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 5 artilleries and 4 infantry
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag, 4 bombers, 1 fighter and 2 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 bombers, 1 factory_minor and 1 fighter
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 6 submarines, 1 tactical_bomber and 9 transports
36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
25 Sea Zone : 1 flag, 2 submarines
20 Sea Zone : 1 flag, 1 destroyer and 1 submarine
19 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 1 submarine
80 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 50 / 70
Russians : 28 / 39
Japanese : 73 / 90
Americans : 53 / 77
Chinese : 2 / 4
British : 30 / 41
UK_Pacific : 6 / 6
Italians : 11 / 9
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Your Russian planes are in position, now is the time to join the axis and strike! You already control the oil fields, the rest of the middle east is yours. All the humble axis want is every east of Iran and everything west of Poland. Africa can be split 50-50.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 0/1 hits
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 1 : 5/10 hits
Germans roll dice for 3 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 1 : 0/5 hits
2 mech_infantrys owned by the Germans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 3 artilleries and 2 mech_infantrysNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
5 artilleries moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
5 artilleries and 5 infantry placed in Eastern United States
2 fighters placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports
25 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
19 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Morocco : 1 flag, 5 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Algeria : 1 flag
93 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 5 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 2 destroyers and 5 transports
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transportsProduction/PUs Summary :
Germans : 48 / 70
Russians : 28 / 39
Japanese : 73 / 90
Americans : 55 / 77
Chinese : 2 / 4
British : 30 / 41
UK_Pacific : 6 / 6
Italians : 11 / 9
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 48 / 70
Russians : 28 / 39
Japanese : 72 / 90
Americans : 55 / 77
Chinese : 3 / 4
British : 30 / 41
UK_Pacific : 6 / 6
Italians : 11 / 9
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 tactical_bombers moved from 96 Sea Zone to GreeceCombat - British
Battle in Holland Belgium
British attack with 4 artilleries, 3 fighters and 4 infantry
Germans defend with 4 artilleries and 2 mech_infantrys
British roll dice for 4 artilleries, 3 fighters and 4 infantry in Holland Belgium, round 1 : 2/11 hits
Germans roll dice for 4 artilleries and 2 mech_infantrys in Holland Belgium, round 1 : 2/6 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Holland Belgium
British roll dice for 4 artilleries, 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/9 hits
Germans roll dice for 4 artilleries in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the British and 4 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 artilleries and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 4 artilleries and 2 mech_infantrys
Casualties for British: 4 infantry
Battle in Greece
British attack with 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 2 infantry and 2 tactical_bombers in Greece, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Greece, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 tactical_bombers moved from Greece to 99 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from India to West India
3 armour moved from Egypt to IraqPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
3 armour placed in Egypt
7 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for British :
India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 6 fighters, 1 harbour and 30 infantry
33 Sea Zone : 1 flag, 1 battleship
West India : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Syria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 4 artilleries
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 flag, 1 carrier, 2 tactical_bombers and 1 transport
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 3 armour
98 Sea Zone : 1 flag
110 Sea Zone : 1 flag, 3 destroyers and 4 transportsProduction/PUs Summary :
Germans : 45 / 70
Russians : 28 / 39
Japanese : 72 / 90
Americans : 55 / 77
Chinese : 3 / 4
British : 35 / 40
UK_Pacific : 6 / 0
Italians : 9 / 9
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 45 / 70
Russians : 28 / 39
Japanese : 72 / 90
Americans : 55 / 77
Chinese : 3 / 4
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 9 / 9
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sigh…. I really should just concede this. It’s over, but something won’t let me :P. Enjoy the sacking of Calcutta, try not to pillage too hard :P.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 2 infantry and 1 mech_infantry moved from Albania to Greece
1 bomber and 1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Greece, round 1 : 2/6 hits
British roll dice for 1 infantry in Greece, round 1 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
