j_stroyer v mike GERMANY 1.tsvg scramble 110 ?
Wheatbeer (axis) vs rhey (allies + 8)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
Giving bonus movement to units
3 infantry moved from Yunnan to Hunan
2 fighters moved from India to Hunan
8 infantry moved from India to Burma
2 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 artilleries moved from Egypt to Alexandria
4 infantry moved from Egypt to AlexandriaCombat - British
Battle in Hunan
British attack with 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Casualties for British: 1 fighter and 3 infantry
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Casualties for British: 1 fighter and 3 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Hunan to Burma
3 aaGuns moved from India to BurmaPlace Units - British
2 destroyers placed in 110 Sea Zone
3 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some units change owners in territory India -
I forgot to NCM the transport in SZ36 to SZ35 (if you want to edit, I won’t complain if you don’t since that turn went pretty well for Japan)
oh snap sorry I didn’t see this, please put a new transport in SZ35.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from British Somaliland to 98 Sea Zone
2 fighters moved from Southern Italy to AlexandriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
British defend with 2 cruisers and 3 destroyers
Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 1 : 2/5 hits
British roll dice for 2 cruisers and 3 destroyers in 98 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 3/5 hits
British roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits
2 cruisers owned by the British , 1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 36
Casualties for British: 2 cruisers and 3 destroyers
Casualties for Italians: 2 submarines
Italians win with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 36
Casualties for British: 2 cruisers and 3 destroyers
Casualties for Italians: 2 submarines
Battle in Alexandria
Italians attack with 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 2 artilleries and 4 infantry
Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/10 hits
British roll dice for 2 artilleries and 5 infantry in Alexandria, round 1 : 1/7 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 5/9 hits
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 1/4 hits
2 infantry owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 2 infantry
Italians win with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 infantry
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters moved from Alexandria to Tobruk
1 artillery moved from Morocco to Algeria
1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland
1 armour moved from Poland to Baltic StatesPlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 45 / 52
Russians : 34 / 39
Japanese : 56 / 70
Americans : 50 / 73
Chinese : 10 / 17
British : 31 / 36
UK_Pacific : 6 / 8
Italians : 14 / 29
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Dutch New Guinea to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 battleship and 2 transports
ANZAC win with 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 2 transports
Casualties for ANZAC: 1 submarine
ANZAC win with 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 2 transports
Casualties for ANZAC: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 44 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
-
Transport’s not a big deal. We’ve each made some errors here.
-
yeah I destroyed your fleet in SZ35 anyway so it would have died as well…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Finland to Vyborg
3 fighters and 1 tactical_bomber moved from Western Germany to Vyborg
1 infantry moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Poland to Eastern Poland
8 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour and 4 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 tactical_bomber moved from Romania to BessarabiaCombat - Germans
Battle in Vyborg
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vyborg, round 1 : 5/5 hits
Russians roll dice for 2 infantry in Vyborg, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys in Eastern Poland, round 1 : 5/18 hits
Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 1 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Germans win with 2 armour, 2 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 8 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 9 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 10 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 11 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 12 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 13 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 14 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 15 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 16 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 17 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 18 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 19 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 20 : 1/1 hits
1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Germans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Recording Battle StatisticsNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Vyborg to Finland
1 tactical_bomber moved from Romania to Finland
1 tactical_bomber moved from Bessarabia to Greece
3 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Finland
1 aaGun moved from Baltic States to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
8 artilleries and 1 infantry moved from Germany to Poland
3 aaGuns moved from Western Germany to Northern Italy
2 armour moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Belarus
5 artilleries moved from Baltic States to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
5 armour, 8 artilleries, 9 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
2 fighters moved from 91 Sea Zone to TobrukPlace Units - Germans
1 artillery and 1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
1 fighter and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 30 / 39
Japanese : 56 / 70
Americans : 50 / 73
Chinese : 10 / 17
British : 31 / 36
UK_Pacific : 6 / 8
Italians : 14 / 29
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry the Novgorod battle took so long, I though the game would treat it like an auto kill rather than making me roll on and on.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
5 infantry moved from Archangel to Smolensk
1 fighter moved from Archangel to Russia
9 artilleries moved from Russia to Smolensk
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Manchuria
7 infantry moved from Timguska to Novosibirsk
5 infantry moved from Kansu to Suiyuyan
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Russia to Tambov
1 fighter moved from Scotland to NenetsiaCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
1 aaGun moved from Archangel to Smolensk
2 aaGuns moved from Yakut S.S.R. to Yenisey
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total -
Sorry the Novgorod battle took so long, I though the game would treat it like an auto kill rather than making me roll on and on.
haha don’t worry about that… I didn’t even notice it :D
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 harbour, 3 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour and 1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Borneo to Kwangsi
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Borneo to Kwangsi
2 fighters moved from 35 Sea Zone to Anhwe
1 bomber moved from French Indo China to Anhwe
2 fighters moved from 35 Sea Zone to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 fighters in Anhwe, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Anhwe
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 bomber; Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 1 : 7/11 hits
Chinese roll dice for 1 bomber and 5 infantry in Yunnan, round 1 : 1/6 hits
1 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 bomber owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Casualties for Americans: 1 bomber
Japanese win with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Casualties for Americans: 1 bomber
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Kiangsu
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Celebes to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
4 fighters moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 transport placed in 36 Sea Zone
1 artillery, 1 harbour and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 53 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 48 / 59
Russians : 32 / 32
Japanese : 53 / 62
Americans : 50 / 73
Chinese : 12 / 17
British : 31 / 36
UK_Pacific : 6 / 8
Italians : 14 / 29
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
5 bombers moved from Eastern United States to United Kingdom
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kweichow
Chinese undo move 1.
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 infantry moved from Ethiopia to Kenya
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
5 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Burma to IndiaCombat - British
Battle in Yunnan
British attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 3 infantry
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 2 infantry
British win with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Yunnan to IndiaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 28 PUs (3 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: UK_Pacific player Removing units owned by PlayerID named:British from Burma: 3 aaGuns
EDIT: UK_Pacific player Adding units owned by PlayerID named:British to India: 3 aaGuns
EDIT: Turning off Edit Mode
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Tobruk to Egypt
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; French defend with 1 fighter and 2 infantry; British defend with 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 1 : 5/9 hits
British roll dice for 4 fighters and 6 infantry in Egypt, round 1 : 6/10 hits
3 infantry owned by the British , 2 infantry owned by the French , 1 infantry owned by the ANZAC , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 1 fighter owned by the French , 2 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 3 infantry
Casualties for Italians: 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
2 fighters owned by the Italians and 1 bomber owned by the Italians retreated
Battle in Ethiopia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 1 : 2/2 hits
British roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
1 infantry owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Egypt to AlexandriaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 48 / 59
Russians : 32 / 32
Japanese : 50 / 62
Americans : 50 / 66
Chinese : 14 / 15
British : 30 / 34
UK_Pacific : 7 / 9
Italians : 15 / 31
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You swap a French fighter for a UK fighter if you want, btw. Didn’t know nationality OOL you’d want.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
ANZAC take Java from Japanese
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Dutch New Guinea to Shan StateCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs