Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4


  • allright, sorry for the extreme delay but here goes.

    Germany round 1

    –>Purchase & repair

    purchase: 1 CV (16) + 2 TT (14) = 30
    save 0

    –>Combat movement

    Rom: 1 INF --> Bul (walk in)
    Nor: 1 INF --> Fin (walk in)
    Pol: 1 TacB --> z112 (land z112)
    z113: 1 BB, 1 Cru --> z112
    Nor: 1 Fig --> z112 (land Sita)
    z117: 1 SS --> z106
    z118: 1 SS --> z106
    Ger: 1 bomber --> z111 (land Wger)
    z124: 1 SS --> z111
    Wger: 2 TacB, 2 Fig --> z111 (land Wger)
    z103: 1 SS --> z109
    z108: 1 SS --> z109
    Sger: 2 ART, 6 INF --> Yugo
    Hun: 1 ARM, 1 Fig --> Yugo (land Sita)
    Rom: 1 ARM --> Yugo
    Pol: 1 ARM --> Yugo
    Hol: 1 Fig, 2 INF, 1 ART --> Wfr
    Wger: 1 TacB --> Wfr
    Wger: 4 Mech, 3 INF, 1 ART --> Fra
    Hol: 3 ARM, 1 ART, 2 INF --> Fra
    Sger: 2 ARM --> Fra
    Ger: 1 TacB --> Yugo (land Wger)

    need scramble orders for z111: 1 SS, 1 bomber, 2 Fig, 2 TacB vs 1 BB, 1 DD + 1 possible Fig


  • No worries.

    No scramble.


  • Actually I totally missed it-

    scramble 4 fighters in SZ 109.


  • lol ok, I missed that one myself
    “never mind mentioning scrambling there in z109 as the Figs can’t hit the subs anyways”
    “oh he scrambles…that’s odd, did the rules change while I was away?”
    “oh crap, that’s a DD there, not a cruiser…great going Spoox”

    I’d also like to change something: the TacB from Ger will fight in Fra, instead of Yugo. Don’t think this will influence your decisions to scramble.

    –>Combat

    z112
    A:
    DiceRolls: 2@3 2@4; Total Hits: 12@3: (4, 6)2@4: (5, 4)
    D:
    DiceRolls: 2@3; Total Hits: 02@3: (6, 4)

    z106
    A:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    z111
    A:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (3, 4)2@4: (4, 2)
    D:
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)

    z109
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    D:
    DiceRolls: 1@2 4@4; Total Hits: 31@2: (3)4@4: (1, 2, 1, 6)

    Yugo
    A:
    DiceRolls: 4@1 4@2 4@3; Total Hits: 24@1: (6, 6, 5, 2)4@2: (4, 4, 6, 1)4@3: (2, 5, 5, 5)
    D:
    DiceRolls: 5@2; Total Hits: 15@2: (5, 2, 3, 6, 3)

    Wfr
    A:
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (2, 6)1@3: (1)1@4: (4)
    D:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 6)1@3: (2)1@4: (6)

    Fra:
    A:
    DiceRolls: 7@1 4@2 5@3 1@4; Total Hits: 37@1: (3, 3, 2, 4, 2, 2, 3)4@2: (1, 3, 6, 5)5@3: (2, 1, 6, 6, 6)1@4: (5)
    D:
    DiceRolls: 9@2 2@3 1@4; Total Hits: 59@2: (5, 2, 1, 4, 4, 4, 6, 4, 4)2@3: (3, 1)1@4: (4)


  • z106 twlo 1 INF
    z111 twol
    z109 holds

    z112 round 2
    A:
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (3, 5)2@4: (6, 1)
    D:
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    Yugo round 2
    A:
    DiceRolls: 3@1 4@2 4@3; Total Hits: 43@1: (3, 6, 6)4@2: (5, 3, 6, 4)4@3: (3, 1, 3, 1)
    D:
    DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 3)

