Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
Stalingradski (Allies) vs. Fortress (Axis) - G40
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Well, I had a great counter in SZ110… all six of my units hit, and I only lost a destroyer. That’s how the luck gods work, I guess…
I made a rookie logistical mistake with UK Atlantic… I’ll edit and post a new map.
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My naval units were threatened by your two German bombers… so I edited them where I wanted them. Unfortunately, the infantry/armor wouldn’t edit to the SZ I wanted, so I added them to the West Indies. They’re actually at sea right now.
Italy!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 battleship moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 1 : 4/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 1 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour, 1 artillery and 3 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
96 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 destroyer
Greece : 1 flag, 2 armour and 3 infantry
97 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag, 2 aaGuns, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 42 / 68
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 20 / 20
Italians : 13 / 24
ANZAC : 10 / 10
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.974
Median : 4.000
Variance : 1.974
Standard Deviation : 1.405
Total rolls : 39Null / Other
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Neutral_Allies Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4French Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.409
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Egypt to Alexandria
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea ZoneTurn Complete - French
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If played correctly, 95% for G3 Sealion. I wasn’t planning on doing it, and I don’t really “want” to do it. But I’m almost stupid for not… What to do, what to do…
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Crush your enemy, see him driven before you, and hear the lamentation of his women! :-D
http://www.youtube.com/watch?v=kkSFIWzi7aA
The UK does not fear the propaganda coming from Berlin!
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Need scramble orders z110. How’s your wife feeling today?
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No scramble -
She’s in pretty rough shape - probably strep throat - thanks for asking. My daughter’s at grandma’s house though… so watching Patriots and Denver, and taking it easy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from France to Holland Belgium
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 armour moved from France to Holland BelgiumCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Holland Belgium
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/4 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artilleryNon Combat Move - Germans
4 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Gibraltar
2 bombers moved from 110 Sea Zone to Gibraltar
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Holland Belgium
1 artillery moved from France to Northern Italy
1 artillery moved from France to Western Germany
2 armour moved from France to Germany
1 armour moved from France to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 artillery moved from France to Northern ItalyPlace Units - Germans
6 artilleries placed in Germany
1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
1 fighter placed in Western Germany
4 infantry placed in Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 artillery, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 3 armour
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Romania : 1 flag, 2 artilleries and 12 infantry
Poland : 1 flag, 2 aaGuns, 2 artilleries and 12 infantry
Germany : 1 flag, 2 armour, 6 artilleries, 1 factory_major and 4 infantry
Holland Belgium : 1 flag, 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 2 artilleries
112 Sea Zone : 1 flag, 2 submarines
93 Sea Zone : 1 flag, 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 2 armour
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 20 / 20
Italians : 13 / 24
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.091
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.222
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9French Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Samara to Kazakhstan
4 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to Baltic States
1 artillery moved from Bryansk to Western Ukraine
9 infantry moved from Sakha to Amur
1 aaGun moved from Sakha to Amur
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Buryatia to Amur
3 infantry moved from Buryatia to Amur
6 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 111 Sea Zone to 109 Sea ZonePlace Units - Russians
2 artilleries and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
I wussed out on Sealion. I saved the spot in the game so I could take a look at it later. Any battle that can be swung SO severely by AA guns isn’t one to undertake lightly. It almost couldn’t have worked out more favorably, with few Luftwaffe losses G1. I guess it kind of came down to this: I can play Sealion “any” time I get those circumstances – testing out the offensive (that you authored) against you when you know its coming is a much more fun and useful way to spend my time, though :)
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I like your attitude! I’ve actually never faced a real Sealion… and I’m much more interested in a full-bore Barbarossa as well…
Although my purchase last round reflected a need to hurt Germany in the event of Sealion… so your propaganda worked! :-)
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I guess that’s really part of an effective strategy. A feint is only useful if your opponent can see you’ve got the cards – you can do the carrier/2 TR buy, but if all of your tanks are in Greece at the end of G2 and what’s left of your navy is fishing pilots out of the Channel, you don’t really scare anybody…
And, yes, looking out across the steppes of eastern Europe at that pile of men and material certainly makes even 100% Sealion odds be something you might not want to take.
I’d love to try a three-sided variant some day where the Soviets are an ally only inasmuch as they share a common enemy. They get their own victory conditions. The US and UK let them take the brunt of Germany’s attack and only draw Germany away when it’s closing in on Moscow - otherwise if they turn Germany to face the coast sooner, Red tanks roll into Berlin before the English speakers get there…
I’ll post my turn in a sec.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 1 mech_infantry; Remaining resources: 7 PUs;Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Anhwe to Kweichow
2 bombers moved from Kwangsi to Hopei
1 tactical_bomber moved from Jehol to SuiyuyanCombat - Japanese
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 4/10 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers moved from Hopei to Kwangsi
1 tactical_bomber moved from Kwangsi to Siam
1 fighter moved from Kwangsi to Siam
1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
4 infantry moved from Manchuria to Korea
3 fighters and 1 tactical_bomber moved from Jehol to Korea
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to Siam
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Jehol to Manchuria
1 aaGun and 3 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 airfield placed in Kwangsi
1 harbour placed in Hainan
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 32 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield, 1 armour, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Korea : 1 flag, 3 fighters, 4 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 factory_minor and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Siam : 1 flag, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Manchuria : 1 flag, 2 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag
Chahar : 1 flag, 1 aaGun, 3 infantry and 1 tactical_bomber
Anhwe : 1 flag
33 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
38 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 32 / 49
Americans : 52 / 52
Chinese : 6 / 15
British : 28 / 34
UK_Pacific : 20 / 20
Italians : 13 / 24
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 armour, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Western United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 31 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Sikang
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 infantry moved from Ethiopia to Kenya
1 bomber moved from French West Africa to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 90 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 mech_infantry moved from Italian Somaliland to KenyaCombat - British
Battle in Kenya
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 52
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - British
2 fighters moved from 91 Sea Zone to British Guiana
1 bomber moved from 91 Sea Zone to 87 Sea Zone
1 bomber moved from 87 Sea Zone to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
5 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 2 infantry moved from Burma to India
1 armour and 1 infantry moved from West Indies to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 102 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 submarine and 1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry -
Well, a Chinese debacle - a 76% victory with 2 infantry and a fighter left = four dead infantry for me and no hits on your mighty Yunnan defensive force. Also lost out on an extra 7 IPCs, plus major momentum gained for you.
On the flip side, SZ91 went my way - I should have won with only a bomber left, but ended up with two extra fighters. Japan ascends, Germany has a foe with teeth.





