TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Setting uses for triggers used this phase.
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour and 4 mech_infantrys moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
Japanese take Amur from Russians
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
ANZAC defend with 1 cruiser
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.
Non Combat Move - Japanese
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 6 infantry moved from Hopei to Shensi
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Kansu to Shensi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kiangsu: 3 mech_infantrys
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs (1 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Whoops, I thought that the Mongolians would stay neutral. Ah well.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 2 factory_minors, 1 harbour, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 armour and 4 artilleries moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Brazil to Southern France
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Strategic bombing raid in Southern France
Bombing raid in Southern France causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from Southern France to Spain
1 battleship and 5 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 mech_infantry moved from Colombia to Argentina
2 mech_infantrys moved from Brazil to Argentina
1 infantry moved from Venezuela to Brazil
2 carriers moved from 64 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 64 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Place Units - Americans
1 armour and 5 infantry placed in Eastern United States
1 factory_minor and 1 harbour placed in Argentina
1 factory_minor placed in Spain
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
I am attacking the transport in z97 with 1 cruiser, 2 destroyers. scramble 1 fighter?
Grrrr. I scrambled it by mistake. I lose 1 destroyer and you lose 1 fighter and transport. I you want to put back the destroyer and your fighter that’s OK.
Yeah, I wouldn’t have scrambled. So you could put the fighter and destroyer back.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - British
Giving bonus movement to units
1 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
3 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Iraq to Turkey
4 fighters moved from Russia to Turkey
2 bombers moved from Spain to Turkey
3 artilleries and 8 infantry moved from India to Burma
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 cruiser and 2 destroyers
Italians defend with 1 fighter and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 9
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter and 1 transport
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 9
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter and 1 transport
Battle in Burma
British attack with 3 artilleries and 8 infantry
Japanese defend with 1 armour and 7 mech_infantrys
British win, taking Burma from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 1 armour and 7 mech_infantrys
Casualties for British: 3 infantry
British win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 1 armour and 7 mech_infantrys
Casualties for British: 3 infantry
Battle in Turkey
British attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 11 infantry
British win, taking Turkey from Italians with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 artillery and 11 infantry
British win with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 artillery and 11 infantry
Recording Battle Statistics
Non Combat Move - British
2 bombers, 5 fighters and 1 tactical_bomber moved from Turkey to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 armour and 1 artillery placed in Iraq
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: UK_Pacific player Removing units owned by PlayerID named:UK_Pacific from India: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some units change owners in territory Burma
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 cruisers moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Eastern Poland to 97 Sea Zone
1 fighter moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Libya to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 fighter and 2 infantry
Neutral_Allies defend with 1 infantry
retreated to Yugoslavia
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
British defend with 1 cruiser and 2 destroyers
Units damaged: 1 battleship owned by the Italians
Italians win, taking 97 Sea Zone from British with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 cruiser and 1 destroyer
Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 cruiser and 1 destroyer
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
Place Units - Italians
1 infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
moving the 2 armor to bessarabia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 armour moved from Solomon Islands to 49 Sea Zone
1 armour and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 transport moved from 62 Sea Zone to 66 Sea Zone
3 fighters moved from Northern Territory to New South Wales
1 armour moved from Northern Territory to New South Wales
1 artillery and 4 infantry moved from Northern Territory to South Australia
1 artillery moved from New South Wales to South Australia
2 aaGuns moved from Northern Territory to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 42 PUs;
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Russians from Tambov: 5 infantry
EDIT: Germans player Removing units owned by PlayerID named:Russians from Rostov: 1 infantry and 4 mech_infantrys
EDIT: Germans player Removing units owned by PlayerID named:Germans from Bryansk: 3 infantry
EDIT: Germans player Removing units owned by PlayerID named:Germans from Bryansk: 1 infantry
EDIT: Germans player Removing units owned by PlayerID named:Germans from Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
11 armour and 13 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Bryansk to Russia
Germans captures 42PUs while taking Russians capital
Germans converts factory_major into different units
1 bomber, 4 fighters and 3 tactical_bombers moved from Bryansk to Tambov
3 bombers moved from Bryansk to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
3 bombers moved from Novgorod to Western Germany
1 armour moved from Smolensk to Bryansk
1 bomber moved from Tambov to Southern Italy
1 fighter and 1 tactical_bomber moved from Tambov to Eastern Poland
1 fighter moved from Tambov to Eastern Poland
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Western Germany to France
3 infantry moved from Switzerland to France
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in France
1 armour, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 93 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Triplea hung up waiting for dice results and I had to redo the map. I believe that all the edits are good based on the emails from the dice rollers.
I lied, the Italians were still in Bryansk
I lied, the Italians were still in Bryansk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
18 infantry moved from Timguska to Kansu
3 artilleries moved from Volgograd to Kazakhstan
1 armour, 1 artillery and 16 infantry moved from Samara to Kazakhstan
1 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Norway to Timguska
Combat - Russians
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.
Non Combat Move - Russians
1 aaGun moved from Timguska to Kansu
2 aaGuns moved from Samara to Kazakhstan
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Caucasus to Turkey
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 2 destroyers, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
3 infantry moved from Java to 42 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 fighters, 3 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
1 armour and 2 mech_infantrys moved from French Indo China to Malaya
2 infantry moved from Amur to Manchuria
1 mech_infantry moved from Kweichow to Chahar
1 mech_infantry moved from Kweichow to Chahar
1 bomber moved from Yunnan to Manchuria
1 bomber moved from Yunnan to Chahar
2 fighters moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to Malaya
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 submarine moved from 33 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Japanese win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Japanese win with 1 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Japanese win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
4 infantry and 1 mech_infantry moved from Kweichow to Yunnan
4 fighters and 3 tactical_bombers moved from Malaya to Yunnan
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Chahar to Yunnan
1 bomber moved from Manchuria to Korea
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun, 3 artilleries and 12 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 battleship, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 fighter, 3 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Spain to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from Northern Italy to Spain
2 aaGuns, 1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
1 aaGun, 1 battleship, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns, 1 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns, 1 armour and 5 infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Argentina to 66 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
3 infantry placed in Argentina
3 artilleries placed in Normandy Bordeaux
3 artilleries placed in Spain
1 fighter placed in Eastern United States
1 destroyer and 5 submarines placed in 10 Sea Zone
Americans undo move 4.
1 fighter placed in Western United States
Americans undo move 5.
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs