Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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Well, I checked a bunch of powers, then got bored of the tedium, so will finish it later.
An inf was missing in Egy and there was an extra art in Sudan.
This is the correct starting set-up, barring errors yet un-noticed in the original.
Russia 1 has 37 buy 7 inf 4 art
CM
none
NCM
6 inf bry>yak
6 inf 2 aa sak, 6 inf amu>bry
everything nov (except 1 aa gun), epl, bst, arc>bel
3 inf vb, 2 inf kar, fig tac rus>nov
cru 115>114
ss 127>111
2 inf bess, 3 inf sukr>nukr
inf nukr>epl
2 inf cau>ros
arm mech vol, all land rus>bryansk
place inf 2 art nov, 2 inf artsukr, 4 inf art rus
collect 37 has 37.
I’m pretty new at this so please let me know if i made a mistake or missed a bonus or NO or something. As I understand it the war bonus is only for being at war with Germany so i have no incentive to declare on Japan.
I will tell you if you make a mistake and I spot it. I’ve got a year long break from a&a and this my second game of a3 (first is on turn two atm), so I’m kinda new too. :-)
While Russia get no advantage from declaring on Japan there is no drawback either.
Japan 1:
bank=26
3 trn@7=21
inf@3
saved=2
Dow on USSR.
cm:
inf oki + arm jap > sib(mt) /v trn sz19 > sz5
2 inf, art jeh > cha(mt)
3 inf, art cha > anh(mt)
3 inf, art ksi > hun
2 fig, 2 tac man > hun
fig for > hun
3 inf, art kwa > yun
fig, tac ksu > yun
2 bmb jap > yun
hun rd1:
A(3 inf, art, 3 fig, 2 tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (3, 6)2@2: (4, 2)3@3: (3, 1, 5)2@4: (4, 2)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
hun twol.
yun rd1:
A(3 inf, art, fig, tac, 2 bmb)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (3, 1)2@2: (1, 1)1@3: (6)3@4: (6, 6, 2)
D(4 inf)
Rolls: 4@2; Total Hits: 34@2: (6, 1, 2, 1)
yun twlo 3 inf.
ncm:
fig, tac, 2 bmb yun > kwa
3 fig, 2 tac hun > kwa
3 inf, art ksu > anh
mech man > cha
6 inf, art, aa man > jeh
4 inf kor > man
3 inf jap + inf iwo > kor /v trn sz6 + trn sz20 > sz6
2 fig, 2 tac sz6 > kwa
fig, tac sz33 > kwa
2 fig, 2 tac jap > jeh
fig kor > jeh
dd, cv sz33 > sz6
fig oki > kwa
cc sz20 > sz36
ss, dd, bb sz19 > sz36
placement:
3 trn > sz6
inf > jap
collect:
31+10+2=43 ipc
Wierdness, my map has the ss back in and the egy/sud confusion.
Also your air is landed in fic instead of kwa. Maybe we are using different modules?
Actually that was my mistake, it’s not fixed on my map either. I will fix during usa/china/uk.
Weird I loaded the map and my air was landed in fic. It is hard to grasp that I put it in fic, being a different color and all, but it seems like the most logic explanation. Guess my brain are starting to fail me. :|
USA1 with 52 buy 2 ac dd tpt inf save 2 ipc
NCM
bb dd cru tpt 10>89
inf art wusa>pan
fig eusa, bmb cusa, 2 fig haw>wusa
fleet 26>10
fleet 35>54
fig phi>gua
aa wusa>cusa
place 2 ac dd tpt 101, inf cusa
collect 52, has 54.
China 1
has 12, buy 4 inf
CM
2 inf fig sze>yun
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
yun t nl
Not sure if China gets the NO…i think so.
NCM
2 inf kwe, 2 inf suii, fig yun, 4 inf sze, fig yun>she
place 4 inf she
collect 9+6=15, has 15.
UK1 west, has 29, buy 7 inf 2 art
UK1 east, has 19, buy 5 inf art
CM
fig mal, tac 98>96
bmb uk, dd 109>106
fig scot, 2 fig uk>110
inf wind>eper
art egy>wper
110
Rolls: 3@3; Total Hits: 03@3: (4, 4, 6)
Rolls: 1@4; Total Hits: 01@4: (6)
arg i meant 4 fig, the fig from gib should be there too, sorry
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 4@3; Total Hits: 34@3: (3, 2, 5, 3)
Rolls: 1@4; Total Hits: 11@4: (2)
110 cl l fig
sz96
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
ouch 96 cl l tac
106
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)
Rolls: 1@1; Total Hits: 01@1: (2)
Sorry to interrupt gentlemen, but UK has 28 in hand and India has 17 in hand on UK1.
Wind is part of India income, and Bco part of UK income (these changes have been made a long time ago, with Alpha 1 or Alpha2). Idea was : UK can’t build a Mic in Wind to help India.
(Also, on a side note, i’m astonished that UK decided to not scramble in sz110 on G1 given how few units germany sent there on G1…)
Have fun !
at least u missed there
NCM
inf art ont, bmb 106>que
tpt 109>106
fig 106, fig 100, cru 91, fleet 98>93
2 inf art arm alx>egy
inf ind>cel
bb 37>54
dd 39>56
dd 71>79
2 inf saf>rho
2 fig 110, 2 inf aa sco>uk
2 inf fig bur>ind
2 inf may>shn
place 5 inf art ind, 7 inf 2 art uk
collect 35+20, has 35+20.
Whew that’s alot of stuff to do. I can’t wait till the TripleA version is released!
Sorry to interrupt gentlemen, but UK has 28 in hand and India has 17 in hand on UK1.
Wind is part of India income, and Bco part of UK income (these changes have been made a long time ago, with Alpha 1 or Alpha2). Idea was : UK can’t build a Mic in Wind to help India.
(Also, on a side note, i’m astonished that UK decided to not scramble in sz110 on G1 given how few units germany sent there on G1…)
I’m pretty sure he confused 110 with 111 when he typed in the attacks…the bb was in 110 and not 111 anyway.
I’m not sure what to make of the uk incomes. I bid a 5 (inf to uk and an extra ipc to uke and ukw)…that may explain what you see or maybe not. Not sure if we have the starting incomes wrong…if so I hope I can adjust the buy if necessary.
Can’t wait for TripleA to come out with an alpha version so we can have a unified rule interpretation and avoid errors in executing the game mechanics.
Looking it over I’m not sure if i should have had 19 at the start for UK east. If that is the error, then I’ll take 6 inf instead of 5 inf art.