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    tinydictator

    @tinydictator

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    Latest posts made by tinydictator

    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      Eventually fortuna decides to return to its true love. :)

      I’m not so sure if you had won it through economic victory by going for Leningrad and Stalingrad. I would still be something like 50 IPC ahead of you globally (currently: 64). I get 11 new units per round in France with the French (7) and the UK (4) build. That number may have increased to 13 if the UK would build a third transport, which it could easily afford now with 45 IPC. At the same time, your German factories still get bombed with 4 bombers per turn - even if one gets shot down, that’s 16.5 IPC damage on average you have to repair every turn. Italy won’t get back any of its bonusses soon, there are enough Brits coming their way to keep them busy at 30 IPC. Russia has 42 IPC to spend now and would still collect something like 30 IPC next round; i.e. they would have sufficiently a comeback that you would still need to spend IPC on them. There are 2 US transports coming with 4 fresh US units, and I still have a reserve force of 2 transports and 4 units in northafrica. This round, they arrive at Gibraltar, ready to strike either Western Germany (jointly with the airforce and the France troops) or Denmark (and then 3 UK transports + 3 ftrs on Berlin, if you don’t defend it properly) or Italy. I.e., I could probably take western germany before you get back to Norway (which I could re-take with the UK as well). I.e., things for Germany don’t look good anymore.

      In the Pacific, even though you have a lot of income, things don’t look great either. Your airforce is depleted, you need to build land units (and planes) to push China back, the attack on ANZAC has failed/is failing, you lost almost half of your fleet and the US outnumbers you both with regard to carriers (4:3) and bombers (4:2). Even if the US sends one bomber per turn to Europe, globally the allies have 90-92 IPC in the pacific vs. japan with 78. In two turns, those 4 US carriers are in sz54 and can take (and probably hold) Java or another of the islands, in which case your income drops by 9 IPC. And then Japan doesn’t have so much income anymore, either.

      But now, as you said, other life goals… (in my case: going back to Brussels one hour late)

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - French
                  French repair 6 damage on 6 factory_minors; Remaining resources: 10 PUs;
                  French buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - French
                  1 fighter moved from United Kingdom to Northern Italy
                  1 infantry moved from France to Northern Italy
                  1 infantry moved from France to Northern Italy

      Combat - French
                  Battle in Northern Italy
                      French attack with 1 fighter and 2 infantry
                      Italians defend with 1 factory_minor and 1 infantry
                      French win with 1 fighter remaining. Battle score for attacker is -3
                      Casualties for French: 2 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - French
                  1 fighter moved from Northern Italy to France
                  3 infantry moved from France to Holland Belgium

      Place Units - French
                  1 artillery and 2 infantry placed in France

      Turn Complete - French
                  French collect 16 PUs; end with 16 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 fighter moved from New Zealand to 46 Sea Zone
                  1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                  1 fighter and 1 infantry moved from New South Wales to Queensland
                  1 artillery and 1 infantry moved from New South Wales to South Australia
                  1 fighter moved from New South Wales to South Australia
                  1 fighter moved from New Zealand to 54 Sea Zone
                  1 fighter moved from New Zealand to 61 Sea Zone
                  1 destroyer moved from 63 Sea Zone to 54 Sea Zone

      Combat - ANZAC
                  Battle in 61 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 transport
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 54 Sea Zone
                      ANZAC attack with 2 destroyers and 1 fighter
                      Japanese defend with 1 cruiser
                      ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 cruiser
                      Casualties for ANZAC: 1 destroyer
                  Battle in 56 Sea Zone
                      ANZAC attack with 1 destroyer
                      Japanese defend with 1 transport
                      ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 46 Sea Zone
                      ANZAC attack with 1 fighter; Americans loiter and taunt with
                      Japanese defend with 1 transport
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Queensland
                      ANZAC attack with 1 fighter and 1 infantry
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                      retreated to Queensland
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for ANZAC: 1 infantry
                  Battle in South Australia
                      ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                      Japanese defend with 2 infantry
                      ANZAC win, taking South Australia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - ANZAC
                  1 fighter moved from South Australia to New South Wales
                  1 fighter moved from 46 Sea Zone to 63 Sea Zone
                  1 fighter moved from 54 Sea Zone to New Zealand
                  1 fighter moved from 61 Sea Zone to New South Wales
                  1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Queensland to New Zealand

      Place Units - ANZAC
                  1 armour and 2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 6 PUs; end with 6 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - British
                  British buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

      Combat Move - British
                  1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
                  1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                  1 battleship moved from 92 Sea Zone to 110 Sea Zone
                  1 infantry moved from France to Northern Italy
                  2 fighters moved from France to Northern Italy
                  1 fighter moved from Algeria to Northern Italy
                  1 infantry moved from Alexandria to Egypt
                  2 fighters and 1 tactical_bomber moved from Kweichow to Burma
                  1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                  4 infantry moved from Normandy Bordeaux to Holland Belgium
                  6 infantry moved from France to Holland Belgium

      Combat - British
                  Battle in Burma
                      British attack with 2 fighters and 1 tactical_bomber
                      Japanese defend with 2 bombers, 1 fighter and 1 mech_infantry
                      British win with 1 fighter remaining. Battle score for attacker is 17
                      Casualties for Japanese: 2 bombers, 1 fighter and 1 mech_infantry
                      Casualties for British: 1 fighter and 1 tactical_bomber
                  Battle in Egypt
                      British attack with 1 infantry
                      Germans defend with 1 aaGun; Italians defend with 1 harbour
                      British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 aaGun
                  Battle in Holland Belgium
                      British attack with 1 armour, 1 artillery and 12 infantry
                      Germans defend with 1 infantry
                      British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Northern Italy
                      British attack with 3 fighters and 1 infantry
                      Germans defend with 1 infantry; Italians defend with 1 factory_minor
                      British win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Trans-Jordan
                      British attack with 1 artillery and 1 infantry
                      Italians defend with 1 infantry
                      British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  2 infantry moved from Rhodesia to Belgian Congo
                  1 mech_infantry moved from Tunisia to Tobruk
                  1 artillery and 2 infantry moved from Tunisia to Libya
                  2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                  1 fighter moved from French Equatorial Africa to Tobruk
                  1 aaGun moved from France to Holland Belgium
                  3 fighters moved from Northern Italy to France
                  1 fighter moved from Burma to Kweichow

      Place Units - British
                  1 armour and 1 mech_infantry placed in Union of South Africa
                  2 artilleries and 2 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 37 PUs; end with 40 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

      Turn Complete - UK_Pacific
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Novgorod: 1 fighter
                  EDIT: Adding units owned by British to Russia: 1 fighter
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - British
                  British buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

      Combat Move - British
                  1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
                  1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                  1 battleship moved from 92 Sea Zone to 110 Sea Zone
                  1 infantry moved from France to Northern Italy
                  2 fighters moved from France to Northern Italy
                  1 fighter moved from Algeria to Northern Italy
                  1 infantry moved from Alexandria to Egypt
                  2 fighters and 1 tactical_bomber moved from Kweichow to Burma
                  1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                  4 infantry moved from Normandy Bordeaux to Holland Belgium
                  6 infantry moved from France to Holland Belgium

      Combat - British
                  Battle in Burma
                      British attack with 2 fighters and 1 tactical_bomber
                      Japanese defend with 2 bombers, 1 fighter and 1 mech_infantry
                      British win with 1 fighter remaining. Battle score for attacker is 17
                      Casualties for Japanese: 2 bombers, 1 fighter and 1 mech_infantry
                      Casualties for British: 1 fighter and 1 tactical_bomber
                  Battle in Egypt
                      British attack with 1 infantry
                      Germans defend with 1 aaGun; Italians defend with 1 harbour
                      British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 aaGun
                  Battle in Holland Belgium
                      British attack with 1 armour, 1 artillery and 12 infantry
                      Germans defend with 1 infantry
                      British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Northern Italy
                      British attack with 3 fighters and 1 infantry
                      Germans defend with 1 infantry; Italians defend with 1 factory_minor
                      British win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Trans-Jordan
                      British attack with 1 artillery and 1 infantry
                      Italians defend with 1 infantry
                      British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  2 infantry moved from Rhodesia to Belgian Congo
                  1 mech_infantry moved from Tunisia to Tobruk
                  1 artillery and 2 infantry moved from Tunisia to Libya
                  2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                  1 fighter moved from French Equatorial Africa to Tobruk
                  1 aaGun moved from France to Holland Belgium
                  3 fighters moved from Northern Italy to France
                  1 fighter moved from Burma to Kweichow

      Place Units - British
                  1 armour and 1 mech_infantry placed in Union of South Africa
                  2 artilleries and 2 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 37 PUs; end with 40 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Hunan
                        Chinese take Hunan from Japanese
                  1 infantry moved from Anhwe to Shantung
                        Chinese take Shantung from Japanese
                  2 infantry moved from Anhwe to Jehol
                  1 fighter moved from Hopei to Jehol

      Combat - Chinese
                  Battle in Jehol
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry and 1 mech_infantry
                      Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 infantry and 1 mech_infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Hopei to Anhwe
                  1 fighter moved from Jehol to Kweichow
                  2 infantry moved from Hopei to Kweichow

      Place Units - Chinese
                  1 infantry placed in Yunnan
                  Chinese undo move 1.
                  1 infantry placed in Hunan
                  1 infantry placed in Chahar
                  1 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 15 PUs; end with 17 PUs total

