small change to NCM please use 2nd save
L12G40 jim010 (allies -5) vs seththenewb(axis) NT triplea
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Do you scramble in sz97?
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no scramble
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All ok, here we go.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - British
Giving bonus movement to units
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
1 fighter moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
British win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 carrier and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
British win with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 carrier and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 bomber moved from 97 Sea Zone to Cyprus
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to French Central Africa
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 armour placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some units change owners in territory India -
Shoot. I missed Scotland. Do you mind that I move the stuff in Scotland to London?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - Italians
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
Turning on Edit Mode
EDIT: Italians player Adding units owned by PlayerID named:Italians to British Somaliland: 1 artillery and 3 infantry
EDIT: Italians player Changing ownership of British Somaliland from British to Italians
EDIT: Italians player Removing units owned by PlayerID named:Italians from Ethiopia: 1 artillery and 2 infantry
EDIT: Italians player Removing units owned by PlayerID named:Italians from Italian Somaliland: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
6 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Bulgaria
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total -
These have been some pretty bad dice for me all around*. Bleh
- not talking Italy, just France/Germany/USSR/Japan/US/China/& UK.
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I had to edit the ANZAC fhts and CA to move to sz31, as TripleA won’t allow it do to incorrect spacing.
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2 hits.
Losses?
I’ll give you abattlemap just in case - its what I use to plan on.
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Um, that’s because they CAN’T reach. :roll:
Try again :-P
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They are supposed to reach. It is a mistake on TripleA.
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How are they supposed to reach? It’s five spaces for the fighters to get to the seazone, but they don’t have any movement left to land and you can’t suicide them. There’s no carrier for them to land on either. The cruiser is one space too short to reach that seazone as well, best that it can do is reach sz32 or sz26.
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http://www.axisandallies.org/forums/index.php?topic=26989.60
Line 4.
[quote author=Veqryn link=topic=26989.msg967885#msg967885 date=1338549120]
I’m finished with Technology, at least as far as I can tell. Â It still needs testing by the professionals here on A&A.orgI’ve also fixed many many other bugs, and made little improvements here and there.
Here is a running list of stuff I still need to do before the next release:
1. Allow non-combat move a submarine into a hostile sea zone (but make sure to disallow moving that unit any further if there is a destroyer there) (and create a new game option for this, since revised doesn’t work this way).
2. Allow separate declarations of war on Russia
3. Allow Chinese to move into Burma/Kwangtung from the beginning of the game (possibly create a new relationship just between uk_pac and china with open borders)
4. Change map basetiles and polygons to show 30 and 31 connecting
5. [done] Should be able to load in a sea zone if it became hostile this TURN
6. Remove connection from Rio De Oro to French West Africa, and add connection to Algeria
7. Remove connection from SZ 121 to Newfoundland Labrador
8. Change the “What to bomb?” question to show which unit we are talking about
9. [done] Fix issue with UK aircraft disappearing in the pacific before the UK_Pacific nation can place a carrier under them. (possibly create an extended end turn delegate just for UK or Pac that ignores the aircraft stuff)
10. Remove connection for Eastern Persia to SZ79
11. Make sure bombers roll dice during interceptions too.Can someone confirm the connections of Rio De Oro? Â I don’t actually own the map, so I can’t look myself.
I also wouldn’t mind someone comparing the whole map’s connections to the real thing.[/quote]
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Also check post 38 from Cmdr Jennifer.
http://www.axisandallies.org/forums/index.php?topic=25277.30
The map from Abattlemap is correct. TripleA is conncecting the spaces incorrectly. The units have to be edited to make it. It is only 4 spaces to get to sz31, not 5 spaces. It is a mistake that is currently being fixed for the next update.
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Be that as it may, we are playing this map and I came up with this strat using triplea. I would not have left those units in sz31 had I known that there was a possible 1-2 from Anzacs/US.
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Go ahead and change you casualties from the last round of combat from sz31, then, since ANZAC can hit. Â
But I reserve the right to continue to a third round with the Americans depending on your casualty choice.
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I emailed Cmdr Jennifer to make a ruling.
The League was started using the legal map.
Wait for her.
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I’ll offer you an annulment of this game. I had checked with Cmdr Jennifer and had it confirmed that in the League we are to play the legal map, despite the problem with Triple A. When I noticed the space error, I checked to see if you had played abattlemap, which you had. That meant to me you were likely aware of the problem. I wasn’t trying to be underhanded, but I wasn’t going to point out to you my plan - much like like I wouldn’t tell you that you forgot to move in a blocker from me hitting Tokyo.
But if this was an honest oversight due to Triple A, we can annul the game.





