12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs


  • @Ol’:

    @cts17:

    I guess I can take advantage of your lack of transports though ;)

    Take advantage or fall into trap??? I think…the first  :oops:

    I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.


  • Buy
    10 inf

    CM:
    1 inf Eve to Yak

    NCM:
    1 inf Ura to Eve
    7 inf 1 art 1 bom Cau to Rus
    3 arm Ind to Cau
    2 fig SZ4 to Rus
    2 CV 2 fig SZ4 to SZ6

    Mob Units
    6 inf Rus
    4 inf Cau

    Collect Income
    19+5=24 IPC

    OBG_vs_cts17_Gm2_07bRus.AAM


  • @cts17:

    @Ol’:

    @cts17:

    I guess I can take advantage of your lack of transports though ;)

    Take advantage or fall into trap??? I think…the first  :oops:

    I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.

    Time to find out I guess  :|

    Jap7-Buy: 2 ftr, IC, 2 arm, inf, art…save 0

    CM
    1. 2sub 5dd 5ftr sz62 => sz59 sub 3cv 6ftr
    2. inf Eaf => Sud
    3. art Cng => Feq
    4. inf Bur/arm FIC/cru sz62/ftr sz37 => Kia inf
    5. inf art FIC/bb sz62 => Fuk inf

    Fuk
    A-inf art bb
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 3)1@4: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Fuk twol

    Kia
    A-inf arm ftr cru
    DiceRolls: 1@1 3@3; Total Hits: 31@1: (1)3@3: (6, 3, 1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Kia twlo inf

    sz59
    A-2 sub sneaky shot
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • bummer

    sz59
    A-5dd 5ftr
    DiceRolls: 5@2 5@3; Total Hits: 35@2: (4, 5, 4, 5, 1)5@3: (4, 5, 2, 2, 6)
    D-sub 3cv 6ftr
    DiceRolls: 1@1 3@2 6@4; Total Hits: 41@1: (6)3@2: (5, 4, 2)6@4: (6, 5, 4, 1, 5, 2)


  • well my attacks at 2 stunk!

    I will await your order of loss


  • 1 CV, 1 SS 1 fig


  • Jap loses 2sub 2dd

    sz59
    A-3dd 5ftr
    DiceRolls: 3@2 5@3; Total Hits: 53@2: (4, 1, 1)5@3: (1, 5, 5, 2, 3)
    D-2cv 5ftr
    DiceRolls: 2@2 5@4; Total Hits: 42@2: (5, 4)5@4: (4, 1, 2, 2, 6)


  • Back to casualty choices again

  • '12

    OBG, you do know you can roll the attack first and make him choose his casualties BEFORE he sees his defense right?


  • Drop 2 CV, 2 fig.


  • @Boldfresh:

    OBG, you do know you can roll the attack first and make him choose his casualties BEFORE he sees his defense right?

    Yeah, but I just forgot about it  :oops:


  • @cts17:

    Drop 2 CV, 2 fig.

    It would be 3 fig since I got 5 hits last roll.


  • sz59
    A-4ftr
    DiceRolls: 4@3; Total Hits: 34@3: (4, 2, 1, 1)
    D-2ftr
    DiceRolls: 2@4; Total Hits: 22@4: (4, 2)


  • sz59 cwlo 2sub 5dd 3ftr

    NCM
    cv sz37 => sz61
    3cv sz62 => sz61
    dd sz35 => sz36
    ftr Kia => sz61
    2ftr sz59 => sz61
    arm Stc => Man

    Mobilize
    IC in Sum
    2arm in FIC
    inf art 2ftr in Jap

    Collect: 53

    OBG_vs_cts17_Gm2_07cJap.AAM


  • Buy
    2 TP 14)
    5 inf (15)
    save (2)

    CM:
    1 ifn Gbr to Nor

    NCM:
    1 bom Bra to Gbr

    Mob Units
    1 TP SZ5
    4 inf 2 arm Gbr

    Collect Income
    25+5+2=32 IPC

    OBG_vs_cts17_Gm2_07dGBR.AAM


  • Hey cts, you listed 5 inf and 2 trn in your buy but you listed 1 trn, 4 inf, 2arm in Mobilize Units. Your map reflects the  5 inf and 2 trn. Just wanted to make sure that was the way you wanted to go.

    Ita7-Buy: 4 inf, 2 art…save 0

    CM
    1. arm Egy => Trj => Per
    2. 2inf 2art Ita via trn sz15/2ftr 2cru bb sz15/inf Ukr/inf Euk => Cau 4inf 3arm

    Cau
    aa gun
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)


  • Cau
    A-4inf 2art 2ftr 2cru bb
    DiceRolls: 2@1 4@2 4@3 1@4; Total Hits: 62@1: (4, 5)4@2: (5, 2, 1, 4)4@3: (3, 3, 4, 1)1@4: (3)
    D-4inf 3arm
    DiceRolls: 4@2 3@3; Total Hits: 24@2: (2, 6, 6, 5)3@3: (6, 1, 5)


  • Cau
    A-2inf 2art 2ftr
    DiceRolls: 4@2 2@3; Total Hits: 24@2: (5, 6, 5, 4)2@3: (2, 1)
    D-arm
    DiceRolls: 1@3; Total Hits: 01@3: (6)

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