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 1 bomber, 2 carriers and 4 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 bombers moved from New South Wales to 33 Sea Zone
                  2 submarines moved from 63 Sea Zone to 33 Sea Zone
                  4 fighters moved from 63 Sea Zone to 33 Sea Zone
                  1 submarine moved from 49 Sea Zone to 33 Sea Zone
                  1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  3 bombers moved from New Zealand to 33 Sea Zone
                  1 transport moved from 63 Sea Zone to 49 Sea Zone
                  1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
                  1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                  3 bombers moved from United Kingdom to Western Germany
                  2 fighters moved from United Kingdom to Western Germany
                  2 fighters moved from 110 Sea Zone to Western Germany
                  1 bomber moved from United Kingdom to Germany
                  2 fighters moved from 92 Sea Zone to 96 Sea Zone

      Combat - Americans
                  Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                  Battle in 33 Sea Zone
                      Americans attack with 5 bombers, 1 destroyer, 4 fighters and 4 submarines
                      Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                      Units damaged: 1 battleship owned by the Japanese
                      Americans win with 4 bombers remaining. Battle score for attacker is 48
                      Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                      Casualties for Americans: 1 bomber, 1 destroyer, 4 fighters and 4 submarines
                  Air Battle in Western Germany
                      Americans attacks with 7 units heading to Western Germany
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Western Germany
                      1 bomber killed by AA
                      Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major
                      Bombing raid in Western Germany causes 11 damage total.
                  Strategic bombing raid in Germany
                      Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                      Bombing raid in Germany causes 4 damage total.
                  Battle in 96 Sea Zone
                      Americans attack with 2 fighters
                      Germans defend with 1 destroyer
                      Americans win with 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                  Battle in New Guinea
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                      Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 infantry
                  Cleaning up after air battles

      Non Combat Move - Americans
                  1 armour and 1 infantry moved from Samoa to 51 Sea Zone
                  1 armour, 1 destroyer, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                  1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
                  1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                  3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber moved from Western United States to United Kingdom
                  2 bombers moved from Western Germany to France
                  1 bomber moved from Germany to France
                  2 fighters moved from Western Germany to 110 Sea Zone
                  2 fighters moved from Western Germany to France
                  2 fighters moved from 96 Sea Zone to 92 Sea Zone
                  2 transports moved from 107 Sea Zone to 101 Sea Zone
                  1 bomber moved from 33 Sea Zone to Gilbert Islands
                  3 bombers moved from 33 Sea Zone to Gilbert Islands

      Place Units - Americans
                  1 bomber and 4 fighters placed in Western United States
                  2 carriers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      your pain is gonna continue a bit…

      Intercept in Western Germany? (From the makers of the popular show “You fix it, we break it”)
      Scramble in Carolines? OOL? (That should be one Japanese fleet less…)

      And seriously, those transports? Its gonna be turkey shooting day (for ANZAC, US has better things to do, q.e.d.)

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 1 bomber, 2 carriers and 4 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 bombers moved from New South Wales to 33 Sea Zone
                  2 submarines moved from 63 Sea Zone to 33 Sea Zone
                  4 fighters moved from 63 Sea Zone to 33 Sea Zone
                  1 submarine moved from 49 Sea Zone to 33 Sea Zone
                  1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  3 bombers moved from New Zealand to 33 Sea Zone
                  1 transport moved from 63 Sea Zone to 49 Sea Zone
                  1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
                  1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                  3 bombers moved from United Kingdom to Western Germany
                  2 fighters moved from United Kingdom to Western Germany
                  2 fighters moved from 110 Sea Zone to Western Germany
                  1 bomber moved from United Kingdom to Germany
                  2 fighters moved from 92 Sea Zone to 96 Sea Zone

      posted in Play Boardgames
      T
      tinydictator
    • RE: G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Russians
                  Russians repair 4 damage on 4 factory_majors; Remaining resources: 31 PUs;
                  Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  6 infantry moved from Rostov to Bryansk
                  3 armour moved from Russia to Bryansk
                  1 infantry moved from Szechwan to Yunnan
                        Chinese take Yunnan from Japanese
                  1 infantry moved from Finland to Norway
                        Russians take Norway from Germans
                  1 infantry moved from Novgorod to Belarus
                        Russians take Belarus from Germans
                  1 infantry moved from Novgorod to Baltic States
                        Russians take Baltic States from Germans
                  2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                  EDIT: 1 fighter moved from Southern Italy to Western Germany

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 3 armour, 2 fighters, 6 infantry and 1 tactical_bomber
                      Germans defend with 1 aaGun and 11 armour
                      1 infantry owned by the Russians and 3 armour owned by the Russians retreated to Russia
                      Germans win with 8 armour remaining. Battle score for attacker is -13
                      Casualties for Germans: 1 aaGun and 3 armour
                      Casualties for Russians: 1 fighter, 5 infantry and 1 tactical_bomber

      Non Combat Move - Russians
                  1 fighter moved from Bryansk to Russia
                  1 aaGun and 5 infantry moved from Caucasus to Volgograd
                  2 aaGuns moved from Rostov to Volgograd

      Place Units - Russians
                  1 artillery and 9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

      posted in Play Boardgames
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