TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
Yeah I’ve been assuming all along that Russia is doomed.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Americans
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Central America to 64 Sea Zone
1 artillery and 1 infantry moved from Brazil to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 66 Sea Zone
1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 bomber moved from Central America to Argentina
1 battleship and 2 cruisers moved from 64 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 artillery and 2 infantry moved from Brazil to Argentina
2 infantry moved from Brazil to Venezuela
2 fighters moved from Eastern United States to Venezuela
1 artillery and 1 infantry moved from 66 Sea Zone to Chile
2 infantry and 1 transport moved from 64 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Argentina
1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Chile
1 destroyer and 1 submarine moved from 64 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser and 2 transports
Japanese win with 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Argentina
Americans attack with 1 artillery, 1 bomber and 4 infantry
Neutral_True defend with 4 infantry
Americans win, taking Argentina from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 3 infantry
Americans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 3 infantry
Battle in Venezuela
Americans attack with 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Americans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 armour, 4 artilleries and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour and 4 artilleries remaining. Battle score for attacker is 3
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 5 infantry
Americans win with 1 armour and 4 artilleries remaining. Battle score for attacker is 3
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 5 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 fighters moved from Venezuela to 64 Sea Zone
1 bomber moved from Argentina to Brazil
1 fighter and 1 tactical_bomber moved from Chile to 64 Sea Zone
1 fighter moved from 64 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Central America to Brazil
1 transport moved from 85 Sea Zone to 86 Sea Zone
1 fighter moved from 64 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 4 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - British
Giving bonus movement to units
2 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
Combat - British
Battle in Kenya
British attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Kenya from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
British win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Recording Battle Statistics
Non Combat Move - British
1 aaGun, 1 armour and 2 infantry moved from Gibraltar to Spain
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
4 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
4 fighters moved from Bryansk to Russia
2 bombers moved from Western Germany to Spain
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
3 artilleries placed in Iraq
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some units change owners in territory India
I told you it would be a weird game!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Setting uses for triggers used this phase.
Purchase Units - Italians
Turning on Edit Mode
EDIT: Italians player Changing PUs for Germans from 49 to 45
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Bryansk
2 armour moved from Eastern Poland to Bryansk
1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 1 destroyer
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yugoslavia
Italians attack with 1 artillery and 2 infantry
Neutral_Allies defend with 2 infantry
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
French defend with 1 fighter
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Italians win with 2 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Recording Battle Statistics
Non Combat Move - Italians
1 infantry moved from Greece to Turkey
Italians take Turkey from Neutral_True
1 artillery moved from Greece to Turkey
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Greece to Turkey
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Bryansk to Eastern Poland
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Removed 4 ipcs from germany
Ahh right thnks. I hope they can fix that SBR issue.
Ooops poor planning with the French fighter!
Oh &@(#!! I didn’t unload my inf and armor onto solomon islands. I will just roll it here and edit it. TripleA is friggin’ frustrating.
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 transports
ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
ANZAC win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle Statistics
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 artillery and 1 infantry moved from South Australia to Northern Territory
2 aaGuns and 3 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Setting uses for triggers used this phase.
Purchase Units - Germans
Turning on Edit Mode
EDIT: Germans player Changing PUs for ANZAC from 11 to 16
EDIT: Turning off Edit Mode
Germans repair 5 damage on 5 factory_majors; Remaining resources: 40 PUs;
Germans buy 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Recording Battle Statistics
Non Combat Move - Germans
3 aaGuns, 10 armour, 5 artilleries, 9 infantry and 6 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Baltic States to Bryansk
2 armour, 4 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
Place Units - Germans
2 infantry placed in Western Germany
6 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
added 5 ipcs to anzacs since you should’ve collected that bonus.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Setting uses for triggers used this phase.
Purchase Units - Russians
Russians buy 1 airfield, 3 artilleries, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
Non Combat Move - Russians
3 mech_infantrys moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
3 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 aaGun, 1 fighter, 3 infantry and 1 tactical_bomber moved from Finland to Norway
1 aaGun, 1 artillery and 3 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Russia to Tambov
3 infantry moved from Northwest Persia to Caucasus
2 aaGuns, 1 armour, 1 artillery and 16 infantry moved from Russia to Samara
Place Units - Russians
3 artilleries placed in Volgograd
1 infantry placed in Novgorod
1 airfield and 1 harbour placed in Norway
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Thanks for the NO.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Setting uses for triggers used this phase.
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour and 4 mech_infantrys moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
Japanese take Amur from Russians
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
ANZAC defend with 1 cruiser
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.
Non Combat Move - Japanese
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 6 infantry moved from Hopei to Shensi
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Kansu to Shensi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kiangsu: 3 mech_infantrys
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs (1 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Whoops, I thought that the Mongolians would stay neutral. Ah well.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 2 factory_minors, 1 harbour, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 armour and 4 artilleries moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Brazil to Southern France
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Strategic bombing raid in Southern France
Bombing raid in Southern France causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from Southern France to Spain
1 battleship and 5 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 mech_infantry moved from Colombia to Argentina
2 mech_infantrys moved from Brazil to Argentina
1 infantry moved from Venezuela to Brazil
2 carriers moved from 64 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 64 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Place Units - Americans
1 armour and 5 infantry placed in Eastern United States
1 factory_minor and 1 harbour placed in Argentina
1 factory_minor placed in Spain
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs