Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Shadowguidex_Spoox
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z35 twol - BB-d
z26 (1 SUB, 1 DD, 2 FTR, 2 TAC, 1 STR vs. 1 SUB, 1 DD, 1 CA, 2 FTR, 1 TRN)
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 2)2@3: (2, 5)3@4: (5, 2, 1)
Rolls: 1@1 1@2 1@3 2@4; Total Hits: 31@1: (2)1@2: (2)1@3: (4)2@4: (2, 2) -
z26 twlo 1 SUB, 1 FTR, 1 TAC
Non-Combat Movement
–-----------------------------------
1 FTR, 1 TAC z26 --> z31
1 DD, 2 CV, 1 BB z6 --> z31
1 FTR, 1 TAC Jap --> z31
1 STR z26 --> Msh
1 DD z33 --> z20
1 CV z33 --> z43
1 FTR, 1 TAC z35 --> z43
1 FTR, 1 TAC z35 --> Kwa
2 FTR, 1 TAC Hon --> Kwa
2 FTR, 1 TAC Hun --> Kwa
1 FTR, 1 TAC, 1 STR Yun --> Kwa
1 CA z20 --> z43
1 CA z6 --> z20
6 INF, 1 AAgun Man --> Kor
1 FTR Kor --> Jap
1 MECH Man --> AnhPlace Units
2 SUB, 2 TRN in z6
Collect Income 39 IPCs.
Gogo USA…
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hey, just to give you a heads up: allies will probably for tomorrow as we expect visitors tonight and it’ll probably be too late tonight to post a turn
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hey, just to give you a heads up: allies will probably for tomorrow as we expect visitors tonight and it’ll probably be too late tonight to post a turn
No problem. I have a research paper to write anyway.
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USA turn 1
–>Purchase & repair
let’s try something as well
purchase: 7 SS (42) + 1 TT (7) = 49
save 3 ipc–>Combat movement
/
–>NCM
Phi: 1 Fig --> Que
–>Placement
z10: 7 SS, 1 TT
–>Income
territories: 52
no’s: 20
saved: 3damage
z26
Rolling 1d6:
(6)z35
Rolling 4d6:
(1, 6, 6, 6)z101
Rolling 4d6:
(1, 2, 5, 6) -
total: 80 (no’s were 25) - 1 - 1 - 2 = 76
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China turn 1
–>Purchase & repair
purchase: 4 INF (12) = 12
save 0 ipc–>Combat movement
Sze: 6 INF, 1 Fig --> Yun
Kwe: 2 INF --> Yun–>Combat
Yun
A:
Rolls: 8@1 1@3; Total Hits: 38@1: (5, 2, 1, 5, 1, 6, 6, 6)1@3: (3)
D:
Rolls: 3@2; Total Hits: 03@2: (4, 4, 6) -
Yun twol
–>NCM
Sui: 2 INF --> She
fighter lands She–>Placement
Yun: 2 INF
She: 2 INF–>Income
territories: 9
no’s: 6
total: 15 -
UK is for tomorrow, sorry for the slow start
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I can’t stand the new convoy rules.
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UK turn 1
–>Purchase & repair
purchase: UKe: 1 Fig (10) + 6 INF (18) = 28 save 0 ipc
UKp: 1 TacB (11) + 2 INF (6) = 17 save 0 ipc–>Combat movement
z111: 1 BB, 1 DD --> z112
z110: 1 BB, 1 CA --> z112
z91: 1 CA --> z112
Sco: 1 Fig --> z112 (land Uk)
Uk: 2 Fig, 1 bomber --> z112 (land Uk)need scramble orders + order of casualties for z112
Wind: 1 INF –> Epr (activate)
Ind: 1 INF, 1 ART --> Cpr (activate)
z98: 1 DD --> z96
Mal: 1 Fig --> z96 (land z81)
z98: 1 TacB --> z96 (land z81) -
I’m sorry man, but with finals coming up I’m not going to have the time to really play this online. I’m spending way too much time thinking and playing A&A and not nearly enough studying. I’m gonna have to halt all playing until after Christmas.
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ok, no problem.
Do you want to continue this after Christmas of New Year? -
Yeah that’ll be good, I’ll message you.