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Stalingradski (Allies) vs. Fortress (Axis) - G40


  • Well, I had a great counter in SZ110… all six of my units hit, and I only lost a destroyer. That’s how the luck gods work, I guess…

    I made a rookie logistical mistake with UK Atlantic… I’ll edit and post a new map.


  • My naval units were threatened by your two German bombers… so I edited them where I wanted them. Unfortunately, the infantry/armor wouldn’t edit to the SZ I wanted, so I added them to the West Indies. They’re actually at sea right now.

    Italy!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Albania to Greece
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to Greece
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 mech_infantry moved from Tobruk to Tunisia

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 1 :  4/6 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                        4 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Gibraltar
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  0/3 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  0/3 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 :  1/3 hits
                        French roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers and 1 destroyer
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 1 :  3/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 12 PUs (1 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        Kenya : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 armour, 1 artillery and 3 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        96 Sea Zone : 1 flag, 1 submarine
        93 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 destroyer
        Greece : 1 flag, 2 armour and 3 infantry
        97 Sea Zone : 1 flag, 1 transport
        92 Sea Zone : 1 flag, 1 transport
        Yugoslavia : 1 flag, 2 aaGuns, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 20 / 20
        Italians : 13 / 24
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 12 times
            Average roll : 3.974
            Median : 4.000
            Variance : 1.974
            Standard Deviation : 1.405
            Total rolls : 39

    Null / Other
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.833
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Neutral_Allies Combat
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    French Combat
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.833
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from Egypt to Alexandria
                2 fighters moved from New Zealand to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone

    Turn Complete - French


  • If played correctly, 95% for G3 Sealion. I wasn’t planning on doing it, and I don’t really “want” to do it. But I’m almost stupid for not… What to do, what to do…


  • Crush your enemy, see him driven before you, and hear the lamentation of his women!  :-D

    http://www.youtube.com/watch?v=kkSFIWzi7aA

    The UK does not fear the propaganda coming from Berlin!


  • Need scramble orders z110. How’s your wife feeling today?

    G2_scramble_z110.tsvg


  • No scramble -

    She’s in pretty rough shape - probably strep throat - thanks for asking. My daughter’s at grandma’s house though… so watching Patriots and Denver, and taking it easy.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Holland Belgium
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from France to Holland Belgium
                2 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Northern Italy to Normandy Bordeaux
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                1 armour moved from France to Holland Belgium

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers
                    British defend with 1 cruiser
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Holland Belgium
                    Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  2/4 hits
                        French roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  1/4 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery

    Non Combat Move - Germans
                4 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                5 infantry moved from Bulgaria to Romania
                3 armour moved from Yugoslavia to Slovakia Hungary
                2 artilleries and 4 infantry moved from Yugoslavia to Romania
                1 fighter moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Gibraltar
                2 bombers moved from 110 Sea Zone to Gibraltar
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from France to Holland Belgium
                1 artillery moved from France to Northern Italy
                1 artillery moved from France to Western Germany
                2 armour moved from France to Germany
                1 armour moved from France to Yugoslavia
                1 armour moved from Southern France to Yugoslavia
                1 artillery moved from France to Northern Italy

    Place Units - Germans
                6 artilleries placed in Germany
                1 transport placed in 93 Sea Zone
                1 infantry placed in Southern France
                1 fighter placed in Western Germany
                4 infantry placed in Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 artillery, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 3 armour
        Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
        Romania : 1 flag, 2 artilleries and 12 infantry
        Poland : 1 flag, 2 aaGuns, 2 artilleries and 12 infantry
        Germany : 1 flag, 2 armour, 6 artilleries, 1 factory_major and 4 infantry
        Holland Belgium : 1 flag, 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry
        Northern Italy : 1 flag, 2 artilleries
        112 Sea Zone : 1 flag, 2 submarines
        93 Sea Zone : 1 flag, 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 2 armour
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
        Finland : 1 flag, 5 infantry
        110 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 20 / 20
        Italians : 13 / 24
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.091
            Median : 2.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 2.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    French Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery and 3 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Bessarabia to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Novgorod to Baltic States
                3 infantry moved from Novgorod to Baltic States
                1 armour and 1 mech_infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Samara to Kazakhstan
                4 infantry moved from Russia to Bryansk
                3 infantry moved from Novgorod to Baltic States
                1 artillery moved from Bryansk to Western Ukraine
                9 infantry moved from Sakha to Amur
                1 aaGun moved from Sakha to Amur
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Rostov
                1 aaGun moved from Buryatia to Amur
                3 infantry moved from Buryatia to Amur
                6 infantry moved from Buryatia to Yakut S.S.R.
                1 submarine moved from 111 Sea Zone to 109 Sea Zone

