I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 bomber, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 carrier moved from 37 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Caroline Islands to Philippines
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 battleships moved from 6 Sea Zone to 21 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
3 battleships moved from 21 Sea Zone to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
2 armour moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 17 Sea Zone to 6 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 cruisers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
6 battleships moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 armour moved from Tsinghai to Shensi
1 armour moved from Szechwan to Shensi
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 2/7 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Japanese win with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 artilleries moved from India to Burma
1 tactical_bomber could not land in 26 Sea Zone and was removed
Place Units - Japanese
3 armour and 1 infantry placed in India
Japanese undo move 1.
2 armour and 1 infantry placed in India
1 battleship and 3 transports placed in 6 Sea Zone
1 armour and 1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, 2 artilleries
India : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 armour and 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 35 Sea Zone : 4 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
19 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
6 Sea Zone : 8 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Production/PUs Summary :
Japanese : 66 / 76
Americans : 16 / 63
Chinese : 1 / 2
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Aleutian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to New Zealand
1 fighter moved from Hawaiian Islands to New Zealand
1 bomber moved from Aleutian Islands to Hawaiian Islands
1 bomber moved from Aleutian Islands to Hawaiian Islands
1 tactical_bomber moved from Aleutian Islands to Western United States
Non Combat Move - Americans
Place Units - Americans
1 battleship, 3 submarines and 1 transport placed in 10 Sea Zone
3 armour placed in Western United States
Turn Complete - Americans
Americans collect 16 PUs; end with 16 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 56 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag, Marianas : 1 flag, 1 fighter and 2 infantry
New Zealand : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 5 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Aleutian Islands : 1 armour, 2 fighters and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Midway : 1 airfield and 1 infantry
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer and 1 transport
22 Sea Zone : 1 flag, 10 Sea Zone : 1 battleship, 3 submarines and 1 transport
8 Sea Zone : 2 battleships and 1 destroyer
Production/PUs Summary :
Japanese : 66 / 76
Americans : 16 / 56
Chinese : 1 / 2
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Szechwan : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Japanese : 65 / 76
Americans : 16 / 56
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Combat Move - British
Giving bonus movement to units
Non Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 65 / 76
Americans : 16 / 56
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 armour moved from New South Wales to Western Australia
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 armour, 2 fighters and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
South Australia : 1 mech_infantry
Western Australia : 2 armour
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Japanese : 65 / 76
Americans : 16 / 56
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
4 battleships moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 cruisers moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 battleship moved from 19 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 22 Sea Zone
3 battleships moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
3 armour moved from 22 Sea Zone to Marianas
3 infantry moved from 22 Sea Zone to Marianas
2 fighters moved from 22 Sea Zone to Marianas
1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 armour moved from India to Yunnan
2 artilleries moved from Burma to Yunnan
1 armour moved from Shensi to Sikang
1 infantry moved from Jehol to Chahar
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Sikang, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Marianas
Japanese attack with 3 armour, 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Marianas, round 1 : 2/8 hits
Americans roll dice for 1 fighter and 2 infantry in Marianas, round 1 : 0/3 hits
2 infantry owned by the Americans lost in Marianas
Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Marianas, round 2 : 2/8 hits
Americans roll dice for 1 fighter in Marianas, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 3 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Japanese win with 3 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 25 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 4 battleships, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 2 battleships and 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 battleships, 2 cruisers and 1 destroyer in 8 Sea Zone, round 1 : 2/7 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships and 1 destroyer in 8 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 battleships, 2 cruisers and 1 destroyer in 8 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 2 battleships and 1 destroyer in 8 Sea Zone, round 2 : 3/3 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 4 battleships and 2 cruisers in 8 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship in 8 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 cruiser owned by the Japanese lost in 8 Sea Zone
Japanese win with 4 battleships and 1 cruiser remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 submarines
Casualties for Americans: 2 battleships and 1 destroyer
Japanese win with 4 battleships and 1 cruiser remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 submarines
Casualties for Americans: 2 battleships and 1 destroyer
Recording Battle Statistics
Non Combat Move - Japanese
3 armour moved from Philippines to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 23 Sea Zone
