@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
12L - DM (allies +11) vs EB (axis) Game 2
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Ukr
5 inf, 1 rt, 1 arm
Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (1, 2, 3, 5)2@2: (3, 5)1@3: (5)1 inf, 1 rt, 3 arm
Rolls: 2@2 3@3; Total Hits: 12@2: (4, 5)3@3: (2, 6, 4) -
Ukr
4 inf, 1 rt, 1 arm
Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 5, 2)2@2: (2, 2)1@3: (4)1 rt, 3 arm
Rolls: 1@2 3@3; Total Hits: 31@2: (4)3@3: (1, 3, 1) -
Ukr
1 inf, 1 rt, 1 arm
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 4)1@3: (3)1 arm
Rolls: 1@3; Total Hits: 11@3: (2) -
Results
sz 2 -
fin - taken with 1 inf, 1 rt
bst - taken with 1 rt
ukr - taken with 1 rt, 1 armNon-Combat Move
1 inf to euk from bel
2 inf to kar from arch
1 rt to cauc from mos
2 inf to mos from novo
2 inf to cauc from kaz
1 inf to ura from eve
1 inf to eve from yak
2 inf to yak from far
2 inf to yak from stc
3 inf to stc from bryPlacement
1 inf, 1 rt on Kar
3 inf, 1 rt on Cauc
2 inf, 1 rt on MosCollect 31 + 5 (NO) = 36 total
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If you are fighting in Sz 2, you can roll the battle. I’ll fight till the end.
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No fighting in sz2
Jap1
Purchase
17 buys 1dd 1trnCombat
sz50 - 1bb 1cru sz61
Phi - 1inf 1art sz61 via 1trn sz61 to sz50, 1inf 1arm Jap via 1trn sz62 to sz50
Bor - 2inf sz61 via 1trn sz61 to sz49
Sum - 2inf Car via 1trn sz51 to sz38
Kwa - 1inf Car 1inf Oki via 1trn sz51 to sz61, 1ftr Jap
Sui - 3inf Man
Hup - 3inf Hup
Yun - 3inf FIC, 1ftr For, 1ftr Man
sz35 - 2ftr sz61
sz53 - 1dd sz51, 2ftr sz57
sz56 - 2ftr sz57sz50
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz50 twol
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (5, 4)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Phi rd2
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Phi rd3
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Phi rd4
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Phi rd5
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Phi rd6
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Phi twlo 2inf 1art
Kwa
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kwa twlo 1inf
Sui
Rolls: 3@1; Total Hits: 03@1: (3, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Sui
Rolls: 3@1; Total Hits: 03@1: (3, 2, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Sui rd3
Rolls: 3@1; Total Hits: 23@1: (4, 1, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Sui twol
Hup
Rolls: 3@1; Total Hits: 03@1: (5, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hup rd2
Rolls: 3@1; Total Hits: 03@1: (3, 6, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Hup rd3
Rolls: 2@1; Total Hits: 02@1: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
Hup rd4
Rolls: 2@1; Total Hits: 12@1: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (2)





