Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
I like the conversation -
Firstly - nice work with the training! I was in great shape right before I got together with my wife, and had a kid… it’s been downhill since then… :-)
I agree that some element of dice is very important - it takes into account stuff we don’t have to include in a game with such a vast scale - weather, logistics, supply, talent of leaders, morale of troops, etc., and does it quite well. I like the safety net of a revised low luck, so you make sure you get something… but straight dice does the trick, and like you said, forces us to adapt. Seeing a different game every time has a great deal to do with dice as well… absolutely, and it makes the game much less rote.
As to your German direction… agreed! I always have a sort of rough outline in my head about some directions things could go, but I’ve found that if I’m too rigid to a set plan, I end up losing. I’ve learned the hard way to maintain the ability to shift on the fly, even if the big picture goals remain the same.
Yes to Russian posturing! I do it for two big-picture reasons:
As you said, Russia has to be able to grab extra IPCs if Germany does go Sealion. I believe it’s important to draw a line beyond which “You shall not pass!” Of course, Germany will eventually pass… they are too strong not to in the hands of a moderately capable operator. But the key is for Russia to kill Germans on the German side of the border for as long as possible.
The second and more overarching is that I believe A&A is a game of initiative. I’ve written this several times, emphatically, in several places… but I never really get any kind of response to it. In my experience, even if you are the militarily weaker player, you can still sometimes summon up the ability to force your opponent to deal with you, rather than vice-versa. It’s a critical part of the game. Whenever possible, I try not to let my opponent feel comfortable, or give a breathing space. Make them do something each turn they’s rather not have to. That might take the form, for example, of needling attacks on the perimeter, or of taking seemingly insignificant islands like Formosa… that extra IPC for the Allies and one less for Japan adds up, and pays for the transport and infantry you used, in a long game.
Anyhow! My wife is pretty sick today, so I don’t have much time right now to play. I’ll be getting around to it later tonight, as I can -
In college I was around 170#. I was up to 210# when my ex-wife was pregnant 8 years after college. I am not a pretty man at 210#… I was 196# the day I started training for the marathon, 188# when I ran it with a torn meniscus, and 174# today - 51 weeks and 6 days since the race. No, I can not explain how one loses 8# running 4-5 days a week and loses 14# in a similar time span by… let’s call it “running somewhat decidedly less than 4-5 days a week”… In any case, I’m pretty happy that I can wear jeans I bought almost 20 years ago when I was an 18 yr old…
I hope your wife feels better.
And NICE Gandalf quote…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 13 Sea Zone
1 fighter moved from 13 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to 9 Sea Zone
1 bomber moved from 9 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
Germans defend with 1 battleship and 2 submarines
British win with 1 bomber, 1 cruiser and 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship and 2 submarines
Casualties for British: 1 destroyer
Non Combat Move - British
3 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from Alexandria to Egypt
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to India
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 mech_infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to British Guiana
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 102 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 102 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to 87 Sea Zone
1 bomber moved from 87 Sea Zone to French West Africa
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 artillery and 7 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Well, I had a great counter in SZ110… all six of my units hit, and I only lost a destroyer. That’s how the luck gods work, I guess…
I made a rookie logistical mistake with UK Atlantic… I’ll edit and post a new map.
My naval units were threatened by your two German bombers… so I edited them where I wanted them. Unfortunately, the infantry/armor wouldn’t edit to the SZ I wanted, so I added them to the West Indies. They’re actually at sea right now.
Italy!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 battleship moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 mech_infantry moved from Tobruk to Tunisia
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 1 : 4/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Gibraltar from British, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 1 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from Greece to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour, 1 artillery and 3 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
96 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 destroyer
Greece : 1 flag, 2 armour and 3 infantry
97 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag, 2 aaGuns, 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 42 / 68
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 20 / 20
Italians : 13 / 24
ANZAC : 10 / 10
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.974
Median : 4.000
Variance : 1.974
Standard Deviation : 1.405
Total rolls : 39
Null / Other
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Neutral_Allies Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
French Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.409
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Egypt to Alexandria
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Turn Complete - French
If played correctly, 95% for G3 Sealion. I wasn’t planning on doing it, and I don’t really “want” to do it. But I’m almost stupid for not… What to do, what to do…
Crush your enemy, see him driven before you, and hear the lamentation of his women! :-D
http://www.youtube.com/watch?v=kkSFIWzi7aA
The UK does not fear the propaganda coming from Berlin!
Need scramble orders z110. How’s your wife feeling today?
No scramble -
She’s in pretty rough shape - probably strep throat - thanks for asking. My daughter’s at grandma’s house though… so watching Patriots and Denver, and taking it easy.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from France to Holland Belgium
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 armour moved from France to Holland Belgium
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Holland Belgium
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/4 hits
French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Non Combat Move - Germans
4 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
5 infantry moved from Bulgaria to Romania
3 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Gibraltar
2 bombers moved from 110 Sea Zone to Gibraltar
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Holland Belgium
1 artillery moved from France to Northern Italy
1 artillery moved from France to Western Germany
2 armour moved from France to Germany
1 armour moved from France to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 artillery moved from France to Northern Italy
Place Units - Germans
6 artilleries placed in Germany
1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
1 fighter placed in Western Germany
4 infantry placed in Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 artillery, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 3 armour
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Romania : 1 flag, 2 artilleries and 12 infantry
Poland : 1 flag, 2 aaGuns, 2 artilleries and 12 infantry
Germany : 1 flag, 2 armour, 6 artilleries, 1 factory_major and 4 infantry
Holland Belgium : 1 flag, 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 2 artilleries
112 Sea Zone : 1 flag, 2 submarines
93 Sea Zone : 1 flag, 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 2 armour
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 20 / 20
Italians : 13 / 24
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.091
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.222
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
French Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Samara to Kazakhstan
4 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to Baltic States
1 artillery moved from Bryansk to Western Ukraine
9 infantry moved from Sakha to Amur
1 aaGun moved from Sakha to Amur
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Buryatia to Amur
3 infantry moved from Buryatia to Amur
6 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 111 Sea Zone to 109 Sea Zone
Place Units - Russians
2 artilleries and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
I wussed out on Sealion. I saved the spot in the game so I could take a look at it later. Any battle that can be swung SO severely by AA guns isn’t one to undertake lightly. It almost couldn’t have worked out more favorably, with few Luftwaffe losses G1. I guess it kind of came down to this: I can play Sealion “any” time I get those circumstances – testing out the offensive (that you authored) against you when you know its coming is a much more fun and useful way to spend my time, though :)
I like your attitude! I’ve actually never faced a real Sealion… and I’m much more interested in a full-bore Barbarossa as well…
Although my purchase last round reflected a need to hurt Germany in the event of Sealion… so your propaganda worked! :-)
I guess that’s really part of an effective strategy. A feint is only useful if your opponent can see you’ve got the cards – you can do the carrier/2 TR buy, but if all of your tanks are in Greece at the end of G2 and what’s left of your navy is fishing pilots out of the Channel, you don’t really scare anybody…
And, yes, looking out across the steppes of eastern Europe at that pile of men and material certainly makes even 100% Sealion odds be something you might not want to take.
I’d love to try a three-sided variant some day where the Soviets are an ally only inasmuch as they share a common enemy. They get their own victory conditions. The US and UK let them take the brunt of Germany’s attack and only draw Germany away when it’s closing in on Moscow - otherwise if they turn Germany to face the coast sooner, Red tanks roll into Berlin before the English speakers get there…
I’ll post my turn in a sec.