A typical situation for this would be Japan trying to bombard the west coast, you have to bring the troops via trn, but you dont want to send more than one inf a turn, assuming you want to do this for multiple turns, you have to load the trn (e.g. with troops from hawai) in the NCM of the turn before you start your attack…
Low luck half-placement bid.
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Does anybody here have a clue as to what would be a competitive low luck half-placement bid? I got challenged at DAAK for just such a game and I am completely lost. I know half-placement requires a higher bid than full placement but how does low luck factor into it. I feel like a rookie here. I don’t want to bid too high and give an experienced low luck player an early Christmas gift win.
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I think I would bid at least 12 (2 inf Lib, 6 IPC to spend).
I’ve been challanged to similar games (only ADS) and would win the bid with 8,9, and 10. I lost those games.
It depends on how comfortable you are with the Allies.
The extra cash isn’t much of a factor, but I think you still need the 2 inf to Lib to make sure you take with sufficient for to rule out a counter on UK 1.
If you are Germany, try to kill Egy in 1 rd of battle. I’d probably go: 4 inf, 2 arm, 1 ftr,1 bom - that was with 2 bid to Lib.
Anything less and I think UK can counter fairly easily.
In LL, assuming the game goes longer than 4-5 rds, you are going to need the Afr income and try to reach IPC parity (or close to it).
So, 12 would probably be my starting point now a days.
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Thanks DM. It was the low luck aspect that really threw me the curveball. Taking a cursory look, it seemed that LL makes a lot of the first round battles, on both side, that are deemed “must do’s” by most players a little more palatable so, all things being equal, it was hard to judge which side would come out ahead at the end of the 1st turn.