XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • assume full scramble and ask for ool.  :-D

  • TripleA

    you got to do france’s turn.

    I will assume full scramble of course. What are your OOL? when I roll hits your casualties go first. I assume tilt first, but after that? I also assume the subs are there for fodder. I am not going to lose my destroyer if your subs hit, I got a carrier for that.

  • TripleA

    or is this something you want to do turn by turn?


  • France is there buddy :-p

    And turn by turn. I’m on and so are you.  :-P


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 battleship moved from 66 Sea Zone to 63 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

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  • @seththenewb:

    Summary Text: The site gave an error: ’
    The last posting from your IP was less than 15 seconds ago. Please try again later.

    Ok, so that’s why it wasn’t there . . . my bad  :roll:

  • TripleA

    scramble orders? i have unguarded transports in 109.

    crazycow.tsvg


  • crazy cow indeed, full scramble vs sz110

  • TripleA

    axis roll 6 hits.

  • TripleA

    all subs missed.


  • 2ss, 2dd, cv

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 118 Sea Zone to 110 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                3 armour moved from Western Germany to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
                3 armour and 3 infantry moved from 109 Sea Zone to United Kingdom
                3 infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 armour moved from Western Germany to 112 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
                3 armour, 3 artilleries and 6 infantry moved from Germany to 113 Sea Zone
                3 armour, 3 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
                3 armour, 3 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 carrier and 2 tactical_bombers moved from 111 Sea Zone to 110 Sea Zone
                2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 8 transports
                    French defend with 1 cruiser, 1 destroyer and 1 fighter; British defend with 1 carrier, 1 destroyer, 4 fighters and 2 submarines
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 4 tactical_bombers and 8 transports in 110 Sea Zone, round 1 :  6/11 hits
                        British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 5 fighters in 110 Sea Zone, round 1 :  4/9 hits
                        1 carrier owned by the Germans , 2 submarines owned by the British , 1 destroyer owned by the Germans , 1 destroyer owned by the French , 1 carrier owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 1 cruiser, 3 fighters, 4 tactical_bombers and 8 transports in 110 Sea Zone, round 2 :  5/10 hits
                        British roll dice for 1 cruiser and 5 fighters in 110 Sea Zone, round 2 :  3/6 hits
                        1 cruiser owned by the French , 2 tactical_bombers owned by the Germans , 3 fighters owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 1 cruiser, 2 fighters, 2 tactical_bombers and 8 transports in 110 Sea Zone, round 3 :  3/7 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
                    Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for British: 1 carrier, 1 destroyer, 4 fighters and 2 submarines
                    Germans win with 2 bombers, 1 cruiser, 2 fighters, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
                    Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for British: 1 carrier, 1 destroyer, 4 fighters and 2 submarines
                Battle in United Kingdom
                    Germans attack with 8 armour, 3 artilleries and 15 infantry
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
                        Germans roll dice for 8 armour, 3 artilleries and 15 infantry in United Kingdom, round 1 :  7/26 hits
                        British roll dice for 5 aaGuns, 6 infantry and 1 mech_infantry in United Kingdom, round 1 :  1/7 hits
                        1 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 8 armour, 3 artilleries and 14 infantry in United Kingdom, round 2 :  8/25 hits
                        British roll dice for 4 infantry and 1 mech_infantry in United Kingdom, round 2 :  2/5 hits
                        3 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
                    Germans captures 26PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 8 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 38
                    Casualties for Germans: 3 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
                    Germans win with 8 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 38
                    Casualties for Germans: 3 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 4 infantry and 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 aaGun moved from Western Germany to Germany
                5 infantry moved from Romania to Yugoslavia
                1 artillery and 3 infantry moved from Slovakia Hungary to Germany
                4 aaGuns moved from Slovakia Hungary to Germany
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                2 bombers moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 artilleries and 12 infantry moved from Slovakia Hungary to Germany

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 artillery, 1 fighter and 5 infantry placed in Germany
                Germans undo move 2.
                1 fighter placed in Western Germany
                1 artillery and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 1 harbour and 12 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Germany : 6 aaGuns, 4 artilleries, 1 factory_major and 21 infantry
        Bulgaria : 1 flag,    109 Sea Zone : 3 transports
        Yugoslavia : 1 flag, 5 infantry
        Finland : 1 flag,    110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports

    Production/PUs Summary :

    Germans : 49 / 85
        Russians : 37 / 37
        Japanese : 49 / 51
        Americans : 52 / 74
        Chinese : 4 / 6
        British : 17 / 0
        UK_Pacific : 14 / 12
        Italians : 20 / 23
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • sigh, that was not a lot of turns there. ah well

  • TripleA

    yeah you got i think 4 hits on defense that round. I rolled average you rolled like a hit below average on defense in the first round… i wasn’t about to take any chances so i shucked my carrier away that first round, dd since you lost the subs, kept my cruiser because i could just lose a tactical anyway. after that i lost air since it was over.

  • TripleA

    russia is about to roll around in some money.

  • TripleA

    I assume there is going to be 2 more french battleships according to gargantua’s rule #7… sorry veqryn. lol


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Politics - Russians
                Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
                Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
                Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
                Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
                Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
                Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                2 artilleries and 17 infantry moved from Eastern Poland to Romania
                2 infantry moved from Bessarabia to Romania
                3 armour moved from Belarus to Romania
                2 fighters and 1 tactical_bomber moved from Rostov to Romania

    Combat - Russians
                Russians creates battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Romania
                    Russians attack with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Russians win with 3 armour, 2 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Romania to Eastern Poland
                2 aaGuns moved from Eastern Poland to Romania
                2 aaGuns moved from Western Ukraine to Eastern Poland
                2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Belarus to Vyborg
                2 artilleries and 4 infantry moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 armour moved from Bryansk to Eastern Poland
                5 infantry moved from Ukraine to Bessarabia
                1 armour and 3 mech_infantrys moved from Russia to Belarus
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                6 infantry moved from Yenisey to Timguska
                5 infantry moved from Sakha to Amur
                2 aaGuns and 6 infantry moved from Buryatia to Amur
                1 infantry moved from Bryansk to Rostov
                1 tactical_bomber moved from Romania to Rostov
                1 fighter moved from Romania to Rostov
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                1 fighter and 2 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 50 PUs; end with 50 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs


  • @Cow:

    I assume there is going to be 2 more french battleships according to gargantua’s rule #7… sorry veqryn. lol

    Rule #7 can only be enacted once per faction per game. I think that allies are fine anyway. Germany lost quite a bit on the seas, maybe not as much as I would’ve liked. It’s mostly why I decided on a sea defense, better to kill navy/air then ground pounders and maybe a couple of aa hits. Taking UK cost germany and all that cash going into the navy means ussr will be a pain for quite awhile. I just have to ensure Japan doesn’t get too crazy and the allies will do alright.

  • TripleA

    Yeah, it is going to be a real tricky game for the allies.


  • @Cow:

    russia is about to roll around in some money.

    I forgot to place a mech in nov though :-(

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