TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
Germany T6
purchase 2inf, 3mech, 6arm, ftr
com
bry(4inf, art)
7mech, arm sukr
4inf, 5art ros
9mech, 2arm vol
7mech, 4arm cau
5inf, 2mech, arm bel
mech, 2arm nov
4mech bel
A
Rolls: 34@1 10@2 10@3; Total Hits: 834@1: (4, 3, 4, 2, 4, 4, 2, 2, 6, 3, 4, 4, 2, 4, 6, 1, 5, 6, 2, 4, 2, 3, 6, 1, 4, 5, 3, 6, 2, 6, 2, 5, 3, 5)10@2: (6, 1, 3, 1, 3, 2, 4, 6, 6, 6)10@3: (4, 5, 1, 2, 4, 3, 6, 6, 5, 5)
D
Rolls: 5@2; Total Hits: 25@2: (1, 3, 4, 4, 2)
ftr(2), 2bmb(4) bel > rus sbr/escort
SCRAMBLE??
inf tam > sam wi
I think I need some luck to turn this game around, so lets intercept and hope for the best! :|
Rus Air Battle (ftr, 2bmb vs 2ftr, tac)
A
Rolls: 3@1; Total Hits: 03@1: (3, 3, 4)
D
Rolls: 3@1; Total Hits: 13@1: (1, 4, 4)
one ftr shot down
Rus SBR (2bmb)
AA
Rolls: 2@1; Total Hits: 02@1: (5, 3)
Bmb
Rolls: 2@6; Total Hits: 22@6: (5, 2)
Btw need scramble info for sz54 in triplea game…
Well, in the end that worked out slightly in my favor.
bry twlo 2inf
sbr 7+4damage, lose ftr
ncm
2bmb rus > vol
tac bel > nov
aa tam > bry
5inf, 3aa wgr > ger
3inf fra > wgr
2inf hol > wgr
ftr sita > wgr
4mech, arm ger > epl
inf arc > nov
place
2inf, ftr ger
mech, 2arm nov
mech, 2arm sukr
mech, 2arm vol
collect 66+5 saved
Russia 6:
bank=22
repair=5
2 inf@3=6
fig@10
saved=1
cm:
inf man > kor(mt)
inf smo > arch(mt)
inf volo > sam
2 fig, tac(4) rus > sam
sam rd1:
A(inf, 2 fig, tac)
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (5, 3)1@4: (2)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3)
sam twol.
ncm:
2 fig, tac sam > rus
all smo > rus
all man > kor
inf wind > ind
placement:
2 inf, fig > rus
collect:
23+5+1=29 ipc
Japan T6
purchase 6mech, dd, ca, bb
com
ind(22inf, ftr, 4aa)
6inf, 6mech, 4art, 2arm bur
7ftr, 4tac(1), 2bmb(3)
AA
Rolls: 12@1; Total Hits: 012@1: (5, 4, 4, 3, 6, 5, 5, 5, 4, 4, 2, 2)
kwe(inf)
art yun
inf anh
A
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)
hop(inf)
inf, art anh
A
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
cha(inf)
bmb(3) jap
2inf anh
A
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 6)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
dd sz35 > sz41
A
Rolls: 20@2; Total Hits: 620@2: (3, 4, 6, 5, 4, 6, 2, 5, 3, 1, 2, 6, 4, 2, 5, 2, 6, 3, 6, 2)
D
Rolls: 20@1; Total Hits: 420@1: (4, 1, 3, 2, 6, 1, 2, 6, 1, 5, 4, 3, 3, 4, 1, 6, 3, 3, 5, 5)
kwe twol
cha twol
sz41 hwol
hop rd2(art vs inf)
A
Rolls: 20@2; Total Hits: 1120@2: (1, 4, 2, 2, 2, 1, 2, 5, 3, 1, 1, 4, 6, 2, 2, 5, 6, 6, 1, 5)
D
Rolls: 20@2; Total Hits: 620@2: (2, 6, 5, 4, 6, 4, 4, 4, 6, 1, 2, 6, 5, 3, 2, 1, 4, 4, 5, 1)
Ind(6inf, 6mech, 4art, 2arm, 7ftr, 4tac, 2bmb vs 22inf, ftr, 4aa)
A
Rolls: 8@1 8@2 9@3 6@4; Total Hits: 158@1: (4, 6, 4, 4, 1, 6, 3, 1)8@2: (6, 3, 6, 2, 2, 4, 5, 2)9@3: (2, 2, 5, 1, 2, 1, 6, 1, 4)6@4: (2, 1, 1, 5, 6, 1)
D
Rolls: 22@2 1@4; Total Hits: 622@2: (3, 5, 5, 1, 6, 5, 3, 6, 4, 5, 5, 6, 1, 3, 4, 3, 4, 6, 1, 4, 1, 2)1@4: (4)
hop held mt
Ind rd2 (6mech, 4art, 2arm, 7ftr, 4tac, 2bmb vs 11inf, ftr)
A
Rolls: 2@1 8@2 9@3 6@4; Total Hits: 112@1: (6, 6)8@2: (3, 2, 5, 2, 5, 5, 5, 4)9@3: (2, 6, 2, 6, 1, 1, 3, 6, 6)6@4: (1, 1, 2, 2, 6, 5)
D
Rolls: 11@2 1@4; Total Hits: 511@2: (3, 6, 3, 1, 5, 5, 1, 5, 1, 2, 3)1@4: (3)
Ind rd3 (5mech, 2arm, 7ftr, 4tac, 2bmb vs ftr)
A
Rolls: 5@1 9@3 6@4; Total Hits: 105@1: (2, 2, 1, 2, 5)9@3: (5, 1, 4, 1, 5, 2, 6, 1, 5)6@4: (1, 2, 1, 4, 6, 3)
D
Rolls: 1@4; Total Hits: 11@4: (2)
ind tw/4mech, 2arm + all air
ncm
7ftr, 4tac ind > bur
2bmb ind > fic
5ftr, 3tac car > sz35
tac car > phi
ftr jap > phi
mech, 2arm fic > kwe
3mech hun > kwe
2inf, aa anh > kwe
2mech, arm ksu > kwe
bmb cha > ksu
inf kaz > cau
place
3mech ksu
3mech fic
dd, ca, bb sz6
collect 61+5 UK pac
sum CR
SS
Rolls: 1@3; Total Hits: 01@3: (6)
