you can change it
G40 Mistergreen(axis) vs Gazza(allies)
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will effect our game if i down loaded it ?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 carrier, 2 cruisers and 3 destroyers
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Southern Italy
3 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Romania to Slovakia Hungary
1 artillery and 5 infantry moved from Germany to Poland
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Germany to Poland
8 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary
6 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
The last update I did to 2.7 did not affect my running games. They stayed the old version but was still playable, I suppose there is a risk the old save won’t run…
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I’ve updated and managed to load a 2.7 game so there should be no risk with updating… :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
5 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
7 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Novgorod to Belarus
9 infantry moved from Novgorod to Belarus
1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Western UkraineCombat - Russians
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
3 infantry placed in Ukraine
4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
yep down loaded it and all ok
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Need an OOL in Burma.
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kill the lowest hiters first/ aa inf art arm ftr
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 mech_infantrys and 7 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 fighters moved from 42 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
2 bombers moved from French Indo China to India
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Burma
4 fighters and 6 tactical_bombers moved from French Indo China to Burma
1 battleship and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
1 battleship, 1 destroyer and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from Kweichow to Szechwan
4 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 4 infantry moved from Chahar to HopeiCombat - Japanese
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 armour, 1 artillery and 5 infantry
Japanese win with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 armour, 1 artillery and 5 infantry
Battle in Burma
Japanese attack with 1 armour, 4 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 aaGun, 2 artilleries and 5 infantry; Chinese defend with 1 fighter
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 artilleries and 5 infantry
Casualties for Chinese: 1 fighter
Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 artilleries and 5 infantry
Casualties for Chinese: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from French with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 44 Sea Zone to 41 Sea Zone
3 fighters moved from Burma to 41 Sea Zone
1 bomber moved from India to French Indo China
1 tactical_bomber moved from Burma to 39 Sea Zone
4 tactical_bombers moved from Burma to French Indo China
1 aaGun moved from Manchuria to Jehol
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Caroline Islands to French Indo China
1 destroyer moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Test summary from TripleA 11:33:17
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im attacking the philipines with the usa im not shore if i have saved it right but i need to know about you kamikaze attacks
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 carrier and 1 fighter moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 106 Sea Zone to 109 Sea Zone
1 bomber could not land in 96 Sea Zone and was removedTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
You did that move in non-combat so no kamikaze is allowed. If you just did it to show your planned move and wish to redo the turn and make a landing during the combat phase as long as you send in the transport in combat phase and follow up with the escorts in non-combat I don’t think I’m allowed to do kamikaze since the suicide pilots can’t target transports.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from United Kingdom to 96 Sea ZoneCombat - Americans
???
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Malta
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 cruiser moved from 118 Sea Zone to 110 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Alexandria
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to EgyptPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 109 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs -
sorry mistergreen sorted it out ,you was right no kami on transports
i think i have been a bit wreckles in asia but with the speed this works at you can afford to try things out but i lost india way 2 early but you italian are up
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No worries. Something that is not correctly coded in triplea yet is that if Italy Dow Russia and takes epl Germany can move in and still collect the 5 ipc peace NO, I’ll just edit it in if that is the case during Germany’s turn.
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il lose the infantry try my luck





