Scramble?
L13 G40 Vance (Axis) vs. Fortress (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 54 Sea Zone, round 1 : 1/6 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour and 1 mech_infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 artillery and 4 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
52 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Egypt : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 22 / 26
Japanese : 61 / 74
Americans : 52 / 72
Chinese : 9 / 15
British : 29 / 29
UK_Pacific : 7 / 6
Italians : 17 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Null / Other
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 fighter
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Algeria : 1 flag, 3 infantry
98 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 50 / 60
Russians : 22 / 26
Japanese : 61 / 74
Americans : 52 / 72
Chinese : 9 / 15
British : 29 / 29
UK_Pacific : 7 / 6
Italians : 17 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Null / Other
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Smolensk to Russia
2 bombers moved from Smolensk to Russia
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA guns
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun, 3 artilleries and 4 infantry moved from Western Germany to Denmark
4 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Smolensk to Archangel
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Karelia
5 tactical_bombers moved from Smolensk to Novgorod
2 fighters moved from Russia to Novgorod
2 aaGuns, 3 armour, 3 artilleries, 12 infantry and 6 mech_infantrys moved from Smolensk to Bryansk
1 aaGun moved from Belarus to Bryansk
6 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in France
3 armour and 7 infantry placed in Germany
3 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
OK you shot 1 down then the wing man decided to head back to Berlin at the last moment (hence the edited NCM).
Now its the Japs’ turn. I will assume no intercept against the 2 fighters/2 bombers if you give no other orders. -
Parent-teacher conferences tonight and then I have to be at the hospital all day Friday for two surgeries for two kids… Yeay.
In any case, I’m going to try to bang out another move this morning if I can but then you probably won’t hear from me again until late Saturday night. :-)
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Hey no worries. Two kids having 2 surgeries! whoah good luck on that front
Anyway if you want to do a strafe/retreat, lose the Italian bomber and tank right after the AA guns.
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Yeah, and the oldest of the three has to stay home from school today bc she was up sick all night. Whee.
I forgot to mention; I tried to NCM the AZ transport from 52 to pick up the infantry from NZ and drop him in NSW. TripleA wouldn’t let me, even though it’s permitted in the rules and has been answered in the FAQ that a transport may ignore a sub unescorted if moving in NCM - that the rules regarding unloading unescorted only applied to combat.
I’ve noticed TripleA do this before, especially when moving subs into convoy zones occupied by only an enemy sub.
In any case, I’m going to do that edit on the Soviet turn and wanted to let you know what was up with that.
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yeah that’s OK. perfectly legal move.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries, 2 fighters, 41 infantry and 1 tactical_bomber moved from Russia to Bryansk
4 artilleries and 12 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 8 artilleries, 2 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 9 armour, 5 artilleries, 2 fighters, 19 infantry and 17 mech_infantrys; Italians defend with 1 armour and 1 bomber
AA guns fire in Bryansk : 0/3 hits
Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 1 : 12/66 hits
Italians roll dice for 3 aaGuns, 10 armour, 5 artilleries, 1 bomber, 2 fighters, 19 infantry and 17 mech_infantrys in Bryansk, round 1 : 16/54 hits
16 infantry owned by the Russians , 7 infantry owned by the Germans , 3 aaGuns owned by the Germans , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Bryansk
37 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Russia
Italians win with 9 armour, 5 artilleries, 2 fighters, 12 infantry and 17 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 aaGuns and 7 infantry
Casualties for Russians: 16 infantry
Casualties for Italians: 1 armour and 1 bomberNon Combat Move - Russians
9 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
3 infantry moved from Kansu to Novosibirsk
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Russia : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 2 fighters, 42 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 1 flag, 2 aaGuns and 15 infantry
Volgograd : 1 flag, 1 factory_minor
Samara : 1 flag, 9 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 62
Russians : 20 / 23
Japanese : 61 / 74
Americans : 52 / 72
Chinese : 9 / 15
British : 29 / 29
UK_Pacific : 7 / 6
Italians : 17 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 23 times
3 was rolled 20 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 23 times
Average roll : 3.642
Median : 4.000
Variance : 0.484
Standard Deviation : 0.695
Total rolls : 123Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 6 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.621
Median : 3.000
Variance : 1.108
Standard Deviation : 1.052
Total rolls : 66Italians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.667
Median : 4.000
Variance : 0.377
Standard Deviation : 0.614
Total rolls : 54 -
Here it is with that anzac transport business resolved
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And knock yourself out with those Japanese bombers. Now that the AA guns are warmed up and calibrated, we can line up the Japanese bomber wreckages right next to the Germans… :evil:
No intercept. No need. :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 7 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 bombers and 2 fighters moved from Suiyuyan to Russia