Sorry for the delay, the GF dropped by and we’ve had some issues recently. So she had priority.
Yes oddly enough sometimes gaming ain’t the top priority. :roll:
Lurking deep below the surface (actually I hope at persicope depth so he can hit something) the British submariner has another set of priorities. Lets fire the second torpedo tube!
sum cd:
Rolls: 1@3; Total Hits: 01@3: (6)
Nope, guess the whole crew was still celebrating not being depth charged to do anything productive.
I been starring at this map to and fro but I can’t seem to find a path that could turn this game around. The axis have advanced to fast. It’s been fun but I think it is time for me to throw in the towel. Good game. :-)
Thanks, I think there are some minor things I could do to make this strat even better. I mean you kicked Italy’s butt in the med and pretty much nixed any hope of me taking control of the med/egy. But overall I think this strat can be very viable, especially against someone who hasn’t seen it before. The only question in my mind is can someone stop it if they’re expecting it?
I’m trying to remember if it was this game or another game, but did I kill some transports off of sz91 or was it sz109? I think it was sz109. I’m having a hard time remembering since these games tend to run together. Allowing those to be sunk and then also killing my bb with your indian air were mistakes. The thing is, I probably would’ve done the same thing. And I didn’t see it as a mistake for another turn or two before I’m like whoa, I can take India if I push on it and I won’t have to give up a lot of air to do it either.
The thing is, I think I made some big mistakes either in strategy or some gameplay decisions. I think maybe I should focus more on helping the Italians out by flying an air down to the boot and trying to kill the cruiser in sz91. I don’t know if the decision to scramble the Italian air w/out a German fighter was a smart decision either. Can you imagine a stronger Italy with this strat? Geez. I also meant to start bombing Moscow sooner, but I never really got around to it until the very end. I think that an effective bombing campaign could’ve crippled the Ruskies even faster.
My goal is to take Moscow and threaten in the pacific before US can become a pain. I had to move the IJN back a little, but I don’t know if the USN can make enough headway in the pac before Moscow falls. Either Japan ties down the US in the pac, forcing them to commit tons of IPCs there, or Japan will be able to get the VCs they need for the win. I like it and I want to try it again. I’m starting up a triplea game, no bid. I guess the thing to do after that is see if an ss in the med or something else can tilt the game enough that the allies can win.
Yes the loss of trn’s was in sz109 and as you pointed out while sinking the bb looked like a good idea it wasn’t. But the real crux is the speed of the German advance and I’m not quite sure how to tackle that.
I do agree that attacking the sz91 cc may be a more viable target since it can help Italy and not telegraph the J1 attack even if it only affects Russia’s turn. My attack on sz97 was quite limited due to having lost fighters to scramble etc so a third fighter in sita may not always do the trick.
While I haven’t gotten around to it in any game strat bombing campaigns seems like a very cost effective at the moment and could certainly make taking Russia easier.
I forgot about the scramble and I think that’s part of why I didn’t ever get around to using my bmb as strat bombers. I didn’t have the air I would’ve so I used them to trade terr, that and I didn’t have the escorts to spare because they were holding down the fort in wgr or also trading terr.