Jerc (Axis) vs. ??? (Allies)

  • '17

    UK2

    UKE Buy (36/36)
    repair 17 damage to UK major IC
    5 inf
    1 art

    UKP Buy (16/17)
    repair 5 damage to IND major IC
    1 trans
    1 art

    CM:

    SZ38
    1 fig ind

    SZ99
    1 fig, 1 tact sud

  • '17

    SZ99

    A 1 fig, 1 tact

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)

    D 1 dest, 1 cru

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)

  • '17

    sz38 cwol
    sz99 cwlo 1 tact

    NCM:
    1 fig, 1 tact yun >> ind
    1 fig SZ38 >> ind
    1 fig SZ99 >> cyp
    1 fig ice >> uk
    1 strat que >> ice
    1 bsh SZ123 >> SZ109
    1 dest, 1 cru SZ106 >> SZ109
    1 carrier SZ80 >> SZ79
    1 cru SZ39 >> SZ37
    1 dest SZ39 >> SZ43
    1 inf, 1 tank que load trans SZ106 >> SZ109 unload uk
    1 art eth load trans SZ76 >> SZ79 unload wind
    1 mech eth >> sud
    2 inf yun >> shn
    2 inf bur >> shn
    1 inf epr >> wind
    1 inf bur >> ind
    1 mech ind >> bur
    2 inf saf >> rho

    UKE Mobilize:
    repairs
    5 inf, 1 art uk

    UKP Mobilize:
    repairs
    1 art ind
    1 trans SZ39

    UKE Collect 28 IPC
    UKP Collect 14 IPC (15 total)

    A3_Jerc_vs._Wheatbeer_02fUK.AAM

  • '17

    feel free to skip ANZAC and France, they shouldn’t do anything that impacts Germany

  • '17

    I was playing under the misunderstanding that I needed to clear all damage to use my ICs.  But after it coming up in another game, I went back to the A3 rules on Larry Harris Game design and that particular rule doesn’t exist (not sure if it was altered since last time or if I’m crazy or what).

    Obviously I wouldn’t bother repairing all damage if I knew it wasn’t necessary to mobilize.

    If you don’t want to let me amend this turn, that’s fine.  Just letting you know I’m why I played in a way which appears silly.  The rule I thought was in effect must have been removed among the many amendments to A3 since it came out.

  • '17

    UKE Buy (36/36)
    repair 14 damage to UK major IC
    6 inf
    1 art

    UKP Buy (11/17)
    1 trans
    1 art

    ///////

    UKE Mobilize:
    14 points of repairs to UK
    6 inf, 1 art uk

    UKP Mobilize:
    1 art ind
    1 trans SZ39

    UKE Collect 28 IPC
    UKP Collect 14 IPC (20 total)

    A3_Jerc_vs._Wheatbeer_02fUK alt.AAM

  • '17

    Up to you which map you want to use.


  • Actually, that’s fine, I have a different concern… unless there’s been a rule change, I don’t believe China is allowed to attack FIC.

    China can attack any Chinese territory, Hong Kong, and Burma, but not FIC, as per my understanding.

    I’m good with everything else.


  • Italy 2 - 18 IPCs

    PURCHASES
    -1 transport
    -save 11

    ATTACKS
    -1 Kenya inf. takes Tang
    -Alex units take Egypt
    -2 inf. (NI), 2 sb vs. Cyprus
    -Italian air vs. sz125

    SZ125
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    CYPRUS
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 6)1@3: (1)1@4: (3)
    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • '17

    This map fixes that

    Chinese go to KWE
    UK NCM 2 inf from YUN to BUR instead of SHN

    A3_Jerc_vs._Wheatbeer_02fUK alt.AAM

  • '17

    Sorry about that!  I thought it was one of the exceptions, but I can’t find anything on the forums that say so.


  • NC
    -Bul units to Romania
    -Syrian units activate Iraq
    -sub back to sz95

    PLACE
    -trans in 95

    COLLECTS
    11 + 23 = 34 IPCs

    A3_Jerc_vs._Wheatbeer_02gITALY.AAM


  • Alright, we’ll get everything all fixed up, and I’ll get G3 done.


  • G3 - 53 IPCs

    PURCHASES
    -1 dd ( 8 )
    -1 ac (16)
    -7 art. (28)
    -save 1

    ATTACKS
    -5 inf. (Norway), 4 tanks, 6 art., 4 inf. (WG), 1 inf. (H/B), all reaching air vs. London

    LONDON AA’s
    DiceRolls: 12@1; Total Hits: 312@1: (5, 5, 1, 6, 1, 4, 5, 2, 6, 6, 1, 5)


  • 3 fighters gone.

    BATTLE OF BRITAIN
    DiceRolls: 4@1 12@2 6@3 9@4; Total Hits: 124@1: (4, 4, 6, 3)12@2: (2, 2, 5, 1, 6, 3, 3, 3, 4, 3, 4, 6)6@3: (5, 4, 6, 6, 2, 2)9@4: (3, 5, 3, 3, 3, 6, 3, 4, 1)
    DiceRolls: 12@2 1@3 5@4; Total Hits: 912@2: (6, 2, 1, 3, 4, 3, 1, 4, 3, 4, 1, 6)1@3: (1)5@4: (3, 4, 6, 1, 1)


  • UK loses 4 aa’s, 8 inf. Germany loses 9 inf.

    BATTLE OF BRITAIN
    DiceRolls: 7@2 5@3 8@4; Total Hits: 97@2: (5, 5, 1, 6, 4, 4, 2)5@3: (5, 2, 2, 6, 4)8@4: (2, 6, 2, 5, 1, 2, 5, 3)
    DiceRolls: 4@2 1@3 5@4; Total Hits: 24@2: (3, 4, 4, 3)1@3: (4)5@4: (4, 5, 5, 3, 5)


  • UK is down to 1 f. Germany down 1 inf., 1 art.

    BATTLE OF BRITAIN
    DiceRolls: 5@2 5@3 8@4; Total Hits: 95@2: (5, 6, 5, 2, 6)5@3: (4, 1, 5, 5, 1)8@4: (4, 2, 5, 2, 1, 3, 6, 3)
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • The Spitfire goes down swinging. 1 more art. lost for Germany.

    NC
    -Poland tank to Hungary
    -1 inf., 1 art from SF to Egypt
    -2 tanks, 1 mech (WG) to Hungary
    -4 tac. from London to H/B
    -remaining tac., f. land on new carrier in sz110

    PLACE
    -sea units in sz110, land units in Germany

    COLLECTS
    1 + 63 + 28 (loot) = 92 IPCs

    A3_Jerc_vs._Wheatbeer_03aGER.AAM


  • I think with the new SBR rules, defending Sealion is nearly impossible. You had 64 IPCs of income in UK1 and UK2 combined, and 27 went to repairs! Plus, in 6 total bomber runs, you shot one down (which is exactly what you’d expect).

  • '17

    I think Sea Lion is unstoppable either way, but SBR makes it easier no doubt (unless you got horribly diced, like getting shot down by abnormally lucky interceptors)

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