1 aaGun, 5 infantry and 2 mech_infantrys moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 5 infantry and 2 mech_infantrys
Northern Italy : 1 flag, 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 45 / 70
Russians : 28 / 39
Japanese : 72 / 90
Americans : 55 / 77
Chinese : 3 / 4
British : 33 / 40
UK_Pacific : 6 / 6
Italians : 11 / 5
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
New Zealand : 1 flag, 1 airfield and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
6 Sea Zone : 1 flag, 1 submarine
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 45 / 70
Russians : 28 / 39
Japanese : 72 / 90
Americans : 55 / 77
Chinese : 3 / 4
British : 33 / 40
UK_Pacific : 6 / 6
Italians : 11 / 5
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 destroyer moved from 96 Sea Zone to 99 Sea ZoneTurn Complete - French
Territory Summary for French :
India : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 45 / 70
Russians : 28 / 39
Japanese : 72 / 90
Americans : 55 / 77
Chinese : 3 / 4
British : 33 / 40
UK_Pacific : 6 / 6
Italians : 11 / 5
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :12
Purchase Units - Germans
Germans buy 5 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from France to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
4 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Germany to Holland Belgium
3 artilleries and 3 infantry moved from Northwest Persia to Persia
10 armour and 20 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Tsinghai to Suiyuyan
Germans take Suiyuyan from ChineseCombat - Germans
Battle in Persia
Germans attack with 3 artilleries and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Persia, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Persia, round 1 : 0/3 hits
2 infantry owned by the ANZAC lost in Persia
Germans roll dice for 3 artilleries and 3 infantry in Persia, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Persia
Germans win, taking Persia from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Battle in West India
Germans attack with 10 armour and 20 mech_infantrys
British defend with 1 infantry
Germans roll dice for 10 armour and 20 mech_infantrys in West India, round 1 : 11/30 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in West India
Germans win, taking West India from UK_Pacific with 10 armour and 19 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 4 artilleries
Germans roll dice for 2 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 1 : 3/11 hits
British roll dice for 4 artilleries in Holland Belgium, round 1 : 2/4 hits
2 infantry owned by the Germans and 3 artilleries owned by the British lost in Holland Belgium
Germans roll dice for 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 2/9 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 4 artilleries
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 bombers, 3 fighters and 6 mech_infantrys
Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters and 6 mech_infantrys in Normandy Bordeaux, round 1 : 5/14 hits
Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 3/8 hits
1 artillery owned by the Americans , 4 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 6/11 hits
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits
3 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 2 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 4 artilleries and 4 infantryNon Combat Move - Germans
2 bombers and 3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 aaGun, 4 artilleries and 4 infantry moved from Bessarabia to Romania
2 aaGuns moved from Bessarabia to Romania
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Baltic States to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from 114 Sea Zone to Germany
1 artillery moved from Germany to Western GermanyPlace Units - Germans
10 infantry placed in Germany
3 artilleries placed in France
2 artilleries and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Suiyuyan : 1 flag, 3 mech_infantrys
Tsinghai : 1 flag
West India : 1 flag, 10 armour and 19 mech_infantrys
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Slovakia Hungary : 1 flag, 6 mech_infantrys
Western Germany : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Romania : 1 flag, 3 aaGuns, 4 artilleries and 4 infantry
Germany : 1 flag, 4 artilleries, 1 factory_major, 1 fighter, 24 infantry and 1 tactical_bomber
Holland Belgium : 1 flag, 2 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 4 mech_infantrys
Archangel : 1 flag
Eastern Poland : 1 flag
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
114 Sea Zone : 1 flag, 4 transports
Northwest Persia : 1 flag
Persia : 1 flag, 3 artilleries and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 65
Russians : 26 / 39
Japanese : 72 / 90
Americans : 53 / 77
Chinese : 2 / 4
British : 30 / 40
UK_Pacific : 4 / 6
Italians : 11 / 5
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
FYI on my Japan turn I am going to move 4I from Germany to West Germany - forgot to balance them out during non-combat… just so you know when doing the Russian turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :12
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
25 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
5 infantry moved from Vologda to Novosibirsk
5 infantry moved from Vologda to Urals
