Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsTinydictator: First Blood (Axis)
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ok, good night! (better for me as well, I still have some work to finish and its not helpful to press F5 every two minutes).
You should consider admitting defeat. Right now, I think I’ll win on BOTH sides of the board, no matter what the US does. You can’t stop me from taking Hawaii, ANZAK is has only one fighter to defend, UK is pretty much indefensible now as I see it, and Italy will run amok in the med - this turn Egypt, next turn the middle east and then Russia is alone against ca. 70 IPC Germany and 40 IPC Italy.
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Still early days, Japan can take Hawaii and Germany the UK but that’s not an auto-win. Granted, to your credit, the Axis machine is in full form, but it’s still a long way to the gates of Moscow.
China 2
Buy (10)
3 inf (9)
save 1Combat:
Yun: 6 inf, 1 fig (Sze)
Yun
6 inf, 1 fig v 1 inf
Rolls: 6@1 1@3; Total Hits: 16@1: (5, 1, 4, 3, 6, 3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
NCM:
She: 1 inf (Sui)
Bur: 1 fig (lands Yun)Build:
Sze: 1 inf
Yun: 2 infCollect:
9 + 1 + 6 (16)
UK 2
Buy:
Europe (32):
repair IC (12)
4 inf (12)
2 art (8)Ind (11):
1 tra (7)
1 inf (1)Combat:
Iso: 1 inf, 1 art (Egy, via tra Sz76)
Bor: 1 inf, 1 art (Bur, via tra Sz 38)Iso
1 inf, 1 art, 1 cc v 1 inf, 1 art
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
1 inf, 1 art v 1 art
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
again
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Iso taken by 1 inf
Bor
1 inf, 1 art v 1 inf
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
1 art v 1 inf (first hit)
Rolls: 10@2; Total Hits: 110@2: (5, 3, 3, 3, 4, 3, 5, 3, 3, 2)
Rolls: 10@2; Total Hits: 310@2: (6, 1, 3, 5, 5, 1, 4, 6, 2, 5) -
Man. Forgot to type the invasion of FIC by 1 inf, no combat there.
NCM:
E.US: 2 inf, 1 art, 1 tan (Que)
UK: 1 mec (Eire)
Sud: 2 inf, 1 mec, 1 tan (Egy)
Con: 2 inf (Rho)
Bur: 1 inf, 2 art, 1 AA (Ind)
Sha: 4 inf (Bur)
Yun: 1 AA (Sha)
Ind: 1 fig, 1 tac (Sha)
W.AU: 1 fig
Sz106: 1 bb, 2 cc, 1 dd (Sz109)
Sz88: 1 dd (Sz83)
Sz38: 1 bb (Sz38)I’ll add a NCM with the US which I forgot:
C.US: 1 inf, 1 art (E.US)Build:
UK: 4 inf, 2 art
Ind: 1 inf, 1 tra (Sz39)Collect:
UK Europe: 30
UK India: 10 + 1 (11)I won’t comment on this turn since I’m already trying to forget it ;-) Alright, Italy…
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Ok Italy, but there are some errors:
US Income is 66 not 56
The Chinese fighter cannot land in Burma afaik (if I remember correctly you can attack Burma but you cannot occupy it). You can correct that with the ANZAK turn.
