0%

Stalingradski (Axis) v Infrastructure (Allies) A3-G8


  • A hard round, really. I would have taken a ping here or there to have Rostov, and my bomber back.

    Norway
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Those two battles were my two biggest concerns.

    CO raid NormandyDiceRolls: 2@2; Total Hits: 22@2: (2, 2)


  • Looks like you got two. Paint that sub!

    59 + 20 NO - 2 CO = 77 IPCs.

    RSG8T13GERend.AAM


  • Please adjust German IPCs to 77 on the map -


  • RUS

    Sama;
    A;DiceRolls: 1@3, 2@1; Total Hits: 11@3,: (6)2@1: (1, 4)
    D;DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    Kaza;
    A;DiceRolls: 1@3, 1@1; Total Hits: 11@3,: (1)1@1: (3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    RSG8T13rUSCOm.AAM


  • Sama;
    A;DiceRolls: 1@3, 1@1; Total Hits: 01@3,: (5)1@1: (3)
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Sama;3
    A;DiceRolls: 1@3, 1@1; Total Hits: 11@3,: (3)1@1: (5)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)



  • Japan 13 purchases 12 Infantry, Armor = 42 IPCs.

    Combat

    Siam
    aDiceRolls: 1@1, 1@3; Total Hits: 11@1,: (6)1@3: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Shan State
    aDiceRolls: 2@2; Total Hits: 22@2: (2, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Kweichow
    aDiceRolls: 3@1; Total Hits: 13@1: (1, 5, 3)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Manchuria
    a Hit +DiceRolls: 1@3, 1@4; Total Hits: 01@3,: (4)1@4: (5)
    dDiceRolls: 3@2; Total Hits: 03@2: (3, 6, 5)

    SZ25
    aDiceRolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (5)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    RSG8T13JAPcom.AAM


  • What? You’ve had some luck in key places in this game.

    Retreat SZ25 - I’m in trouble.

    Manchuria
    a Hit +DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (4)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • Great on land… I know.

    Horrible in the one battle I needed to go well. That’s been the story for me. Should be interesting US turn. We might see some suicide pilots.

    Japan collects 42 IPCs.

    RSG8T13JAPend.AAM


  • I thought it was a pretty lucky JPN turn…  …Probably mssing something…

    USA $; 1bomb, 3mech, 2tran, 1sub, 1dest, 10inf = 82.

    Holl; w-i

    SBR Fran;
    aa;DiceRolls: 1@1; Total Hits: 01@1: (6)

    SZ93;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    S.Fra; w-i

    Alge;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    Volo;
    A; hit+DiceRolls: 1@3; Total Hits: 11@3: (1)
    D;DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Manc;
    A; hit+DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    D;DiceRolls: 3@2; Total Hits: 23@2: (3, 2, 1)

    RSG8T13uSacom.AAM


  • SBR Fran;minor
    DiceRolls: 1@6; Total Hits: 11@6: (2)+2

    Manc;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)


  • pretty average luck.

    USA:67+20=87.

    CHI $; 3inf, 2art=17.

    Kwei;
    A;DiceRolls: 2@2, 2@1; Total Hits: 22@2,: (6, 1)2@1: (1, 2)
    D;DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Hunn;
    A;DiceRolls: 1@3, 2@1; Total Hits: 01@3,: (6)2@1: (4, 3)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    Chah, Hope; w-i

    RSG8T13chIcom.AAM


  • ick

    Hunn;
    A;DiceRolls: 1@3, 1@1; Total Hits: 21@3,: (1)1@1: (1)
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)


  • 3 out of 5 on 2s for jpn.

    CHI:13+6NO=19.

    GBR $; 3dmgfromUK-NB, 1ftr, 6inf = 31.
    UKP $; 5inf.

    Hunn; w-i

    Kwan;
    A; hit+DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (1)1@4: (6)
    D;DiceRolls: 3@2; Total Hits: 33@2: (1, 1, 2)

    Shan;
    A; hit+DiceRolls: 1@3, 1@1; Total Hits: 11@3,: (1)1@1: (3)
    D;DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

    RSG8T13Gbrcom.AAM


  • Wow 4 for 5 on 2’s.
    Japan is seriously dominating the ping battle if I dont take Kwei it could be catastrophic…

    Kwan;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Agreed. The ping battles are going my way, but the crucials have been going yours. I’m surprised you didn’t assault SZ6 - that’s what I was worried about… 5 Fighters, 3 Destroyers, 2 Subs vs my little fleet - me with no fodder. Kamikazes should have only hit 2, and I had no destroyers.


  • phew only 2 extra hits for JPN against britian and 2 extra against China and they didn’t lose 3 they should have on their turn.  Damn scrappy Japanese.

    oops moved UK arm in africa on US turn…

    If kamis are normal, and if battle goes normal it comes down to 3ftrs against a ftr and a dmg batt and I lose all impetus on land with no real threat to follow up in the short term.  Too many ifs, too much to lose.  That fleet isnt doing much anyway.  Id rather have you pinned to your complexes in China like I should by now.

    CR;
    SZ98(4);DiceRolls: 4@2; Total Hits: 04@2: (6, 3, 4, 6)


  • But, I’ve got nothing to complain about - each time the dice hurt me, they hurt you immediately after. This game has been a bloody bloodfest.

T-shirts, Hats, and More

Suggested Topics

  • 36
  • 140
  • 71
  • 94
  • 132
  • 123
  • 274
  • 289
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

18.0k

Users

40.8k

Topics

1.8m

Posts