13 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
9 artilleries and 18 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
3 armour moved from Volgograd to Sikang
1 armour moved from Kansu to Sikang
Chinese take Tsinghai from Germans
5 armour moved from Vologda to KansuCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
5 infantry moved from Volgograd to Rostov
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
4 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Iraq to India
2 fighters moved from Iraq to IndiaPlace Units - Russians
3 armour placed in Volgograd
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs (2 lost to blockades); end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUsTerritory Summary for Russians :
Kansu : 1 flag, 5 armour
Sikang : 1 flag, 4 armour and 1 infantry
India : 1 flag, 2 fighters and 1 tactical_bomber
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 flag, 4 aaGuns, 1 artillery and 1 infantry
Baltic States : 1 flag, 1 infantry
Rostov : 1 flag, 5 infantry
Urals : 1 flag, 5 infantry
Archangel : 1 flag, 13 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 25 infantry
Russia : 1 flag, 1 airfield, 2 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag, 1 armour, 5 infantry and 1 mech_infantry
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 9 artilleries, 1 factory_minor, 1 harbour and 18 infantry
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 49 / 65
Russians : 31 / 47
Japanese : 71 / 90
Americans : 53 / 77
Chinese : 4 / 4
British : 30 / 40
UK_Pacific : 4 / 6
Italians : 11 / 5
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you don’t mind, I’d like to change the move of 3 of my tanks from Sikang to Turkmenistan and two from Novo to Kazakh. Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :12
Purchase Units - Japanese
Japanese buy 5 armour, 2 fighters, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to Chahar
2 armour moved from Shensi to Chahar
2 bombers moved from French Indo China to Chahar
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 2 armour and 3 bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 3 bombers in Chahar, round 1 : 4/5 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 1/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 19 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 3 destroyers and 7 submarines
Americans defend with 1 submarine
Japanese roll dice for 7 submarines in 35 Sea Zone, round 1 : 3/7 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 3 destroyers and 7 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
4 bombers, 1 fighter and 2 tactical_bombers moved from Western Australia to 37 Sea Zone
4 bombers moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Malaya
1 armour moved from Burma to Shan State
1 armour and 5 infantry moved from Yunnan to Shan State
1 aaGun moved from Kweichow to Hunan
3 bombers moved from Chahar to Hunan
1 submarine moved from 80 Sea Zone to 72 Sea ZonePlace Units - Japanese
3 armour placed in New South Wales
1 transport placed in 37 Sea Zone
2 armour placed in Malaya
3 tactical_bombers placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs (2 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Shensi : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun and 3 bombers
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 3 armour, 5 artilleries and 9 infantry
Burma : 1 flag
Malaya : 1 flag, 1 airfield, 2 armour, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 4 armour, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 tactical_bombers
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 10 transports
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 3 destroyers and 7 submarines
19 Sea Zone : 1 flag, 1 destroyer and 2 submarines
54 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 1 submarine
72 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 49 / 65
Russians : 31 / 47
Japanese : 73 / 76
Americans : 53 / 77
Chinese : 3 / 4
British : 30 / 40
UK_Pacific : 3 / 6
Italians : 11 / 5
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, I posted before I read your changes. Please do them on your turn.
Also, can we start calling ool from here on? It looks like we are close to a decision and I don’t want either of us to have to redo something because we removed the wrong piece.
(Consider Normandy and Belgium to be the exceptions for me, as you generally kill everything anyway).
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :12
Purchase Units - Americans
Americans buy 1 destroyer, 7 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 3 armour
EDIT: Changing ownership of Turkmenistan from Germans to Russians
EDIT: Adding units owned by Russians to Turkmenistan: 3 armour
EDIT: Removing units owned by Russians from Novosibirsk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone -
Sounds good to me. Scramble/Kamikaze SZ6? I don’t remember if you have any kamis or not :P.
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Nvm, just checked. You still have all 6 kamis.
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I will use all 6 of them!
3 on each transport please.
If you would like to redo your combat and only bring 1 transport in then change it to 3 on the transport and 3 on to the destroyers.