@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsStalingradski (Axis) v Infrastructure (Allies) A3-G8
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Well, I lost 2 Fighters, should have lost only 1, but let’s see how round 2 goes.
Burma
a Hit +
Rolls: 1@1, 1@3; Total Hits: 01@1,: (6)1@3: (5)
d
Rolls: 3@2; Total Hits: 13@2: (2, 4, 6) -
Burma 3
a Hit +
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Tough decision here - to strafe or not to strafe? That is the question.
I have to continue. Just to keep aircraft from landing and reinforcing.
Burma
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Ok. Time will tell if that was the right decision. Losing a fighter in Burma is what made it a tough deal. But at sea, I lost one fighter for three destroyers, which is always a good trade. You did well hitting the Mech in Malaya - a critical unit.
Japan collects 58 IPCs.
Man, you have some big economies.
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This affects Manchuria. (kinda funny I even brought it up, but important for future battles)
Post subject: Re: Official Rules Clarifications
Posted: Tue Dec 06, 2011 12:53 pm
Infrastructure says,
An opponent has a sub and a tran in a SZ.
If I come in for an amphibious assault with a tran, a sub and a battleship, I get to bombard and kill the tran, correct?
If I come in with a tran, dest, batt, do I have the choice of ignoring the sub, but not the tran and kill it and still bombard?
I know I cannot bombard if I attack the sub.Krieghund says
You can’t pick and choose. You must either attack both the sub and the transport, or ignore them both. If you make any attack in the sea zone, you may not bombard, even if the attack is against a lone transport.
Infrastructure says,
Even if there had not been a sub? Would a lone tran prevent bombard even if you alot another unit to kill it?
Kreighund says,
Yes. A battle is a battle, even if it is one-sided.
Infrastructure says,
Thanks. Been playing that one wrong since OOB…
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Good to know - transports have a defensive value after all…
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do you want to roll for your stuff in Korea to make sure of the second hit?
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and how in hell did you geta 3rd Battleship?
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Jeesh, I was hoping you didn’t notice. Just remove one. It was the last thing I placed when I moved stuff around - the way things look matters to me - and I clicked an extra time.
Um, sure, I’ll roll the dice. Let’s start with the aircraft.
Rolls: 3@3, 1@4; Total Hits: 23@3,: (4, 1, 4)1@4: (2) -
Gotcha. Will you reroll your 2 2’s now? :)
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no, sorry, I forgot our new 2hit for 18pip rule.
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USA $; minor, 3dest, 1sub, 3tran, 4inf=75.
Manc; w-i
SZ35;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Phil; w-i
SZ42&44; clr
Java;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
oops on map forgot…
SZ86;
A; hit
D;
Rolls: 1@1; Total Hits: 01@1: (3) -
you fear the brazilian
USA: 58+25NO=83.
CHI $; 2inf=6.
Szec;
A; hit+
Rolls: 1@1; Total Hits: 01@1: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Szec;2
A;
Rolls: 3@1, 1@3; Total Hits: 13@1,: (3, 3, 2)1@3: (1)
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
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GBR $; 1ftr, 3mech, 3inf=31.
UKP $; 1art, 4inf=16.SZ36;
A; 2hit+
Rolls: 1@3, 2@4; Total Hits: 31@3,: (3)2@4: (3, 1)
D; hit+
Rolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (5)1@3,: (2)1@4: (2)Burm;
A; hit+
Rolls: 1@2; Total Hits: 01@2: (6)
D;
Rolls: 3@2; Total Hits: 13@2: (2, 3, 6)Born; w-i
I Som; w-i
Alex;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)SZ109;
A; 2hit+
Rolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (2)
D; hit+
Rolls: 1@2, 2@4; Total Hits: 11@2,: (3)2@4: (4, 5) -
SZ36;2
A; hit
D;
Rolls: 1@4; Total Hits: 11@4: (2)Burm;2
A; hit+
Rolls: 1@1; Total Hits: 01@1: (6)
D;
Rolls: 2@2; Total Hits: 22@2: (1, 1)SZ109;2
I await your OOL. -
Burm;3
A;
Rolls: 1@1, 2@2; Total Hits: 01@1,: (4)2@2: (3, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (6)SZ109;2
I await your OOL. -
Burm;3
A;
Rolls: 1@1, 2@2; Total Hits: 01@1,: (4)2@2: (5, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (3)SZ109;2
I await your OOL.





