Stalingradski (Axis) v Infrastructure (Allies) A3-G8


  • Russia collects 35.

    RSG8T4RusEnd.AAM


  • I jut realized, I’m not sure where the German bombers are.  It could greatly affect my russian non-combat.  Am I blind?


  • New Russian map.

    RSG8T4RusEnd.AAM


  • Steve - pretty sure you collect 40 - you have Archangel, no Allied units, I have no ships in SZ125. I’ll adjust on the map.


  • Japan 4 purchases Carrier, 8 Infantry, 2 Mech Infantry = 48 IPCs.

    Combat

    Take Celebes, Siberia.

    Szechwan
    a Hit +DiceRolls: 1@2; Total Hits: 11@2: (2)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Burma - if AA hits one, first aircraft shot (at 3) is the roll.
    AADiceRolls: 2@1; Total Hits: 12@1: (5, 1)

    a Hit +DiceRolls: 1@2, 1@3, 1@4; Total Hits: 31@2,: (2)1@3,: (2)1@4: (1)
    d Hit +DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    Malaya
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ37
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ42
    a Hit +DiceRolls: 1@3; Total Hits: 11@3: (1)
    dDiceRolls: 1@1, 1@2; Total Hits: 11@1,: (2)1@2: (1)

    If successful, take Java.

    SZ34
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ22
    a Hit
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Korea
    a Bombard Hit, Land forces Hit
    dDiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    Many variables here. I think I might be crazy.

    RSG8T4JAPcom.AAM


  • Well, I lost 2 Fighters, should have lost only 1, but let’s see how round 2 goes.

    Burma
    a Hit +DiceRolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (5)
    dDiceRolls: 3@2; Total Hits: 13@2: (2, 4, 6)


  • Burma 3
    a Hit +DiceRolls: 1@3; Total Hits: 01@3: (4)
    dDiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • Tough decision here - to strafe or not to strafe? That is the question.

    I have to continue. Just to keep aircraft from landing and reinforcing.

    Burma
    a Hit
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • Ok. Time will tell if that was the right decision. Losing a fighter in Burma is what made it a tough deal. But at sea, I lost one fighter for three destroyers, which is always a good trade. You did well hitting the Mech in Malaya - a critical unit.

    Japan collects 58 IPCs.

    Man, you have some big economies.

    RSG8T4JAPend.AAM


  • This affects Manchuria.  (kinda funny I even brought it up, but important for future battles)

    Post subject: Re: Official Rules Clarifications

    Posted: Tue Dec 06, 2011 12:53 pm

    Infrastructure says,

    An opponent has a sub and a tran in a SZ.
    If I come in for an amphibious assault with a tran, a sub and a battleship, I get to bombard and kill the tran, correct?
    If I come in with a tran, dest, batt, do I have the choice of ignoring the sub, but not the tran and kill it and still bombard?
    I know I cannot bombard if I attack the sub.

    Krieghund says

    You can’t pick and choose. You must either attack both the sub and the transport, or ignore them both. If you make any attack in the sea zone, you may not bombard, even if the attack is against a lone transport.

    Infrastructure says,

    Even if there had not been a sub? Would a lone tran prevent bombard even if you alot another unit to kill it?

    Kreighund says,

    Yes. A battle is a battle, even if it is one-sided.

    Infrastructure says,

    Thanks. Been playing that one wrong since OOB…


  • Good to know - transports have a defensive value after all…


  • do you want to roll for your stuff in Korea to make sure of the second hit?


  • and how in hell did you geta 3rd Battleship?


  • Jeesh, I was hoping you didn’t notice. Just remove one. It was the last thing I placed when I moved stuff around - the way things look matters to me - and I clicked an extra time.

    Um, sure, I’ll roll the dice. Let’s start with the aircraft.

    DiceRolls: 3@3, 1@4; Total Hits: 23@3,: (4, 1, 4)1@4: (2)


  • Gotcha. Will you reroll your 2 2’s now?  :)


  • no, sorry, I forgot our new 2hit for 18pip rule.


  • USA $; minor, 3dest, 1sub, 3tran, 4inf=75.

    Manc; w-i

    SZ35;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (4)

    Phil; w-i

    SZ42&44; clr

    Java;
    A; hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    RSG8T4usaCOm.AAM


  • oops on map forgot…
    SZ86;
    A; hit
    D;DiceRolls: 1@1; Total Hits: 01@1: (3)


  • you fear the brazilian

    USA: 58+25NO=83.

    CHI $; 2inf=6.

    Szec;
    A; hit+DiceRolls: 1@1; Total Hits: 01@1: (5)
    D;DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    RSG8T4chiCOm.AAM


  • Szec;2
    A;DiceRolls: 3@1, 1@3; Total Hits: 13@1,: (3, 3, 2)1@3: (1)
    D;DiceRolls: 1@2; Total Hits: 11@2: (2)

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