L13 G40 Vance (Axis) vs. Fortress (Allies +9)


  • Germany just came at you faster than normal.


  • Yeah, unfortunately, by the time I figured out I was losing, it was too late. I took liberties with two smaller stacks because I thought you were out of position and I got diced on one of them and the other one didn’t make it to anywhere it could be useful. It turns out, the one out of position was me…  :lol:

    I need to follow my own advice on the Soviets next time… LOL!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 6 infantry and 3 transports; Remaining resources: 5 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                2 bombers and 2 fighters moved from French Indo China to Suiyuyan
                2 infantry moved from Hopei to Suiyuyan
                1 artillery and 8 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 cruiser moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Soviet Far East to Siberia

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 62 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry
                    ANZAC win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sumatra

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 aaGun moved from Yakut S.S.R. to Yenisey

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 airfield placed in Suiyuyan
                3 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 bomber and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters in 16 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 cruiser in 16 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                3 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
                7 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 1 Sea Zone to 13 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                2 bombers moved from United Kingdom to Gibraltar
                2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 bomber placed in Eastern United States
                10 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    New South Wales : 1 flag, 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 tactical_bomber
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 11 submarines and 1 transport
        25 Sea Zone : 1 flag, 1 destroyer
        13 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        10 Sea Zone : 1 flag, 10 submarines
        16 Sea Zone : 1 flag, 1 submarine
        1 Sea Zone : 1 flag
        Central United States : 1 flag, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 flag, 1 armour, 2 artilleries, 2 bombers, 6 infantry and 3 mech_infantrys
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 5 transports

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 22 / 26
        Japanese : 64 / 74
        Americans : 52 / 72
        Chinese : 7 / 22
        British : 28 / 28
        UK_Pacific : 6 / 6
        Italians : 18 / 18
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                8 infantry moved from Yunnan to Burma
                4 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                4 artilleries and 2 infantry placed in Kweichow
                Chinese undo move 1.
                4 artilleries and 2 infantry placed in Himalayas
                Chinese undo move 1.
                4 artilleries and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Kweichow : 1 flag, 4 artilleries and 6 infantry
        Hunan : 1 flag, 1 infantry
        Burma : 1 flag, 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 22 / 26
        Japanese : 62 / 74
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 6 / 6
        Italians : 18 / 18
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 infantry moved from Kenya to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                2 infantry moved from Burma to Shan State
                1 fighter moved from Yunnan to Shan State
                1 bomber moved from Egypt to Ethiopia
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from Egypt to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 armour moved from Egypt to Ethiopia

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 :  3/5 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    British win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Ethiopia
                    British attack with 1 armour, 1 bomber and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 bomber and 2 infantry in Ethiopia, round 1 :  3/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Shan State, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                4 infantry moved from Burma to India
                1 aaGun moved from Yunnan to Kweichow
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 bomber moved from Ethiopia to Egypt

    Place Units - British
                4 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Territory Summary for British :

    Kweichow : 1 flag, 1 aaGun
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 2 aaGuns and 5 infantry
        India : 1 flag, 1 airfield, 1 fighter, 1 harbour and 8 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag, 1 armour and 1 infantry
        Eire : 1 flag
        109 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 4 transports
        92 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        91 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 22 / 26
        Japanese : 61 / 74
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 7 / 0
        Italians : 17 / 18
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.562
            Standard Deviation : 1.250
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,2,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 22 / 26
        Japanese : 61 / 74
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 7 / 6
        Italians : 17 / 18
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.444
            Standard Deviation : 1.563
            Total rolls : 28

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Belarus to Volgograd

    Combat - Italians
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Volgograd to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Romania to Greater Southern Germany
                1 artillery and 1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total


  • Next turn Germany will sbr Moscow again with 3 fighters, 2 bombers. Will you intercept?


  • Nah. I missed by a turn because of the time zone difference to Moscow; THIS is the turn that the aa guns show you snake eyes over Moscow. HISS!  :evil:

