Goodnight!
Stalingradski (Allies) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 armour, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Western United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 31 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Sikang
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 infantry moved from Ethiopia to Kenya
1 bomber moved from French West Africa to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 90 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 mech_infantry moved from Italian Somaliland to KenyaCombat - British
Battle in Kenya
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 52
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - British
2 fighters moved from 91 Sea Zone to British Guiana
1 bomber moved from 91 Sea Zone to 87 Sea Zone
1 bomber moved from 87 Sea Zone to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
5 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 2 infantry moved from Burma to India
1 armour and 1 infantry moved from West Indies to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 102 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 submarine and 1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry -
Well, a Chinese debacle - a 76% victory with 2 infantry and a fighter left = four dead infantry for me and no hits on your mighty Yunnan defensive force. Also lost out on an extra 7 IPCs, plus major momentum gained for you.
On the flip side, SZ91 went my way - I should have won with only a bomber left, but ended up with two extra fighters. Japan ascends, Germany has a foe with teeth.
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I think it evened out. That 58% battle in z91 was a bloodbath. Bookmark this moment as Britian’s proudest moment. A game-changer in the Atlantic. It’s funny how things work out. I don’t know if you saw this, but…
If that battle was just a tiny bit on my side - like if I survive with a damaged carrier - then I capture Washington DC G3 (I literally formed that plan during G2 combat move, hence the modified can-opener wuth the sub to noncom them down there). The Italian Transport captures SE Mexico on I2, and the Italians build an Airbase on Gibraltar I2. The German Bombers can now take part in the battle over DC. The carrier gets repaired at the beginning of G3. The German F and Tac on Gibraltar can reach the amphib to provide cover in case of scramble.
And then the dice evened us back out (ish). What a thrilling back and forth turn of events… Yeah, holding Yunnan is one of those moments that the Japanese player counts moves to and from and that the Allied player curses.
Wow. This game now has its personality!
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No, I didn’t see it sir - nice gambit, and it was the skinniest of battles to begin with… I felt comfortable with the forces in Eastern US… not factoring in the Italian airbase! That would have shocked me.
Time will tell who got the better of the luck in that turn… in the big picture, it really evened out… if both had gone my way, or both yours, this might have been too short a game.
You’re right… this game has just become unique, and we’ve entered unknown territory.
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I’m comfortable with the way the dice have gone - you’re right about time telling. Is the Fighters to Guiana a tactic that playing Infrastructure showed you? That’s a new one on me (and I didn’t see it – I figured if you wanted to attack you’d have to land in Morocco or French West Africa). Clever.
Italy coming up… -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 1 : 2/5 hits
British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry; British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 1 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the French and 2 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Algeria
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 1 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Greece to Yugoslavia
1 artillery moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in Gibraltar
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour and 1 artillery
Alexandria : 1 flag, 1 armour, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Algeria : 1 flag, 1 infantry and 1 mech_infantry
Tunisia : 1 flag
Romania : 1 flag, 2 aaGuns, 2 artilleries, 2 infantry and 2 mech_infantrys
Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag, 3 infantry
97 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 1 armour
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 49
Americans : 52 / 52
Chinese : 6 / 6
British : 32 / 33
UK_Pacific : 24 / 24
Italians : 14 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.842
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19French Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.267
Median : 5.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15 -
Median Italian combat die - 5.000… It’s almost as if the dice KNOW that they’re rolling for Italy and they’re trying to be historically accurate…
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:-D
The fighters in S America were unplanned - I didn’t expect any to be alive. I planned to land any lucky survivors in F W Africa, and then expected them to die the next round.
Then I looked around…
… and they were still threatened by your Italian fleet, so I had to sacrifice a transport to make sure they lived. They are a lucky resource for me to have in the Atlantic.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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Things are just starting to cook…
You’re right about the dice - economically we’re probably pretty even in the luck department, which is good.
I’m eager to see how you’ll assault Russia… you’re doing a nice job making the UK miserable in Egypt… makes it harder to help my Commie ‘friends’.