3 armour and 3 transports moved from 35 Sea Zone to 23 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
4 battleships moved from 35 Sea Zone to 23 Sea Zone
1 carrier moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from 35 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 battleship moved from 22 Sea Zone to 23 Sea Zone
1 carrier moved from 22 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
2 fighters moved from Marianas to 22 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 battleship, 2 cruisers and 2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters and 1 harbour
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Okinawa : 1 infantry
Marianas : 3 armour and 3 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Yunnan : 1 flag, 2 armour and 2 artilleries
Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 35 Sea Zone : 1 transport
23 Sea Zone : 3 armour, 7 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 3 tactical_bombers and 4 transports
25 Sea Zone : 1 submarine
22 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
8 Sea Zone : 5 battleships and 1 cruiser
6 Sea Zone : 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Japanese : 65 / 75
Americans : 16 / 56
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - Americans
Americans buy 9 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Hawaiian Islands to 23 Sea Zone
1 bomber moved from Hawaiian Islands to 23 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Iwo Jima
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
1 bomber moved from New Zealand to Hawaiian Islands
1 fighter moved from New Zealand to Queensland
1 transport moved from 25 Sea Zone to 13 Sea Zone
AA guns fire in 25 Sea Zone : 0/1 hits
Combat - Americans
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Japanese scrambles to create a battle in territory 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 transport
Japanese defend with 2 fighters
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 3 armour, 7 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 3 tactical_bombers and 4 transports
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 7 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 tactical_bombers and 4 transports in 23 Sea Zone, round 1 : 5/14 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in 23 Sea Zone
Japanese win with 7 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -45
Casualties for Americans: 2 bombers, 1 fighter and 1 tactical_bomber
Battle in 8 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 5 battleships and 1 cruiser
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 8 Sea Zone, round 1 : 3/5 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 5 battleships and 1 cruiser in 8 Sea Zone, round 1 : 5/6 hits
3 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 8 Sea Zone
Japanese win with 5 battleships remaining. Battle score for attacker is -41
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Recording Battle Statistics
Scrambled unit stays in territory 33 Sea Zone
Scrambled unit stays in territory 33 Sea Zone
Non Combat Move - Americans
2 fighters could not land in 33 Sea Zone and were removed
Place Units - Americans
9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 16 PUs; end with 18 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Iwo Jima : 1 flag, 1 fighter and 1 infantry
Marshall Islands : 1 flag, Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Aleutian Islands : 1 armour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Midway : 1 airfield and 1 infantry
15 Sea Zone : 1 armour, 1 battleship, 1 infantry, 2 submarines and 1 transport
13 Sea Zone : 1 transport
10 Sea Zone : 10 submarines
Production/PUs Summary :
Japanese : 65 / 75
Americans : 16 / 58
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Japanese : 64 / 75
Americans : 16 / 58
Chinese : 3 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Combat Move - British
Giving bonus movement to units
Non Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 64 / 75
Americans : 16 / 58
Chinese : 3 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 armour, 2 fighters and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
South Australia : 1 mech_infantry
Western Australia : 2 armour
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Japanese : 64 / 75
Americans : 16 / 58
Chinese : 3 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Marianas: 2 fighters
EDIT: Turning off Edit Mode
Japanese buy 2 armour, 1 battleship, 1 bomber, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
3 battleships moved from 8 Sea Zone to 10 Sea Zone
2 battleships moved from 8 Sea Zone to 15 Sea Zone
1 submarine moved from 25 Sea Zone to 13 Sea Zone
1 cruiser moved from 6 Sea Zone to 15 Sea Zone
2 fighters moved from Japan to Iwo Jima
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 23 Sea Zone to 26 Sea Zone
6 battleships moved from 23 Sea Zone to 26 Sea Zone
3 armour, 1 infantry and 4 transports moved from 23 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from 23 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands
1 cruiser moved from 23 Sea Zone to 26 Sea Zone
3 armour moved from Marianas to 22 Sea Zone
3 infantry moved from Marianas to 22 Sea Zone
3 armour, 3 infantry and 3 transports moved from 22 Sea Zone to 33 Sea Zone
3 armour moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
3 armour moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 15 Sea Zone
Japanese attack with 2 battleships and 1 cruiser
Americans defend with 1 armour, 1 battleship, 1 infantry, 2 submarines and 1 transport
Americans roll dice for 2 submarines in 15 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Japanese lost in 15 Sea Zone
Japanese roll dice for 2 battleships in 15 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships in 15 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 15 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships in 15 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 15 Sea Zone
Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 battleships in 15 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 15 Sea Zone
1 armour owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 15 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 36
