@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAntholin vs. Stalingradski Game One
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Wow. Come on Flying Tigers!
Anhwe
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (4, 2, 3)1@3: (6)
d
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6) -
Ok… I’ve missed on 20 pips, which is 3 2/3 hits in the real world…
I might become a broken record, but after we get a few games under out belts, I’d like to show you Steve and I’s low luck variant… you still get lots of dice, but avoid the wierdness of the last several combat rounds.
To me A&A is a strategy game with dice, not a dice game with strategy. I’d play Risk otherwise. :-P
I’ll keep going in Anhwe, with some hope…
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (2, 2)1@3: (5)
d
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3) -
R-I just brought up the map again for Anhwe, and I’m only supposed to have 1 Infantry & 1 Mech.
So, please redo your rolls from the start of the battle with your full forces. I’m sorry the map I sent you was not updated properly.
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I retreat.
China collects 18 + 6 NO + 2 Saved = 26 IPCs.
UK London purchases Carrier, Destroyer, 4 Infantry, Mech Infantry = 40 IPCs.
Combat
SZ91 redux.
a
Rolls: 1@2, 3@3, 1@4; Total Hits: 21@2,: (3)3@3,: (2, 2, 5)1@4: (6)
d
Rolls: 3@2, 1@3; Total Hits: 23@2,: (4, 4, 1)1@3: (1)Land in Morocco if successful in SZ91.
Gibraltar
Bombard
Rolls: 1@3; Total Hits: 11@3: (2)
a
Rolls: 2@2; Total Hits: 02@2: (5, 3)
d
Rolls: 1@2; Total Hits: 01@2: (4)India
a
Rolls: 2@2; Total Hits: 12@2: (3, 2)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
By the Gods of War… you roll well.
SZ91
a
Rolls: 2@3, 1@4; Total Hits: 12@3,: (5, 3)1@4: (5)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (1)Here’s how I feel about Anhwe - looking over your rolls - you rolled well and I missed completely. All three of your rolls hit at one time or another. I’d feel best if I removed one Infantry and started at 3 Inf/Ftr vs Inf/Mech. It feels more fair to me than just starting over, for your account, but takes into consideration great dice already rolled.
Anhwe
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 5, 3)1@3: (1)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
SZ91
a
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (4)
d
Rolls: 1@3; Total Hits: 01@3: (6)Anhwe
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (4, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Thanks - I appreciate the chance to do that again -
China collects 27 IPCs… noted on map.
UK London collects 36 + 5 NO = 41 IPCs.
UK Calcutta no longer collects!
Italy is up.
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Italy turn V buys: 2 Mechs, 4 Infantry=19 IPC’s.
Attacking North Ukraine with 4 Infantry, 2 Mechs.
a
Rolls: 6@1; Total Hits: 06@1: (3, 3, 4, 4, 6, 6)d
Rolls: 1@2; Total Hits: 01@2: (5)Attacking Bryansk with 2 Infantry, 1 Fighter, 1 Strat.
a
Rolls: 2@1, 1@3, 1@4; Total Hits: 22@1,: (5, 1)1@3,: (3)1@4: (5)d
Rolls: 1@2; Total Hits: 01@2: (4)Attacking Smolensk with 1 Infantry, 2 Artillery, 2 Tanks, 1 Fighter.
a
Rolls: 3@2, 3@3; Total Hits: 23@2,: (5, 5, 4)3@3: (3, 1, 4)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Pressing the fight in North Ukraine.
a
Rolls: 6@1; Total Hits: 16@1: (4, 6, 6, 3, 6, 1)d
Rolls: 1@2; Total Hits: 01@2: (6) -
Convoy disruption in SZ97
a
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
Ah, how quickly the Italian Empire has fallen into economical disarray. Italy collects 15 IPC’s after disruption.
ANZAC and France respectively.
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Anzac purchases Destroyer, Transport, Artillery = 19 IPCs.
Combat
Claim Borneo.
Anzac collects 18 + 5 NO = 23 IPCs.
France moves around.
Germany 6!
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Germany turn VI buys: 9 Infantry, 6 Artillery, 3 Mechs=63 IPC’s.
Attacking Archangel with 6 Infantry, 2 Artillery, 1 Strat.
a
Rolls: 4@1, 4@2, 1@4; Total Hits: 04@1,: (2, 4, 5, 6)4@2,: (6, 5, 6, 4)1@4: (6)d
Rolls: 1@2; Total Hits: 01@2: (6)Attacking Rostov with 2 Mechs, 2 Tac’s, 1 Fighter.
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 32@1,: (4, 6)2@3,: (3, 1)1@4: (1)d
Rolls: 1@2; Total Hits: 01@2: (3)Attacking South Ukraine with 2 Mechs, 2 Tac’s, 1 Fighter.
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 12@1,: (1, 3)2@3,: (5, 5)1@4: (6)d
Rolls: 1@2; Total Hits: 01@2: (6)Attacking Bessarabia with 4 Infantry, 2 Strats.
a
Rolls: 4@1, 2@4; Total Hits: 14@1,: (6, 2, 4, 2)2@4: (5, 3)d
Rolls: 1@2; Total Hits: 01@2: (5)Walking into Vyborg.
Rolling into Vologda.
Also, had deployed 10 Infantry to Germany, along with 1 Strat last round. Exceeded that facilitie’s limit. Will place the additional in Normandy.
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Continuing the fight in Archangel.
a
Rolls: 4@1, 4@2, 1@4; Total Hits: 24@1,: (4, 6, 2, 1)4@2,: (6, 4, 6, 5)1@4: (2)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Mighty Wehrmacht!
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Non-com, unit adjustment and placement. Germany collects 66 IPC’s.
I double counted my territories and IPC’s earned. It appears as though I over counted for last turn by 6. I apologize for this and will deduct 2 Infantry from my unit’s purchased this turn. I will be more dilligent with this for future rounds, and for each power. Sorry for the mixup.
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Here is the map with the adjusted German units. Oddly, I didn’t include with the ones above. Go figure. :roll:
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Russia 6 purchases 9 Infantry, Artillery = 31 IPCs.
Combat
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (5, 6)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (3)Bryansk
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 01@1,: (5)2@2,: (4, 4)1@3: (5)
d
Rolls: 2@2; Total Hits: 12@2: (2, 6)Rostov
a
Rolls: 3@1, 1@3; Total Hits: 23@1,: (1, 3, 4)1@3: (2)
d
Rolls: 2@2; Total Hits: 12@2: (5, 1)All winnable… all scary!
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Some winnable… some still scary…
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 5)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4)Bryansk
a
Rolls: 2@2, 1@3; Total Hits: 22@2,: (2, 4)1@3: (3)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Vologda
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (2, 4)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5)A bahn burnah…





