Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsStalingradski (Axis) v Infrastructure (Allies) A3-G8
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Both hits on my Carrier, which leaves me with a damaged Battleship and Fighter.
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I retreat.
C.R.:
GBR;
Rolls: 2@2, 1@4; Total Hits: 12@2,: (3, 3)1@4: (4)
Egyp;
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Scot;
Rolls: 1@2; Total Hits: 11@2: (2) -
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Just learned something new…
Infrastructure wrote:
Can an allied player walk into the dutch territory in South America and gain control of it?
Kreighund wrote:
No.
Infrastructure wrote:
So the US cannot walk into dutch territory in South America and control it. Can they just move into it? This is all when the USA is at war, of course.
Kreighund wrote:
Yes.
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Steve, I’m back, but I need help finding and setting up the platform. I have a new hard drive and operating system.
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I think this;
http://www.mediafire.com/?w05zwkxji5wThen this needs to be inserted for the map;
Download TMTM Mod Version 3
http://www.mediafire.com/?wwjdlq5m73egcxaIn an out all day, so give a ring if you need it.
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Ready to roll again.
Russia purchases 10 Infantry = 30 IPCs. Yes, we’re at that point.
Combat
Archangel
a
Rolls: 2@1, 1@3; Total Hits: 22@1,: (1, 2)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)Vologda
a Hit +
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 2@2; Total Hits: 22@2: (2, 1)Bryansk
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 4)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (3)N Ukraine
a
Rolls: 3@1; Total Hits: 13@1: (3, 3, 1)
d
Rolls: 1@2; Total Hits: 01@2: (3)NW Persia
a
Rolls: 2@2; Total Hits: 02@2: (5, 5)
d
Rolls: 2@2; Total Hits: 12@2: (1, 4)Amur
a
Rolls: 3@1; Total Hits: 03@1: (4, 5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4)Walk into Kwangsi
Back into the fire.
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Oops - wrong thread, and a semi-rough turn for Russia. I’ll switch over to where I’m supposed to be.
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Ok, right game.
Italy 4 purchases Destroyer, 7 Infantry = 29 IPCs.
Alexandria
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)N Ukraine
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)Belarus
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (1) -
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ANZ $; 1minor, 1inf, 1asrt, 1tran =26.
Anzac collects 17 (ouch).
If I had kept going with britian in the big naval battle, I could have had a french ftr vs a damaged batt and 2 tran…
Francey is pantsy.
Any news on gaming wid new game boys on Sat?
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No news, sir. I haven’t written the e-mail yet.
Germany 5 purchases Fighter, 10 Infantry, Artillery, 2 Mech Infantry= 52 IPCs.
Combat
Roll into Archangel and Bryansk.
Karelia
a
Rolls: 4@1; Total Hits: 14@1: (6, 5, 5, 1)
d
Rolls: 1@2; Total Hits: 01@2: (4)Baltic States
a Hit +
Rolls: 1@3, 1@4; Total Hits: 11@3,: (5)1@4: (2)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (5)Smolensk
a 2 Hits +
Rolls: 2@3, 4@4; Total Hits: 22@3,: (4, 4)4@4: (6, 4, 3, 6)
d Hit +
Rolls: 1@1, 3@3; Total Hits: 21@1,: (2)3@3: (3, 3, 5) -
Here was the map…
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Germany 5 Round 2 -
Baltic States
a Hit +
Rolls: 1@2, 1@4; Total Hits: 01@2,: (4)1@4: (5)
d
Rolls: 2@2; Total Hits: 12@2: (5, 2)Smolensk
a 2 Hits
d
Rolls: 2@3; Total Hits: 12@3: (6, 3) -
Baltic States
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3) -
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RUS $; 3aa, 1arm, 1art, 5inf = 40.
SZ115; clr
Arch;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)Smol;
A; hit
D;
Rolls: 1@3; Total Hits: 01@3: (6)Brya;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Kore;
A; 2hit+
Rolls: 6@1; Total Hits: 26@1: (1, 2, 1, 4, 4, 2)
D; 2hit+
Rolls: 3@2; Total Hits: 03@2: (3, 5, 5) -
eek.
Kore;2
A; 1hit+
Rolls: 10@1; Total Hits: 110@1: (5, 2, 2, 4, 1, 2, 2, 2, 5, 3)
D; 1hit+
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Kore;3
A; hit+
Rolls: 9@1; Total Hits: 09@1: (5, 3, 3, 6, 4, 3, 6, 2, 6)
D;
Rolls: 3@2; Total Hits: 13@2: (2, 4, 6) -
Kore;4
A; hit+
Rolls: 8@1; Total Hits: 08@1: (5, 5, 5, 5, 2, 2, 5, 5)
D;
Rolls: 2@2; Total Hits: 02@2: (4, 4)