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 armour, 1 battleship, 1 infantry, 2 submarines and 1 transport
Japanese win with 2 battleships remaining. Battle score for attacker is 36
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 armour, 1 battleship, 1 infantry, 2 submarines and 1 transport
Battle in 10 Sea Zone
Japanese attack with 3 battleships
Americans defend with 10 submarines
Americans roll dice for 10 submarines in 10 Sea Zone, round 1 : 6/10 hits
3 battleships owned by the Japanese lost in 10 Sea Zone
Americans win with 10 submarines remaining. Battle score for attacker is -60
Casualties for Japanese: 3 battleships
Battle in Caroline Islands
Japanese attack with 3 armour, 2 fighters and 3 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
AA guns fire in Caroline Islands : 0/2 hits
Japanese roll dice for 1 battleship in Caroline Islands, round 1 : 1/1 hits
Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Caroline Islands, round 1 : 1/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Caroline Islands, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Japanese win with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Iwo Jima
Japanese attack with 2 fighters
Americans defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters in Iwo Jima, round 1 : 1/2 hits
Americans roll dice for 1 fighter and 1 infantry in Iwo Jima, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Iwo Jima
Japanese roll dice for 1 fighter in Iwo Jima, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Iwo Jima, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Iwo Jima
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter and 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 5 armour, 1 fighter, 3 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Japanese roll dice for 8 battleships in Hawaiian Islands, round 1 : 7/8 hits
Japanese roll dice for 5 armour, 1 fighter, 3 infantry and 3 tactical_bombers in Hawaiian Islands, round 1 : 7/12 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 1 : 6/10 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 2 armour owned by the Japanese , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 armour owned by the Americans , 1 bomber owned by the Americans and 4 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 armour, 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys
Japanese win with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 armour, 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - Japanese
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hopei
1 infantry moved from Chahar to Suiyuan
Turning on Edit Mode
EDIT: Japanese player Changing ownership of Szechwan from Chinese to Japanese
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Szechwan: 1 armour and 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 fighter could not land in Iwo Jima and was removed
Place Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 1 artillery
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 1 armour
EDIT: Turning off Edit Mode
1 battleship and 2 transports placed in 6 Sea Zone
2 armour, 1 bomber, 2 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese2a Control Honolulu: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 armour, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor
Japan : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Marianas : 2 fighters
Manchuria : 1 aaGun
Yunnan : 1 flag, Suiyuan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, 1 armour
Tsinghai : 1 flag, Szechwan : 1 flag, 1 armour and 1 artillery
Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 3 armour and 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
26 Sea Zone : 8 battleships, 2 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 6 transports
15 Sea Zone : 2 battleships
13 Sea Zone : 1 submarine
19 Sea Zone : 1 transport
6 Sea Zone : 1 battleship and 2 transports
Production/PUs Summary :
Japanese : 66 / 81
Americans : 15 / 58
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 mech_infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 13 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 33 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 33 Sea Zone, round 1 : 3/5 hits
1 fighter owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 26 Sea Zone
Americans attack with 10 submarines
Japanese defend with 8 battleships, 2 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 6 transports
Americans roll dice for 10 submarines in 26 Sea Zone, round 1 : 4/10 hits
Units damaged: 4 battleships owned by the Japanese
Japanese roll dice for 8 battleships, 2 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 1 : 9/12 hits
9 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 8 battleships, 2 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 2 : 9/12 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win with 8 battleships, 2 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -60
Casualties for Americans: 10 submarines
Battle in 13 Sea Zone
Americans attack with 1 transport
Japanese defend with 1 submarine
1 transport owned by the Americans lost in 13 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
9 submarines placed in 10 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, Marshall Islands : 1 flag, Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Aleutian Islands : 1 armour and 2 infantry
Midway : 1 airfield and 1 infantry
10 Sea Zone : 9 submarines
Production/PUs Summary :
Japanese : 66 / 81
Americans : 15 / 55
Chinese : 2 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
Japanese roll dice for 1 armour in Hopei, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Chinese win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Japanese : 64 / 81
Americans : 15 / 55
Chinese : 4 / 5
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Combat Move - British
Giving bonus movement to units
Non Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 64 / 81
Americans : 15 / 55
Chinese : 4 / 5
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery and 1 harbour
Northern Territory : 1 armour, 2 fighters and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 infantry
South Australia : 1 mech_infantry
Western Australia : 2 armour
56 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transport
Production/PUs Summary :
Japanese : 64 / 81
Americans : 15 / 55
Chinese : 4 / 5
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0