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G40 alpha final Mistergreen(axis) vs questioneer(allies) triplea


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 bombers and 2 fighters moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                British launches 4 interceptors out of United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA guns
                Bombing raid in United Kingdom causes: 3 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 3 damage total.
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                    Germans win with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Germans win with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
                2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                5 infantry moved from Finland to Norway
                3 mech_infantrys moved from France to Germany
                6 armour and 1 artillery moved from France to Western Germany
                3 aaGuns moved from Germany to Poland
                3 armour moved from Yugoslavia to Western Germany
                5 infantry moved from Bulgaria to Romania
                2 infantry moved from Poland to Germany
                2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary

    Place Units - Germans
                9 transports placed in 112 Sea Zone
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • I failed to edit the two more damage. Can you do it and perhaps give me a hint of were under editing I find it?


  • Yeah I’ll do it.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Russians player Changing PUs for British from 33 to 31
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Western Ukraine
                1 armour moved from Russia to Western Ukraine
                1 armour moved from Russia to Belarus
                1 armour moved from Russia to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                18 infantry moved from Buryatia to Amur
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Changed Brit income to 31 instead of 33 (this will have to do until its fix- which he said he is working on right now- so should be done soon).

    You just go to the top left menu- press “Game”, click “Enable Edit Mode”- on the far right menu of the screen there are 3 choices to edit- PU is income adjustment.  Notice on the post, any EDIT moves are recorded when you post so its a good idea to give your opponent a head’s up on what you adjusted and why.


  • bump


  • Thanks for the bump, somehow this game fell off the radar.  :-)


  • Need ool for sz23. dd, fig tac vs ss, dd.

    ool.tsvg


  • Uh…ok this is tricky…OOL will be…well actually if my SS survives and your DD is gone then submerge.  Otherwise take the sub out first.

    This is tough b/c I would have to see the rolls first.  Roll em and tell me what you and I hit.


  • The attacker rolls then defender picks his losses. So if I get only one hit you must elect OOL without knowing whom of your units may hit in return…  :evil:


  • The silly thing is that if I get two hits i don’t need an OOL so I’ll start rolling…  :roll:


  • ROFL got two hits  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 2 carriers and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
                1 bomber moved from Kwangsi to 45 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Siam to Shan State
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                      Japanese take French Indo China from French
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 infantry moved from Anhwe to Hopei
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Anhwe to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Hunan to Kweichow

    Combat - Japanese
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Philippines
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                    Japanese win with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 3 infantry
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 31 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
                3 fighters moved from Kwangsi to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                2 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
                4 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
                1 battleship moved from 33 Sea Zone to 44 Sea Zone
                1 bomber moved from 42 Sea Zone to Kwangsi
                1 bomber moved from 45 Sea Zone to Kwangsi
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 carriers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 51 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 mech_infantry moved from Western United States to Eastern United States

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                4 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Szechwan to Suiyuyan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan
                Chinese undo move 1.
                2 infantry placed in Tsinghai
                3 infantry placed in Szechwan
                Chinese undo move 2.
                Chinese undo move 1.
                4 infantry placed in Szechwan
                1 infantry placed in Tsinghai
                Chinese undo move 2.
                1 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Shensi
                3 infantry placed in Szechwan
                Chinese undo move 2.
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • submerge sub in z37???

    • OOL for that battle.

    map attached


  • Yes submerge the sub.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 artillery moved from Tobruk to Libya
                      British take Libya from Italians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 battleship and 1 cruiser
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    British win, taking 37 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                    British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Recording Battle Statistics

    Non Combat Move - British
                1 armour moved from Tobruk to Egypt
                1 carrier moved from 81 Sea Zone to 76 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Egypt to Belgian Congo
                1 fighter moved from Malta to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to 81 Sea Zone
                1 fighter moved from 81 Sea Zone to 76 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Burma to India
                4 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs (4 lost to blockades); end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                    Some units change owners in territory India


  • I was wondering how you guys wanna do convoys and SBRs.

    Verqrn said that SBRs could be fixed very soon- for now you can use the EDIT MODE to just subtract IPCs (PUs) from the affected country or add damage if possible.  This is for bombers of course since the “+2” rule to the d6 hasn’t been added yet.

    Verqrn said that the convoy change will take longer b/c of coding or something.
    For convoy, we could just roll on the forum here quickly (old way) and then EDIT the map- adjust IPCs (PUs) accordingly.

    What do you think???

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