Allweneedislove (Allies +9) vs. Fortress (Axis) - G40

  • TripleA

    @Fortress:

    Wow. That sub really tilts Taranto odds. Under a full scramble it probably saves 1.5 planes for you.

    No scramble. We already stripped all the parts off of those boats, anyways. The stern guns on the BB are actually papier mache…

    simple ool - tilt BB, cruiser, BB

    yeah i think it is a great bid placement, makes a big difference.


  • We’ve got an issue. You took a weird order of loss for me in z110. DD, 2F that hit only once against a SS, BB – I’d assume the SS takes the hit. I’ve got 5 pips in defense that round. I’d be assuming I’d hit once and you’d soak with the DD. I’d rather have an undamaged BB going against 2F than a SS and a BB- going against 2F.

    If you would have continued the fight at that point (and that 1 hit on each side result was the most likely from the start of the battle), then round 2 of combat is still valid.

    Round 3 starts with 1F attacking an undamaged BB. Would you retreat at that point? If you would’ve retreated then I need to edit out the sub and edit in the undamaged BB. If you would’ve pressed the attack (hoping to at least tilt it at the possible cost of the F in a spot where it couldn’t be repaired until G3 off WGer), then we accept the Round 3 result and need to do Round 4 (since in the original battle you attacked in exactly that scenario in the original Round 3), with 1F attacking a damaged BB. We could use the “test server” function on the dice server to generate a die roll first for the F, and then again for the BB.

    Do you think that’s a fair solution? It’s the best I can come up with. Obviously we both have to pretend that you don’t know that you hit and I missed in what would be an attack by 1F on an undamaged BB. I have absolutely no problem believing you (and have no reason to question otherwise) if you’d continue the attack at that point, so definitely don’t sweat that- I wouldn’t question the integrity of somebody who’s been in as many games as you (obviously if you were shady you’d be hard up for opponents, which you’re not).

    So to recap:
    We could leave it as-is, but it reflects an incorrect ool. You could retreat the F after what would have been Round 2, leaving an undamaged BB in z110 instead of the sub that’s there now. Or we could use the “test server” on the dice server to generate an attack roll for the F and a defending roll for the damaged BB, simulating what would be a new Round 4.

    With a possible Sealion sitting out there, the difference between a z110 SS and UK F (currently), a z110 BB and UK F (if the F retreated rather than attacking an undamaged BB), and a battle in z110 between a damaged BB and a UK F isn’t insignificant. It’s not a for-sure game changer, but that decision is exactly the one I wanted you to have to make when I sacrificed 2 planes on the final damage phase of G1 in order to keep a SS and an undamaged BB there. (I was actually hoping that you’d take a less aggressive run at Italy in order to both sink them and keep a F presence on London, to be honest -LOL).

    What do you think?

  • TripleA

    sorry fortress, it was completely my fault. I should have asked for ools.

    i was being selfish/impatient and just picked what i would have done. luckily it is not that big of a hassle to fix.

    the way to correct the messed up ool is easy, we just go back to the point where i should have asked for the ool and reroll the battle from that point.

    the point where i should have saved and asked you for an ool is after i rolled my attack and got one hit.

    if you like the outcome as it is now please let me know and we will keep playing. if you would like the hit to go to the sub let me know and i will reroll the battle from that point.

    sorry again for the mistake


  • No sweat – easy mistake to make and easy one to fix. It was impossible for you to know what I would be thinking. But at the time my thought was that if you brought the DD along to soak a hit away from the planes, that I would leave the SS there so that the BB could roll potentially an extra time and might stay alive.

    Hit to the SS please. Thx.

  • TripleA

    defense rd1
    1 battleship
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • TripleA

    attacker rd2
    1destroyer, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (3, 1)

    defender rd2
    1 battleship
    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • TripleA

    here is the corrected map. you had bad luck in the revised battle.


  • I can’t stop laughing at how we can’t get this right. The dice ended up wrong again. The sub that I picked as a casualty never got a defending die in round 1. The dice came off 6,2,3,1,3. Those should have been, in order: SS defend R1 (miss), BB defend R1 (hit-DD casualty), F attack R2 (hit-tip BB), F attack R2 (hit-sink BB), BB defend R2 (hit-F casualty). If you want to keep these dice, I’m fine and ready to move on. If you want to re-roll, I’m fine. Whatever you decide; I just want to be done with this battle already and get on with the rest of the game.  :-)

  • TripleA

    @Fortress:

    …The sub that I picked as a casualty never got a defending die in round 1…

    we only recreated the battle from the point were i made the mistake of not asking for your ools.

    rd1 your sub rolls first and rolled a 5
    rd1 my destroyer rolled a 6, my two fighters rolled a 1 and a 6.

    i should have asked for ools at this point. this is were we recreated the battle.

    i killed the sub that had already rolled.

    then i rolled the dice for your battleship defense to finish rd1 of combat.


  • You’re RIGHT! I ALWAYS forget that defending subs roll before the non-subs attack! Silly rabbit…  :oops: Face, meet palm! Thanks!! For some reason, I always think of that as a special sub ability that gets cancelled by the destroyer – because we’re not actually holding the dice in our hands I totally forget that the computer doesn’t screw up order! I beg of you a thousand pardons.


  • Italian Sub scored hit combat round 1. Do you want to supply an ool or just the first hit and I’ll ask again when the rest of the combat takes place?