    :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 fighters moved from New South Wales to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 54 Sea Zone, round 1 :  1/6 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                3 fighters moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
                ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour and 1 mech_infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 artillery and 4 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        52 Sea Zone : 1 flag, 1 transport
        62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Egypt : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 22 / 26
        Japanese : 61 / 74
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 7 / 6
        Italians : 17 / 17
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.417
            Median : 3.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 fighter
        Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Algeria : 1 flag, 3 infantry
        98 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 1 flag, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 22 / 26
        Japanese : 61 / 74
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 7 / 6
        Italians : 17 / 17
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.417
            Median : 3.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 3 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters moved from Smolensk to Russia
                2 bombers moved from Smolensk to Russia
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA guns
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 aaGun, 3 artilleries and 4 infantry moved from Western Germany to Denmark
                4 mech_infantrys moved from Western Germany to Southern Italy
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Karelia to Finland
                3 armour moved from Novgorod to Karelia
                5 tactical_bombers moved from Smolensk to Novgorod
                2 fighters moved from Russia to Novgorod
                2 aaGuns, 3 armour, 3 artilleries, 12 infantry and 6 mech_infantrys moved from Smolensk to Bryansk
                1 aaGun moved from Belarus to Bryansk
                6 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                1 fighter moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 fighter moved from Belarus to Bryansk
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 infantry placed in France
                3 armour and 7 infantry placed in Germany
                3 mech_infantrys placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 bomber
                EDIT: Adding units owned by Germans to Germany: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • OK you shot 1 down then the wing man decided to head back to Berlin at the last moment (hence the edited NCM).
    Now its the Japs’ turn.  I will assume no intercept against the 2 fighters/2 bombers if you give no other orders.


  • Parent-teacher conferences tonight and then I have to be at the hospital all day Friday for two surgeries for two kids… Yeay.

    In any case, I’m going to try to bang out another move this morning if I can but then you probably won’t hear from me again until late Saturday night.  :-)


  • Hey no worries.  Two kids having 2 surgeries!  whoah good luck on that front

    Anyway if you want to do a strafe/retreat, lose the Italian bomber and tank right after the AA guns.


  • Yeah, and the oldest of the three has to stay home from school today bc she was up sick all night. Whee.

    I forgot to mention; I tried to NCM the AZ transport from 52 to pick up the infantry from NZ and drop him in NSW. TripleA wouldn’t let me, even though it’s permitted in the rules and has been answered in the FAQ that a transport may ignore a sub unescorted if moving in NCM - that the rules regarding unloading unescorted only applied to combat.

    I’ve noticed TripleA do this before, especially when moving subs into convoy zones occupied by only an enemy sub.

    In any case, I’m going to do that edit on the Soviet turn and wanted to let you know what was up with that.


  • yeah that’s OK.  perfectly legal move.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 21 PUs;
                Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 artilleries, 2 fighters, 41 infantry and 1 tactical_bomber moved from Russia to Bryansk
                4 artilleries and 12 infantry moved from Rostov to Bryansk
                1 armour and 1 mech_infantry moved from Caucasus to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 8 artilleries, 2 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 9 armour, 5 artilleries, 2 fighters, 19 infantry and 17 mech_infantrys; Italians defend with 1 armour and 1 bomber
                        AA guns fire in Bryansk :  0/3 hits
                        Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 1 :  12/66 hits
                        Italians roll dice for 3 aaGuns, 10 armour, 5 artilleries, 1 bomber, 2 fighters, 19 infantry and 17 mech_infantrys in Bryansk, round 1 :  16/54 hits
                        16 infantry owned by the Russians , 7 infantry owned by the Germans , 3 aaGuns owned by the Germans , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Bryansk
                    37 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 8 artilleries owned by the Russians retreated to Russia
                    Italians win with 9 armour, 5 artilleries, 2 fighters, 12 infantry and 17 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 aaGuns and 7 infantry
                    Casualties for Russians: 16 infantry
                    Casualties for Italians: 1 armour and 1 bomber

    Non Combat Move - Russians
                9 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                3 infantry moved from Kansu to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                1 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 1 infantry
        Russia : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 2 fighters, 42 infantry, 1 mech_infantry and 1 tactical_bomber
        Novosibirsk : 1 flag, 2 aaGuns and 15 infantry
        Volgograd : 1 flag, 1 factory_minor
        Samara : 1 flag, 9 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 20 / 23
        Japanese : 61 / 74
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 7 / 6
        Italians : 17 / 17
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 23 times
                3 was rolled 20 times
                4 was rolled 17 times
                5 was rolled 24 times
                6 was rolled 23 times
            Average roll : 3.642
            Median : 4.000
            Variance : 0.484
            Standard Deviation : 0.695
            Total rolls : 123

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 6 times
                2 was rolled 16 times
                3 was rolled 12 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.621
            Median : 3.000
            Variance : 1.108
            Standard Deviation : 1.052
            Total rolls : 66

    Italians Combat
                1 was rolled 10 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.377
            Standard Deviation : 0.614
            Total rolls : 54


  • Here it is with that anzac transport business resolved

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