08677fe3-ccc3-4294-b0bc-71adf96ec12f-triplea_42321_1chi.tsvg
Allweneedislove (Allies +9) vs. Fortress (Axis) - G40
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Wow. That sub really tilts Taranto odds. Under a full scramble it probably saves 1.5 planes for you.
No scramble. We already stripped all the parts off of those boats, anyways. The stern guns on the BB are actually papier mache…
simple ool - tilt BB, cruiser, BB
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to EthiopiaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 artillery, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Ethiopia, round 1 : 2/7 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/5 hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/6 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Italians , 1 submarine owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
1 submarine owned by the Germans Submerged
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 armour and 1 infantry moved from Alexandria to Egypt
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to India
1 aaGun and 1 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - British
9 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun, 1 artillery and 2 infantry
India : 1 flag, 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
39 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
Rhodesia : 1 flag, 2 infantry
Ethiopia : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
96 Sea Zone : 1 flag, 1 cruiser
76 Sea Zone : 1 flag, 2 transports
106 Sea Zone : 1 flag, 1 transport
109 Sea Zone : 1 flag, 1 destroyer and 1 transport
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 17 / 0
Italians : 9 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 17 / 17
Italians : 9 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Wow. That sub really tilts Taranto odds. Under a full scramble it probably saves 1.5 planes for you.
No scramble. We already stripped all the parts off of those boats, anyways. The stern guns on the BB are actually papier mache…
simple ool - tilt BB, cruiser, BB
yeah i think it is a great bid placement, makes a big difference.
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We’ve got an issue. You took a weird order of loss for me in z110. DD, 2F that hit only once against a SS, BB – I’d assume the SS takes the hit. I’ve got 5 pips in defense that round. I’d be assuming I’d hit once and you’d soak with the DD. I’d rather have an undamaged BB going against 2F than a SS and a BB- going against 2F.
If you would have continued the fight at that point (and that 1 hit on each side result was the most likely from the start of the battle), then round 2 of combat is still valid.
Round 3 starts with 1F attacking an undamaged BB. Would you retreat at that point? If you would’ve retreated then I need to edit out the sub and edit in the undamaged BB. If you would’ve pressed the attack (hoping to at least tilt it at the possible cost of the F in a spot where it couldn’t be repaired until G3 off WGer), then we accept the Round 3 result and need to do Round 4 (since in the original battle you attacked in exactly that scenario in the original Round 3), with 1F attacking a damaged BB. We could use the “test server” function on the dice server to generate a die roll first for the F, and then again for the BB.
Do you think that’s a fair solution? It’s the best I can come up with. Obviously we both have to pretend that you don’t know that you hit and I missed in what would be an attack by 1F on an undamaged BB. I have absolutely no problem believing you (and have no reason to question otherwise) if you’d continue the attack at that point, so definitely don’t sweat that- I wouldn’t question the integrity of somebody who’s been in as many games as you (obviously if you were shady you’d be hard up for opponents, which you’re not).
So to recap:
We could leave it as-is, but it reflects an incorrect ool. You could retreat the F after what would have been Round 2, leaving an undamaged BB in z110 instead of the sub that’s there now. Or we could use the “test server” on the dice server to generate an attack roll for the F and a defending roll for the damaged BB, simulating what would be a new Round 4.With a possible Sealion sitting out there, the difference between a z110 SS and UK F (currently), a z110 BB and UK F (if the F retreated rather than attacking an undamaged BB), and a battle in z110 between a damaged BB and a UK F isn’t insignificant. It’s not a for-sure game changer, but that decision is exactly the one I wanted you to have to make when I sacrificed 2 planes on the final damage phase of G1 in order to keep a SS and an undamaged BB there. (I was actually hoping that you’d take a less aggressive run at Italy in order to both sink them and keep a F presence on London, to be honest -LOL).
What do you think?
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sorry fortress, it was completely my fault. I should have asked for ools.
i was being selfish/impatient and just picked what i would have done. luckily it is not that big of a hassle to fix.
the way to correct the messed up ool is easy, we just go back to the point where i should have asked for the ool and reroll the battle from that point.
the point where i should have saved and asked you for an ool is after i rolled my attack and got one hit.
if you like the outcome as it is now please let me know and we will keep playing. if you would like the hit to go to the sub let me know and i will reroll the battle from that point.
sorry again for the mistake
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No sweat – easy mistake to make and easy one to fix. It was impossible for you to know what I would be thinking. But at the time my thought was that if you brought the DD along to soak a hit away from the planes, that I would leave the SS there so that the BB could roll potentially an extra time and might stay alive.
Hit to the SS please. Thx.
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defense rd1
1 battleship
Rolls: 1@4; Total Hits: 01@4: (6) -
attacker rd2
1destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (3, 1)defender rd2
1 battleship
Rolls: 1@4; Total Hits: 11@4: (3) -
here is the corrected map. you had bad luck in the revised battle.
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I can’t stop laughing at how we can’t get this right. The dice ended up wrong again. The sub that I picked as a casualty never got a defending die in round 1. The dice came off 6,2,3,1,3. Those should have been, in order: SS defend R1 (miss), BB defend R1 (hit-DD casualty), F attack R2 (hit-tip BB), F attack R2 (hit-sink BB), BB defend R2 (hit-F casualty). If you want to keep these dice, I’m fine and ready to move on. If you want to re-roll, I’m fine. Whatever you decide; I just want to be done with this battle already and get on with the rest of the game. :-)
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…The sub that I picked as a casualty never got a defending die in round 1…
we only recreated the battle from the point were i made the mistake of not asking for your ools.
rd1 your sub rolls first and rolled a 5
rd1 my destroyer rolled a 6, my two fighters rolled a 1 and a 6.i should have asked for ools at this point. this is were we recreated the battle.
i killed the sub that had already rolled.
then i rolled the dice for your battleship defense to finish rd1 of combat.
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You’re RIGHT! I ALWAYS forget that defending subs roll before the non-subs attack! Silly rabbit… :oops: Face, meet palm! Thanks!! For some reason, I always think of that as a special sub ability that gets cancelled by the destroyer – because we’re not actually holding the dice in our hands I totally forget that the computer doesn’t screw up order! I beg of you a thousand pardons.
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Italian Sub scored hit combat round 1. Do you want to supply an ool or just the first hit and I’ll ask again when the rest of the combat takes place?
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destroyer, cruiser, fig, fig, carrier full, carrier hit
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Italians
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Gibraltar from British, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 3/5 hits
1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 submarine owned by the Italians , 2 fighters owned by the British , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarineNon Combat Move - Italians
1 armour and 2 infantry moved from Albania to Yugoslavia
2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 10 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Kenya : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 artillery and 3 infantry
Northern Italy : 1 flag, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
92 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag, 2 aaGuns, 2 armour, 2 artilleries and 4 infantryProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 10 / 10
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 3 times
6 was rolled 2 times
Average roll : 3.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 cruiser moved from 93 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
Nigeria : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 artillery
94 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 flag, 1 cruiser
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 39 / 70
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 10 / 13
French : 14 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Scramble orders, please, to z109, sir.
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scramble all 3 figs
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ools
destroyer, french fig, uk fig x 2





