G40 Mistergreen(axis) vs Gazza(allies)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery moved from 86 Sea Zone to Brazil
                1 bomber moved from Eastern United States to 109 Sea Zone
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                3 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Tsinghai to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang
                Chinese undo move 1.
                5 infantry placed in Szechwan
                Chinese undo move 1.
                2 infantry placed in Szechwan
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs (7 lost to blockades); end with 10 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya


  • Need OOL in sz98. Italians got only one hit on the attack.  :cry:

    OOL.tsvg


  • il take a hit on the carrier


  • Five hits for the defense, in a moment of dispair I hit the button to soon and lost the wrong units, I’ll edit it before I do the other battles. No more fleet for poor Italy.  :roll:


  • Can’t add “land” units to water so I’ll add the figs to their landing spot in Greece.


  • sorry about that i have spent all day praying on one leg to the dice gods . it must of paid off  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                Giving bonus movement to units
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Malta
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 battleship, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
                    British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Italians
                    1 battleship owned by the Italians and 1 cruiser owned by the Italians retreated to 96 Sea Zone
                    British win with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -40
                    Casualties for Italians: 1 cruiser, 1 destroyer and 2 fighters
                    Turning on Edit Mode
                    EDIT: Italians player Removing units owned by PlayerID named:Italians from 96 Sea Zone: 1 battleship and 1 cruiser
                    EDIT: Italians player Adding units owned by PlayerID named:Italians to Greece: 2 fighters
                    EDIT: Turning off Edit Mode
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                    Italians win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Malta
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 aaGun
                    Casualties for Italians: 1 armour and 1 infantry
                Recording Battle Statistics
                    1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Egypt

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern France to Yugoslavia
                1 artillery moved from Southern France to Northern Italy
                1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                    French win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    French win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • Going out, will do Germany in an hour or two…


  • ok no problem


  • FYI:

    Global was updated today to version 2.8
    (that is the file version)

    You guys all need to redownload it.

    The fixes:

    2.8
    Fixed issue with Japanese objective for Trade with America.
    Allowed user to choose AA casualties.

    Everyone needs to download it.

    Make sure that both you and your opponents have it.  If your opponent does not have it, then you might end up playing by the old version….

    Will not affect the running game but updating makes sure that if you create a new game it’s the correct version.  :-)


  • will effect our game if i down loaded it ?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 2 cruisers and 3 destroyers
                    Germans win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 fighters and 3 tactical_bombers
                    Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
                    Germans win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 fighters and 3 tactical_bombers
                    Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from 98 Sea Zone to Southern Italy
                3 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
                5 infantry moved from Romania to Slovakia Hungary
                1 artillery and 5 infantry moved from Germany to Poland
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Finland
                1 artillery and 1 infantry moved from Norway to Finland
                1 infantry moved from Germany to Poland
                8 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary
                6 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • The last update I did to 2.7 did not affect my running games. They stayed the old version but was still playable, I suppose there is a risk the old save won’t run…


  • I’ve updated and managed to load a 2.7 game so there should be no risk with updating…  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                5 infantry moved from Yenisey to Timguska
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                7 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery moved from Novgorod to Belarus
                9 infantry moved from Novgorod to Belarus
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                3 infantry moved from Russia to Bryansk
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                3 infantry moved from Ukraine to Western Ukraine

    Combat - Russians
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                1 aaGun moved from Yakut S.S.R. to Yenisey
                1 aaGun moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Novgorod
                Russians undo move 1.
                3 infantry placed in Ukraine
                4 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total


  • yep down loaded it and all ok

Suggested Topics

  • 9
  • 85
  • 97
  • 104
  • 84
  • 207
  • 181
  • 455
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

18.0k

Users

40.8k

Topics

1.8m

Posts