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G40 Mistergreen(axis) vs Gazza(allies)


  • will effect our game if i down loaded it ?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 2 cruisers and 3 destroyers
                    Germans win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 fighters and 3 tactical_bombers
                    Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
                    Germans win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 fighters and 3 tactical_bombers
                    Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from 98 Sea Zone to Southern Italy
                3 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
                5 infantry moved from Romania to Slovakia Hungary
                1 artillery and 5 infantry moved from Germany to Poland
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Finland
                1 artillery and 1 infantry moved from Norway to Finland
                1 infantry moved from Germany to Poland
                8 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary
                6 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • The last update I did to 2.7 did not affect my running games. They stayed the old version but was still playable, I suppose there is a risk the old save won’t run…


  • I’ve updated and managed to load a 2.7 game so there should be no risk with updating…  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                5 infantry moved from Yenisey to Timguska
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                7 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery moved from Novgorod to Belarus
                9 infantry moved from Novgorod to Belarus
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                3 infantry moved from Russia to Bryansk
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                3 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                1 aaGun moved from Yakut S.S.R. to Yenisey
                1 aaGun moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Novgorod
                Russians undo move 1.
                3 infantry placed in Ukraine
                4 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total


  • yep down loaded it and all ok


  • Need an OOL in Burma.

    OOL.tsvg


  • kill the lowest hiters first/ aa inf art arm ftr


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 3 mech_infantrys and 7 submarines; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                2 fighters moved from 42 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
                2 bombers moved from French Indo China to India
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                1 armour and 1 infantry moved from 38 Sea Zone to Burma
                4 fighters and 6 tactical_bombers moved from French Indo China to Burma
                1 battleship and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
                1 battleship, 1 destroyer and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 3 infantry moved from Kweichow to Yunnan
                1 artillery and 3 infantry moved from Kweichow to Szechwan
                4 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 4 infantry moved from Chahar to Hopei

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 10PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery and 5 infantry
                    Japanese win with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery and 5 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 4 fighters, 1 infantry and 6 tactical_bombers
                    British defend with 1 aaGun, 2 artilleries and 5 infantry; Chinese defend with 1 fighter
                    Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun, 2 artilleries and 5 infantry
                    Casualties for Chinese: 1 fighter
                    Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 aaGun, 2 artilleries and 5 infantry
                    Casualties for Chinese: 1 fighter
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 41 Sea Zone from French with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                    Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from India to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 carrier moved from 44 Sea Zone to 41 Sea Zone
                3 fighters moved from Burma to 41 Sea Zone
                1 bomber moved from India to French Indo China
                1 tactical_bomber moved from Burma to 39 Sea Zone
                4 tactical_bombers moved from Burma to French Indo China
                1 aaGun moved from Manchuria to Jehol
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                3 fighters moved from Caroline Islands to French Indo China
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                7 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • Test summary from TripleA 11:33:17


  • im attacking the philipines with the usa im not shore if i have saved it right but i need to know about you kamikaze attacks


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone
                1 carrier and 1 fighter moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from 106 Sea Zone to 109 Sea Zone
                1 bomber could not land in 96 Sea Zone and was removed

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • You did that move in non-combat so no kamikaze is allowed. If you just did it to show your planned move and wish to redo the turn and make a landing during the combat phase as long as you send in the transport in combat phase and follow up with the escorts in non-combat I don’t think I’m allowed to do kamikaze since the suicide pilots can’t target transports.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from United Kingdom to 96 Sea Zone

    Combat - Americans
                ???
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                    Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 96 Sea Zone to Malta
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                1 cruiser moved from 118 Sea Zone to 110 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour moved from 109 Sea Zone to United Kingdom
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs


  • sorry mistergreen sorted it out ,you was right no kami on transports

    i think i have been a bit wreckles in asia but with the speed this works at you can afford to try things out but i lost india way 2 early but you italian are up


  • No worries. Something that is not correctly coded in triplea yet is that if Italy Dow Russia and takes epl Germany can move in and still collect the 5 ipc peace NO, I’ll just edit it in if that is the case during Germany’s turn.


  • Need OOL in Malta.

    Bmb vs inf, bmb.

    Bmb hit.

    OOL.tsvg


  • il lose the infantry try my luck

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