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12L '41 DarthMaximus (Axis) vs. Ol'Blood&Guts (Allies+9), NOs, -Tech - Game 2
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Kar lwol
Ukr
A-2inf art
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (3, 2)
D-art
Rolls: 1@2; Total Hits: 01@2: (5) -
Ukr lwol
NCM
11inf art 2arm aa gun Rus => Euk
inf Arc => Bel
3arm Arc => Euk
aa gun Arc => Rus
3art Cau => Euk
inf Ura => Arc
4inf Eve => Nov
2inf Stc => Yak
sub sz6 => sz12Mobilize
inf art 2arm in Cau
6inf in RusCollect: 30
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Japan Round 3
2 IC, 1 trn, 5 inf, 1 rt
Combat Move
1) Stc - mt vs. 1 inf (bry)
2) Fra - mt vs. 1 inf (bry)
3) Sol - mt vs. 1 inf, 1 rt (ngu)
4) Wak - 1 inf vs. 1 inf, 1 rt (jap), 2 ftrs (sz 62)
5) Ind - 1 inf vs. 2 inf (bur), 3 ftrs (2 sz 35, 1 fic) -
Wake
1 inf, 1 rt, 2 ftrs
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 6)2@3: (5, 2)1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Ind
2 inf, 3 ftrs
Rolls: 2@1 3@3; Total Hits: 32@1: (2, 3)3@3: (3, 3, 2)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Results
stc - taken, walkin
far - taken, walk-in
sol - taken, walk-in
wake - taken, wol
ind - taken with 1 inf, 3 ftrsNon-Combat Move
2 ftrs to sz 52 (wake)
1 ac, 1 dd to sz 52 from sz 62
1 ac, 2 ftrs to sz 51 from sz 62
1 ac, 2 ftrs, 1 bb to sz 46 from sz 48
1 ac, 1 trn to sz 37 from sz 35
2 ftrs to sz 37 (ind)
1 ftr to bur (ind)
1 inf to sik from hup
1 inf to bur from fic
3 inf, 1 rt to sui from man
2 inf, 1 arm to hup from kia
2 inf to car from jap
1 dd to sz 51 from sz 36
1 inf, 1 arm to bry from japPlacement
1 IC on Sum
1 IC on Bur
5 inf, 1 rt on Japan
1 trn in Sz 62Collect 43 + 15 (NO) = 58 total
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Sorry, lost track of our game when it went to page 2
UK3-Buy: trn, 2 ftr, 4 inf…save 0
CM
1. bmr UK => Ita IC
2. inf art Nwy/2inf UK/cru 3ftr sz6 => Pol 2inf
3. inf Wca => IwoIta IC
aa gun
Rolls: 1@1; Total Hits: 01@1: (2)
damage
Rolling 1d6:
(5)Pol
A-3inf art cru 3ftr
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (3, 5)2@2: (1, 4)4@3: (4, 6, 4, 6)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Well those fighters could not fly into a side of a barn much less hit one!
Italian IC damaged 5 for a total of 6
Pol
A-3inf art 3ftr
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (2, 4)2@2: (3, 5)3@3: (1, 2, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
I just realized I forgot to list a walk-in I had on my map…inf UK to NWE. If that is not ok just put the inf back in the UK and adjust IPC accordingly.
Pol twol
NCM
3inf art aa gun Kaz => Chi
2cv sz6 => sz5
3ftr Pol => sz5
2inf Rho => Cng
dd sz8 => sz2
bmr Ita => UKMobilize
trn in sz2
4inf 2ftr in UKCollect: 39
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Italy Round 3
Pay 4 damage
Buy 3 inf, 1 rt
Combat Move
1) Bel - 1 inf vs. 1 inf, 1 arm (epl)
2) Ukr - 2 inf,1 rt vs. 1 inf, 1 rt (ita), ca, bb
3) Nwe - 1 inf vs. 2 inf, 1 ftr (fra) -
Bel
1 inf, 1 arm
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Ukr
1 inf, 1 rt, ca, bb
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 1)1@3: (4)1@4: (6)2 inf, 1 rt
Rolls: 3@2; Total Hits: 23@2: (1, 4, 1) -
Nwe
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (1)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Results
bel - taken, wol
ukr - held with 1 rt
nwe - taken with 1 infNon - Combat Move
1 ftr to ger
1 arm to ger from fra
1 inf to fra from itaPlacement
3 inf, 1 rt on Ita
Collect 11 + 5 (NO) = 16 total
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uhoh
US3-Buy: 4 inf, 3 arm, 2 ftr…save 1
CM
1. 4bmr UK => Ger ICGer IC
aa gun
Rolls: 4@1; Total Hits: 04@1: (2, 2, 6, 2)
damage
Rolling 4d6:
(4, 5, 5, 5) -
Ger IC damaged 19
NCM
3trn sz10 => sz1
3arm Wus => Eca
4ftr sz20 => Wus
aa gun Wca => Wus
fleet sz20 => sz11
dd sz8 => sz11
aa gun Eus => EcaMobilize
all in WusCollect: 43
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Germany Round 4
Pay 18 damage
Buy 7 inf, 2 rt
Combat Move
1) Sud - mt vs. 1 inf, 1 rt (egy)
2) Trj - mt vs. 1 inf (egy)
3) Mos - 6 inf vs. 9 arm (epl)
4) Ukr - 1 rt vs. 1 inf, 1 arm (epl), 1 bom (ger)
5) Pol - 3 inf, 1 rt vs. 5 inf (ger), 9 arm (6 ger, 3 fra), 3 ftrs (2 ger, 1 fra) -
Mos
9 arm
Rolls: 9@3; Total Hits: 49@3: (4, 6, 2, 3, 2, 6, 1, 6, 5)6 inf
Rolls: 6@2; Total Hits: 26@2: (2, 2, 6, 4, 5, 5) -
Mos
7 arm
Rolls: 7@3; Total Hits: 57@3: (3, 4, 2, 2, 2, 4, 3)2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Ukr
1 inf, 1 arm, 1 bom
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (2)1@4: (1)1 rt
Rolls: 1@2; Total Hits: 01@2: (5)