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I think the crazy rolls you got in the Channel on G1 probably has a lot to do with the current state of affairs in Africa. It’s interesting how much of a razor’s edge it is in Africa – I think because there aren’t very many units that fortunes are more fluid.
Sometimes it feels like Italy is one turn and one piece short all the time. I think the battle in the Channel, coupled with the necessity to plan for a G3 Sealion, handcuffed what could be done with the RAF. Just one naval unit difference in the Med sometimes swings the balance of power.
Out of all the reasons to play Germany with the carrier/2TR buy G1, I think more than anything it helps Italy to grow up a little bit. If you can get 1 or 2 NO’s I1, Italy actually can be playable. But without the UK worried about the home isles in round 1, say goodbye to Italy’s navy and hello to an IC in Egypt. If I saw an artillery-heavy buy with no navy on G1, I’d think I had the game won as the Allies. As it is, most of the time UK can forget about an invasion as early as their purchasing phase of turn 2. Just being able to make Sauron’s eye look elsewhere for a single turn is essential, I feel.
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Great point re: RAF choices - I needed every single available plane to knock out the Kriegsmarine, and it took away my usual aggression against the Italian fleet… which then also leads to more air power for the UK in the Med, and therefore Africa, eventually. So, we could see the SZ91 battle as the sacrifice Germany made to make Italy a stronger presence in the Med - it has played out that way. Action - reaction; cause - effect. Every choice has a consequence! Great stuff.
Nice reference to the Eye of Sauron… today at work, as I spoke to an unwitting co-worker, I (without meaning to) made the Sean Bean Eye of Sauron gesture (around 14 seconds in the clip below) when I was speaking about looking into the future for some of our management choices… :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Gibraltar to 88 Sea Zone
1 bomber moved from Gibraltar to 86 Sea ZoneCombat - Germans
Battle in 86 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 86 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter and 2 tactical_bombers moved from Gibraltar to Alexandria
1 bomber moved from 88 Sea Zone to Southern Italy
1 bomber moved from 86 Sea Zone to Gibraltar
2 fighters moved from Western Germany to Alexandria
6 artilleries and 4 infantry moved from Germany to Poland
2 armour moved from Germany to Slovakia Hungary
1 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Western Germany to Germany
2 armour and 1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 aaGun and 1 infantry moved from Holland Belgium to France
1 aaGun moved from Normandy Bordeaux to France
2 submarines moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Alexandria : 1 flag, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Gibraltar : 1 flag, 1 artillery, 1 bomber and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 flag, 6 armour
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Romania : 1 flag, 2 artilleries and 12 infantry
Poland : 1 flag, 2 aaGuns, 8 artilleries and 16 infantry
Germany : 1 flag, 2 armour, 1 artillery, 1 factory_major and 10 mech_infantrys
Northern Italy : 1 flag, 1 mech_infantry
Southern Italy : 1 flag, 1 bomber
112 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
Yugoslavia : 1 flag, 1 artillery
98 Sea Zone : 1 flag, 1 transport
91 Sea Zone : 1 flag, 2 submarines
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 49
Americans : 52 / 52
Chinese : 6 / 6
British : 32 / 33
UK_Pacific : 24 / 24
Italians : 14 / 26
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Special message to the Soviets from the Reichstag: We fully intend to honor our non-aggression pact. All those troops on your border? You see, the locals have proven problematic to suppress. That’s a peace-keeping force you can see from your house. Pay them no mind.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 21 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Baltic States
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Belarus to Novgorod
2 armour moved from Belarus to Novgorod
2 artilleries moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Ukraine to Belarus
3 infantry moved from Russia to Bryansk
1 aaGun and 3 infantry moved from Kazakhstan to Tsinghai
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 submarine moved from 109 Sea Zone to 107 Sea ZonePlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in Russia
Russians undo move 3.
1 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
My German komrades… we understand. We’ll send more wheat. We’ll back off from the border as a show of faithfulness to our unbreakable treaty…