    Wfr round 2
    A:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 1)1@3: (2)1@4: (5)
    D:
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    Fra round 2
    A:
    DiceRolls: 2@1 4@2 5@3 1@4; Total Hits: 62@1: (3, 6)4@2: (3, 6, 6, 2)5@3: (2, 2, 6, 2, 3)1@4: (4)
    D:
    DiceRolls: 6@2 2@3 1@4; Total Hits: 36@2: (4, 2, 3, 3, 5, 3)2@3: (6, 1)1@4: (3)


  • z112 twol
    Yugo twlo 1 INF
    Wfr twlo 2 INF

    Fra round 3
    A:
    DiceRolls: 3@2 5@3 1@4; Total Hits: 43@2: (3, 6, 5)5@3: (1, 3, 1, 1, 4)1@4: (5)
    D:
    DiceRolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (5)


  • I was wondering why you hadn’t mentioned it.

    It’s all right by me if you’d like to change your combat moves around to accomodate.


  • Fra twlo 4 Mech, 5 INF

    –>NCM

    Wfr: 1 Fig --> z112
    Wfr: 1 TacB --> Wger
    rest of air as mentioned during CM
    Den: 2 INF --> Wger
    z113: 1 TT --> z112

    –>Placement

    z112: 1 CV, 2 TT

    –>Income

    territories: 41
    no’s: 10
    Paris: 19
    total: 70

    4 Spoox vs Alsch 01aG.AAM


  • Russia 1

    37 IPCs

    11 Inf (33)
    1 Art (4)

    save 0

    No combat

    Non-coms

    3 Inf Bal to Bel
    2 Inf Epl to Bel
    2 Inf Bes to Nukr
    3 Inf Sukr to Nukr
    1 Inf Arch to Bel
    6 Inf, 1 Art Nov to Bel
    3 Inf Vyb to Nov
    2 Inf Kar to Nov
    1 Fig, 1 Tac Rus to Nov
    1 SS SZ 127 to SZ 111
    1 BB SZ 115 to SZ 114
    2 Inf Cau to Ros
    1 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA gun Rus to Bry
    1 Mech, 1 Arm Vol to Bry
    6 Inf Bury to Yak
    6 Inf, 1 AA gun Sak to Bury
    6 Inf Amu to Bury

    Place

    3 Inf Sukr
    2 Inf, 1 Art Nov
    6 Inf Rus

    Collect

    37 IPCs

    4 Spoox vs Alsch 01bR.AAM


  • Japan turn 1

    –>Purchase & repair

    purchase: 3 TT (21) = 21
    save 5 ipc

    –>Combat movement

    Jeh: 2 INF, 1 ART --> Cha (walk in)
    Sha: 3 INF, 1 ART --> Anh (walk in)
    Ksi: 3 INF, 1 ART --> Hun
    Man: 2 Fig, 2 TacB --> Hun (land Kwa)
    Jap: 2 StratB --> Yun (land Kwa)
    Kwa: 3 INF, 1 ART --> Yun
    Ksu: 1 Fig, 1 TacB --> Yun (land Kwa)

    –>Combat

    Hun
    A:
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 5)2@2: (4, 2)2@3: (4, 4)2@4: (3, 3)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    Yun
    A:
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (6, 3)2@2: (5, 3)1@3: (3)3@4: (5, 3, 3)
    D:
    DiceRolls: 4@2; Total Hits: 24@2: (1, 3, 6, 1)


  • Hun twol

    Yun round 2
    A:
    DiceRolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 3)1@3: (6)3@4: (1, 6, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Yun twlo 2 INF

    –>NCM

    Jap: 1 INF, 1 ART --> TT --> Kwa
    z20: 1 TT --> z34
    z20: 1 CA --> z36
    Man: 1 INF, 1 ART --> TT --> Kwa
    z19: 1 BB, 1 DD, 1 SS --> z36
    Kor: 4 INF --> Man
    Kor: 1 Fig --> Ksi
    For: 1 Fig --> Kwa
    Oki: 1 Fig --> Kwa
    z6: fleet --> z36
    Man: 1 Mech --> Cha
    Ksu: 2 INF --> Anh
    Ksu: 1 INF, 1 ART --> Ksi
    Jap: 2 Fig, 2 TacB --> Kwa
    Man: 5 INF, 1 AA --> Jeh