    Place Units - Russians
                2 artilleries and 1 mech_infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • I wussed out on Sealion. I saved the spot in the game so I could take a look at it later. Any battle that can be swung SO severely by AA guns isn’t one to undertake lightly. It almost couldn’t have worked out more favorably, with few Luftwaffe losses G1. I guess it kind of came down to this: I can play Sealion “any” time I get those circumstances – testing out the offensive (that you authored) against you when you know its coming is a much more fun and useful way to spend my time, though :)


  • I like your attitude! I’ve actually never faced a real Sealion… and I’m much more interested in a full-bore Barbarossa as well…

    Although my purchase last round reflected a need to hurt Germany in the event of Sealion… so your propaganda worked!  :-)


  • I guess that’s really part of an effective strategy. A feint is only useful if your opponent can see you’ve got the cards – you can do the carrier/2 TR buy, but if all of your tanks are in Greece at the end of G2 and what’s left of your navy is fishing pilots out of the Channel, you don’t really scare anybody…

    And, yes, looking out across the steppes of eastern Europe at that pile of men and material certainly makes even 100% Sealion odds be something you might not want to take.

    I’d love to try a three-sided variant some day where the Soviets are an ally only inasmuch as they share a common enemy. They get their own victory conditions. The US and UK let them take the brunt of Germany’s attack and only draw Germany away when it’s closing in on Moscow - otherwise if they turn Germany to face the coast sooner, Red tanks roll into Berlin before the English speakers get there…

    I’ll post my turn in a sec.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour and 1 mech_infantry; Remaining resources: 7 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Kwangsi to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Hopei
                1 artillery and 4 infantry moved from Anhwe to Kweichow
                2 bombers moved from Kwangsi to Hopei
                1 tactical_bomber moved from Jehol to Suiyuyan

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Suiyuyan, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 :  4/10 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 bombers moved from Hopei to Kwangsi
                1 tactical_bomber moved from Kwangsi to Siam
                1 fighter moved from Kwangsi to Siam
                1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
                4 infantry moved from Manchuria to Korea
                3 fighters and 1 tactical_bomber moved from Jehol to Korea
                1 carrier moved from 20 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from 20 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Siam
                1 fighter moved from 36 Sea Zone to Siam
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Yunnan to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                2 infantry moved from Jehol to Manchuria
                1 aaGun and 3 infantry moved from Jehol to Chahar
                1 tactical_bomber moved from Suiyuyan to Chahar
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 harbour placed in Hainan
                1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 39 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield, 1 armour, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
        Korea : 1 flag, 3 fighters, 4 infantry and 1 tactical_bomber
        Kiangsu : 1 flag, 1 factory_minor and 1 mech_infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Siam : 1 flag, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
        Manchuria : 1 flag, 2 infantry
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag
        Chahar : 1 flag, 1 aaGun, 3 infantry and 1 tactical_bomber
        Anhwe : 1 flag
        33 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        38 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports
        6 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 32 / 49
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 28 / 34
        UK_Pacific : 20 / 20
        Italians : 13 / 24
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.071
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.227
            Median : 3.500
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 49 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 armour, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 aaGun, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Western United States to 12 Sea Zone
                1 fighter moved from 12 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Central United States to Western United States
                2 mech_infantrys moved from Western United States to Eastern United States
                2 aaGuns moved from Central United States to Eastern United States
                1 cruiser moved from 101 Sea Zone to 11 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 31 Sea Zone
                1 fighter moved from 31 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
                    2 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Kansu
                2 infantry placed in Sikang
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 infantry moved from Ethiopia to Kenya
                1 bomber moved from French West Africa to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 90 Sea Zone
                1 destroyer moved from 90 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to 104 Sea Zone
                3 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 3 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 52
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
                    Casualties for British: 1 destroyer and 1 fighter

    Non Combat Move - British
                2 fighters moved from 91 Sea Zone to British Guiana
                1 bomber moved from 91 Sea Zone to 87 Sea Zone
                1 bomber moved from 87 Sea Zone to French Equatorial Africa
                2 infantry moved from Rhodesia to Belgian Congo
                1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                5 infantry moved from Shan State to Malaya
                1 infantry moved from Burma to Shan State
                1 aaGun, 1 artillery and 2 infantry moved from Burma to India
                1 armour and 1 infantry moved from West Indies to 89 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 102 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 102 Sea Zone to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 submarine and 1 transport placed in 71 Sea Zone
                1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 artillery, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry


  • Well, a Chinese debacle - a 76% victory with 2 infantry and a fighter left = four dead infantry for me and no hits on your mighty Yunnan defensive force. Also lost out on an extra 7 IPCs, plus major momentum gained for you.

    On the flip side, SZ91 went my way - I should have won with only a bomber left, but ended up with two extra fighters. Japan ascends, Germany has a foe with teeth.

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