@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from UK_Pacific
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Olgiy
Japanese take Yenisey from Russians
Japanese take Olgiy from Russians
1 tactical_bomber moved from Yakut S.S.R. to Kansu
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys and 2 tactical_bombers moved from Kweichow to Kansu
4 mech_infantrys moved from Shensi to Kansu
1 bomber moved from Japan to Kansu
1 bomber moved from Shan State to Kansu
1 fighter, 2 infantry and 2 tactical_bombers moved from Shan State to Malaya
3 fighters moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 armour and 1 infantry moved from Siberia to Soviet Far EastCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Soviet Far East
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 aaGun and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers, 7 mech_infantrys and 3 tactical_bombers
British defend with 2 armour; Chinese defend with 1 fighter and 4 infantry
Japanese win, taking Kansu from Chinese with 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 5 mech_infantrys
Casualties for British: 2 armour
Casualties for Chinese: 1 fighter and 4 infantry
Japanese win with 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 5 mech_infantrys
Casualties for British: 2 armour
Casualties for Chinese: 1 fighter and 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers and 3 tactical_bombers moved from Kansu to Suiyuyan
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
4 infantry moved from Shan State to Burma
3 artilleries moved from French Indo China to Shan State
1 tactical_bomber moved from Malaya to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Burma to Shan State
2 armour moved from Burma to Shan State
1 armour moved from Burma to Shan State
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs (9 lost to blockades); end with 54 PUs total -
You were talking about Japanese indecent luck a few days ago !?….
Well, Japan just lost 4 planes and a dd trying to kill 3dd and a sub…And the sub is still there !! lol :roll:
-
I guess if we play 16 turns, the luck will fall both ways… :-D
Infrastructure and I come from a background of playing a modified version of LL for the last 10 + years… it’s a rude shock to both of us to play straight dice, and we’re still trying to adjust to the crazy swings.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 artilleries moved from Portugal to 91 Sea Zone
8 infantry moved from Portugal to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 artilleries, 3 carriers, 5 destroyers, 5 fighters, 10 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
3 artilleries, 3 carriers, 5 destroyers, 5 fighters, 11 infantry, 1 tactical_bomber and 7 transports moved from 104 Sea Zone to 112 Sea Zone
3 artilleries and 11 infantry moved from 112 Sea Zone to Norway
Americans take Norway from GermansCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 3 fighters and 5 submarines moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters moved from India to Caucasus
1 tactical_bomber moved from 37 Sea Zone to India
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
2 transports moved from 11 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 117 Sea Zone
1 fighter moved from 117 Sea Zone to Iceland
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
3 bombers moved from British Guiana to 103 Sea Zone
3 bombers moved from 103 Sea Zone to United Kingdom
1 aaGun and 4 infantry moved from Egypt to Trans-JordanPlace Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United States
4 infantry placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Western United States
2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Combat Move - British
Giving bonus movement to units
3 infantry moved from Greece to Bulgaria
5 fighters and 2 tactical_bombers moved from Caucasus to BulgariaCombat - British
Battle in Bulgaria
British attack with 5 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 3 infantry
British win, taking Bulgaria from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
British win with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 tactical_bombers moved from Bulgaria to Caucasus
5 fighters moved from Bulgaria to Caucasus
1 artillery and 2 infantry moved from Turkey to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Turkey
1 artillery moved from Greece to Turkey
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Morocco to Turkey
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Mozambique to RhodesiaPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in Union of South Africa
1 fighter placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs (2 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
1 mech_infantry moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to Southern Italy
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 artillery and 4 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
2 armour moved from Spain to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 7 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from JapaneseCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: ANZAC player Changing ownership of Uruguay from Neutral_True to ANZAC
EDIT: ANZAC player Removing units owned by PlayerID named:ANZAC from Argentina: 1 infantry
EDIT: ANZAC player Adding units owned by PlayerID named:ANZAC to Uruguay: 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 57 Sea Zone to 37 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from New Zealand to 63 Sea Zone
1 armour and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
3 fighters moved from 42 Sea Zone to JavaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Combat Move - French
Giving bonus movement to units
2 infantry moved from Iraq to Turkey
1 fighter moved from Morocco to TurkeyNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :17
Purchase Units - Germans
Germans buy 1 artillery, 4 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 infantry moved from Romania to Bulgaria
1 infantry moved from Albania to Greece
Germans take Greece from British
6 infantry moved from Albania to Bulgaria
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Spain to PortugalCombat - Germans
Battle in Portugal
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Portugal from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bulgaria
Germans attack with 9 infantry
British defend with 2 infantry
Germans win, taking Bulgaria from British with 9 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 9 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
3 mech_infantrys moved from Slovakia Hungary to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Novgorod to Vologda
2 armour moved from Vologda to Volgograd
1 artillery and 2 infantry moved from Samara to Volgograd
1 artillery and 2 infantry moved from Russia to Samara
1 bomber moved from Russia to Western Germany
9 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
8 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to 113 Sea Zone
9 fighters moved from Western Germany to 113 Sea ZonePlace Units - Germans
4 carriers placed in 113 Sea Zone
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
Stal is away for 4 days, so I’m takin’ his turn for him…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :17
Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Caucasus to Rostov
2 fighters and 2 tactical_bombers moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Rostov to Caucasus
2 tactical_bombers moved from Rostov to CaucasusTurn Complete - Russians
-
No problem.
Btw, if battle there is to be in sea zone 113, I’ll call for a round by round OOL.
Have a nice week end. -
of course. Lets always OOL it, if there is any question at all.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :17
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 submarine moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Japanese take Queensland from ANZAC
1 mech_infantry moved from Olgiy to Novosibirsk
Japanese take Novosibirsk from AmericansCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 9 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 8 destroyers, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from 44 Sea Zone to 54 Sea Zone
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 54 Sea Zone
3 artilleries moved from Shan State to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Kansu to Kweichow
1 armour moved from Olgiy to Shensi
1 mech_infantry moved from Dzavhan to Kansu
2 armour moved from Soviet Far East to Amur
3 infantry moved from Japan to 6 Sea Zone
2 bombers and 3 tactical_bombers moved from Suiyuyan to Shan State
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Kiangsu to HunanPlace Units - Japanese
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs total -
Italy - scramble in SZ97?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :17
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 bombers moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Americans take Denmark from Germans
1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 11 Sea Zone to 89 Sea Zone
2 submarines moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 90 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 124 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 124 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to Scotland
1 fighter moved from Iceland to 112 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 117 Sea Zone
4 infantry and 2 transports moved from 117 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Eastern United States to 108 Sea Zone
1 bomber moved from 108 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 117 Sea Zone
1 fighter moved from 117 Sea Zone to Iceland
2 infantry moved from Java to 42 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 2 infantry, 6 submarines and 1 transport moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
4 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
3 fighters moved from Caucasus to India
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to British Columbia
1 infantry moved from Western United States to British Columbia
4 transports moved from 112 Sea Zone to 119 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 97 Sea Zone
Americans attack with 3 bombers and 2 submarines
Italians defend with 1 destroyer
Americans win with 3 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 3 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
3 bombers moved from 97 Sea Zone to Turkey
1 aaGun and 4 infantry moved from Trans-Jordan to Iraq
1 armour moved from Western United States to Eastern United StatesPlace Units - Americans
2 infantry placed in Western United States
1 fighter placed in Western United States
1 infantry placed in Central United States
1 fighter and 3 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
1 airfield and 1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 69 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total