    –>Placement

    z6: 3 TT

    –>Income

    territories: 30
    no’s: 10
    saved: 5
    total: 45

    4 Spoox vs Alsch 01cJ.AAM


  • US 1

    52 IPCs

    2 CV (32)
    1 BB (20)

    save 0

    No Combat

    Non-coms

    1 CA, 1 TT SZ 101 to SZ 64
    1 Strat Cus to Eus
    1 DD SZ 35 to SZ 49
    1 SS SZ 35 to SZ 23
    1 Fig Phi to SZ 30
    1 CV, 1 BB, 1 Fig SZ 10 to SZ 30
    1 Tac SZ 10 to Haw
    1 DD, 1 CA, 1 TT SZ 10 to SZ 26, take
    1 Inf, 1 Art Wus to Haw
    1 Fig Wus to Eus
    1 Inf Wus to Cus
    3 Mech, 1 Arm Cus to Wus

    Place

    1 BB, 2 CV SZ 10

    Collect

    52 IPCs


  • China 1

    12 IPCs

    4 Inf, save 0

    Combat

    2 Inf, 1 Fig Sze to Yun
    2 Inf Kwe to Yun


  • Yun

    Attack (4 Inf, 1 Fig)
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (2, 4, 6, 3)1@3: (2)

    Defense (1 Inf, 1 Art)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • Yun R2
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 2)1@3: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Yun lwlo 1 Inf

    Non-coms

    1 Fig Yun to Sze
    1 Inf She to Sze
    2 Inf Sui to She

    Place

    4 Inf Sze

    Collect

    9 + 6 NO = 15 IPCs


  • UK 1

    London has 28 IPCs

    9 Inf (27)

    save 1

    Calcutta has 17 IPCs

    1 Inf (3)
    2 Art (8)
    1 Arm (6)

    save 0


  • No combat

    Non-coms

    1 Inf, 1 Art Ont to Que
    1 Inf, 1 Fig Sco to UK
    1 DD SZ 109 to SZ 104
    1 TT SZ 109 to SZ 92
    1 CA, 1 BB SZ 110 to SZ 92
    1 CA SZ 91 to SZ 92
    1 Fig Gib to UK
    1 Fig Mal to Gib
    1 Tac SZ 98 to Gib
    1 DD, 1 CA, 1 CV SZ 98 to SZ 92
    1 TT SZ 98 - 96 - 81, take
    1 Inf, 1 AA gun Mal to Egy
    2 Inf, 1 Art, 1 Arm Alx to Egy
    1 Inf Sud to Egy
    2 Inf Saf to Rho
    1 DD SZ 71 to SZ 83
    1 Inf Wind to Epr (activate)
    6 Inf, 1 Art, 1 AA gun Ind to Bur
    1 Fig Bur to Ind
    1 BB SZ 37 to SZ 39
    1 TT SZ 37 to SZ 41, take
    2 Inf Mal to Sum (activate)
    1 Inf Mal to Shn

    Place

    9 Inf UK
    1 Inf, 2 Art, 1 Arm Ind

    London collects

    28 + 5 NO - 2 + 1 leftover = 32 IPCs

    Calcutta collects

    21 IPCs


  • Anzac 1

    10 IPCs

    1 DD (8)

    save 2

    No combat

    Non-coms

    1 Inf Egy to Alx
    1 Inf Egy to Sud
    1 TT SZ 62 to SZ 42, take
    2 Inf Que to Jav (activate)
    2 Fig Nze to Que
    2 Inf, 1 AA gun Nsw to Que
    1 DD SZ 62 to SZ 54
    1 CA SZ 63 to SZ 62

    Place

    1 DD SZ 62

    Collect

    14 + 2 leftover = 16 IPCs

    4 Spoox vs Alsch 01dAllies.AAM

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