  • TripleA

    destroyer, cruiser, fig, fig, carrier full, carrier hit


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - Italians

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Gibraltar
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Gibraltar from British, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 :  3/5 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 :  3/5 hits
                        1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 submarine owned by the Italians , 2 fighters owned by the British , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 carrier in 97 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine

    Non Combat Move - Italians
                1 armour and 2 infantry moved from Albania to Yugoslavia
                2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy
                1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Italians collect 10 PUs (1 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        Kenya : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 artillery and 3 infantry
        Northern Italy : 1 flag, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        92 Sea Zone : 1 flag, 1 transport
        Yugoslavia : 1 flag, 2 aaGuns, 2 armour, 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 17 / 17
        Italians : 11 / 12
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.900
            Median : 2.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Combat Move - French
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 cruiser
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    French win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 infantry moved from French West Africa to Nigeria
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 flag, 1 infantry
        Nigeria : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry
        Morocco : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 1 artillery
        94 Sea Zone : 1 flag, 1 destroyer
        92 Sea Zone : 1 flag, 1 cruiser
        81 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 70
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 17 / 17
        Italians : 11 / 12
        ANZAC : 10 / 13
        French : 14 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Scramble orders, please, to z109, sir.

    G2_scramble.tsvg

  • TripleA

    scramble all 3 figs

  • TripleA

    ools
    destroyer, french fig, uk fig x 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 7 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                1 cruiser, 6 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from France to Holland Belgium
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone
                1 fighter moved from Northern Italy to 96 Sea Zone
                1 tactical_bomber moved from Southern Italy to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
                2 mech_infantrys moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from France to Holland Belgium
                1 armour moved from France to Normandy Bordeaux
                1 armour moved from France to Holland Belgium

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Morocco
                    Germans attack with 6 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 cruiser in Morocco, round 1 :  1/1 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Germans win, taking Morocco from French with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 92 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 cruiser
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 :  1/2 hits
                        French roll dice for 1 cruiser in 92 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the French and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 cruiser
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 1 destroyer, 2 fighters and 1 transport
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 1 :  2/4 hits
                        1 tactical_bomber owned by the Germans , 1 fighter owned by the French , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                        Germans roll dice for 2 bombers in 109 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 2 fighters and 1 transport in 109 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 bomber in 109 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 fighter and 1 transport in 109 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 1 destroyer and 2 fighters
                Battle in 96 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser
                Battle in Greece
                    Germans attack with 3 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour and 5 infantry in Greece, round 1 :  0/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        1 infantry owned by the Germans lost in Greece
                        Germans roll dice for 3 armour and 4 infantry in Greece, round 2 :  2/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour and 2 infantry in Greece, round 3 :  1/5 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour and 1 infantry in Greece, round 4 :  1/4 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 4 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour and 2 mech_infantrys
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    French defend with 1 artillery
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  1/3 hits
                        French roll dice for 1 artillery in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery

    Non Combat Move - Germans
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 artillery moved from France to Western Germany
                2 infantry moved from Slovakia Hungary to Romania
                2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
                2 armour moved from France to Germany
                1 armour moved from France to Yugoslavia
                1 armour moved from Southern France to Yugoslavia
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from France to Holland Belgium
                3 infantry moved from Finland to Norway

    Place Units - Germans
                7 artilleries and 3 infantry placed in Germany
                3 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Morocco : 1 flag, 6 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 2 artilleries and 5 infantry
        Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Romania : 1 flag, 2 infantry
        Poland : 1 flag, 2 aaGuns, 3 artilleries and 12 infantry
        Germany : 1 flag, 2 armour, 7 artilleries, 1 factory_major and 3 infantry
        Norway : 1 flag, 3 infantry
        Holland Belgium : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
        Northern Italy : 1 flag, 2 artilleries
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour and 1 infantry
        Yugoslavia : 1 flag, 2 armour
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 17 / 17
        Italians : 11 / 12
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 15 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.662
            Median : 4.000
            Variance : 0.891
            Standard Deviation : 0.944
            Total rolls : 65

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.727
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Germans Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 13 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.738
            Median : 4.000
            Variance : 1.512
            Standard Deviation : 1.230
            Total rolls : 42

    French Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Karelia to Vyborg
                2 artilleries and 4 infantry moved from Novgorod to Karelia
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                5 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 1 flag, 2 aaGuns and 18 infantry
        Belarus : 1 flag, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
        Karelia : 1 flag, 2 artilleries and 4 infantry
        Bryansk : 1 flag, 5 infantry
        Vyborg : 1 flag, 2 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 35
        UK_Pacific : 17 / 17
        Italians : 11 / 12
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 harbour, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 4 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Anhwe to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 1 :  2/9 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
                1 infantry moved from Kiangsi to Kwangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 aaGun, 3 fighters, 5 infantry and 2 tactical_bombers moved from Jehol to Manchuria
                1 tactical_bomber moved from Kwangsi to Siam
                1 fighter moved from Kwangsi to Siam
                2 carriers moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 20 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from 20 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 harbour placed in Hainan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 armour, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Siam : 1 flag, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
        Manchuria : 1 flag, 1 aaGun, 3 fighters, 9 infantry and 2 tactical_bombers
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 1 artillery and 4 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        33 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        38 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
        19 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 35
        UK_Pacific : 17 / 17
        Italians : 11 / 12
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.455
            Median : 4.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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