The income from FIc goes to UK§ not (A). UK(A) income is thus 28 not 30. UK§ income is 12 not 11 (I don’t see where the +1 comes from?) -
ITALY 2:
Build (18):
4 Inf (12)
1 Tank (6)Repair BB sz93
Combat move:
to Egy: 3 Inf, 1 Art, 1 Mech, 1 Tank (Alx); 1 Ftr (SIta)
to Alg: 1 Inf (Tun)
to Mor: 1 Inf (NIta), 1 Art (Tun), 1 Bmb (SIta); 1 Trn (sz97) to sz92
to Syr: 1 Tank (Gre); 1 Trn (sz97, with 1 German Inf) to sz98
to TrJ: 1 Inf (Gre); 1 Inf, 1 Art, 1 Tank (Mal); 2 Trn, 1 Crs (sz96), 1 BB, 1 DD (sz93) to sz98
to sz88: 1 sub (sz93)Egy: 3 Inf, 1 Art, 1 Mech, 1 Tank, 1 Ftr vs 2 Inf
Rolls: 3@1 2@2 2@3; Total Hits: 33@1: (1, 2, 6)2@2: (4, 2)2@3: (3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 5)Mor: 1 Inf, 1 Art, 1 Bmb vs 2 Inf
Rolls: 2@2 1@4; Total Hits: 02@2: (4, 6)1@4: (5)
Rolls: 2@2; Total Hits: 22@2: (1, 2)Trj: 2 Inf, 1 Art, 1 Tank, 1 Crs, 1 BB vs 1 Inf
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (3)2@2: (2, 4)2@3: (3, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6)sz88: 1 sub vs 1 DD (first hit)
Rolls: 10@2; Total Hits: 510@2: (2, 6, 5, 5, 2, 4, 2, 5, 1, 1)
Rolls: 10@2; Total Hits: 310@2: (5, 3, 1, 3, 4, 3, 3, 2, 2, 6) -
Retreat in Mor.
Non-combat move:
Bmb (Mor) lands in Tun
Ftr (Egy) lands in Alx2 Inf (NIta) -> SFr
2 Inf, 2 AA (Yugo) -> Hun
1 Inf, 1 Art (Gre) -> Bul
1 Inf (NIta) -> YugoBuild:
4 Inf, 1 Tank (NIta)Collect: 18 + 10 = 28 IPC (and so Italy outproduces the UK)
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Correction: One Ital. Inf goes to Rom instead of Hun.
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Rule question: Can I send a Tac only as an escort on a strategic bombing run, i.e. does he need to bomb a facility after dogfight or can he simply stay in the airspace? (logically, this should be possible)
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Thanks for the corrections.
No, you have to go on the bombing run. Fighter are escorts, tacs are bombers just like strategic bombers - which have the same ‘escort’ value.
As for the China fighter, it can land on Burma:
ANZAC and France coming up…
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very ballsy to send your last fighter off… but I guess once you decide to turn on the pressure, you’d better be consistent about it.
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If that guy would have defended like the one in Borneo I’d have a stroke…
NCM:
DNG: 1 fig (lands N.Gui)
Sz54: 1 dd
Sz56: 1 sub
W.Au: 1 fig (Mal); 1 art, 1 inf (S.Au); 1 mec (NSW)Collect:
11 + 5 + 6 (22)
Build:
NSW: 3 inf
France 2
Combat:
Alg: 2 inf (Mar)
2 inf v 1 inf
Rolls: 2@1; Total Hits: 12@1: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Another hero!
NCM:
FEA: 1 inf (FCA)
Sz76: 1 dd (Sz71)
Sz106: 1 cc (Sz109)If you do a certain sea mammal-related operation, the OOL is pretty simple: start with the AAs, finish with the US fig…
Will check back later.
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hm, don’t you want to roll with your 2 French Infs before you kill me in Alg?
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Got another post flagged as sp*m… In it that Italian infantry bought it!
Here is the copy paste@Pakitho:
If that guy would have defended like the one in Borneo I’d have a stroke…
NCM:
DNG: 1 fig (lands N.Gui)
Sz54: 1 dd
Sz56: 1 sub
W.Au: 1 fig (Mal); 1 art, 1 inf (S.Au); 1 mec (NSW)Collect:
11 + 5 + 6 (22)
Build:
NSW: 3 inf
France 2
Combat:
Alg: 2 inf (Mar)
2 inf v 1 inf
Rolls: 2@1; Total Hits: 12@1: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (5)I’m also attaching a corrected map (forgot to place the ANZAC builds).