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Siberia to Amur
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from AmericansCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Ceylon
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
ANZAC win, taking Ceylon from UK_Pacific with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers and 2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Suiyuyan to Timguska
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 4 fighters, 3 infantry, 4 tactical_bombers and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
10 infantry placed in Japan
3 transports placed in 36 Sea Zone
2 artilleries placed in Malaya
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I assumed no suicide scramble against Ceylon landing.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 13 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern United States to 1 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to United Kingdom
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 carriers, 4 fighters and 11 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 13 Sea Zone to 24 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 1 Sea Zone to Western United States
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United States
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - Americans
4 transports placed in 10 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 flag, 1 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 11 submarines and 1 transport
24 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 9 submarines
10 Sea Zone : 1 flag, 4 transports
17 Sea Zone : 1 flag, 1 destroyer
1 Sea Zone : 1 flag, 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major and 1 infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 flag, 1 infantry and 1 mech_infantry
United Kingdom : 1 flag, 2 bombers
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Brazil : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 5 transportsProduction/PUs Summary :
Germans : 50 / 62
Russians : 18 / 23
Japanese : 64 / 69
Americans : 54 / 74
Chinese : 8 / 15
British : 29 / 29
UK_Pacific : 7 / 6
Italians : 17 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.056
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18Japanese Combat
4 was rolled 3 times
5 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Burma to Kweichow
8 infantry moved from Burma to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,5,6,1,6,2,3,1,5,3,5,3,2,2,4,5,5
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsi : 1 flag, 1 infantry
Yunnan : 1 flag, 8 infantry
Kweichow : 1 flag, 4 artilleries, 1 fighter and 4 infantry
Hopei : 1 flag, 1 infantry
Anhwe : 1 flag, 3 artilleries and 3 infantryProduction/PUs Summary :
Germans : 50 / 62
Russians : 18 / 23
Japanese : 61 / 69
Americans : 54 / 74
Chinese : 11 / 16
British : 29 / 29
UK_Pacific : 7 / 6
Italians : 17 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 20 times
6 was rolled 8 times
Average roll : 3.949
Median : 4.000
Variance : 2.466
Standard Deviation : 1.570
Total rolls : 59Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.957
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.957
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
I added 1 IPC to China, as they are not subject to convoy disruptions.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from ItaliansCombat - British
Non Combat Move - British
10 infantry moved from India to West India
1 infantry moved from Shan State to Yunnan
1 armour moved from Ethiopia to Egypt
1 fighter moved from India to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 aaGun and 5 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Egypt to Normandy Bordeaux
2 aaGuns moved from United Kingdom to 109 Sea Zone
5 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 5 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 infantry and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for British :
Yunnan : 1 flag, 1 aaGun and 6 infantry
Kweichow : 1 flag, 1 aaGun
India : 1 flag, 1 aaGun, 1 airfield and 1 harbour
West India : 1 flag, 10 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 fighter and 2 infantry
British Somaliland : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
110 Sea Zone : 1 flag, 3 destroyers, 2 submarines and 6 transportsProduction/PUs Summary :
Germans : 50 / 62
Russians : 18 / 23
Japanese : 61 / 69
Americans : 54 / 74
Chinese : 11 / 17
British : 29 / 34
UK_Pacific : 7 / 0
Italians : 17 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 20 times
6 was rolled 8 times
Average roll : 3.949
Median : 4.000
Variance : 2.466
Standard Deviation : 1.570
Total rolls : 59Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.957
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.957
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,4,4,6,3,4,4,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 50 / 62
Russians : 18 / 23
Japanese : 61 / 69
Americans : 54 / 74
Chinese : 11 / 17
British : 29 / 34
UK_Pacific : 7 / 4
Italians : 17 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 4.013
Median : 4.000
Variance : 2.551
Standard Deviation : 1.597
Total rolls : 79Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 4.030
Median : 4.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 4.030
Median : 4.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Normandy Bordeaux
4 artilleries and 4 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 artilleries, 2 fighters and 4 infantry
British defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Americans win with 2 armour, 3 artilleries, 1 bomber, 4 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for British: 2 aaGuns
Casualties for Italians: 4 artilleries, 2 fighters and 4 infantryNon Combat Move - Italians
3 armour moved from Southern Italy to Northern Italy
1 armour moved from Greater Southern Germany to Northern Italy
1 infantry moved from Bulgaria to Yugoslavia
11 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
Well that was quit a performance by the Italian army wasn’t it!





