@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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again
A
Rolls: 3@1; Total Hits: 03@1: (3, 3, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
again-will do multiple rolls first to hit ends it(each attacking roll is 2@1 each defending roll is 1@2
A
Rolls: 10@1; Total Hits: 510@1: (1, 1, 2, 4, 1, 5, 1, 1, 3, 4)
D
Rolls: 10@2; Total Hits: 410@2: (5, 3, 3, 6, 6, 1, 1, 2, 5, 2) -
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wrong map United Kingdom coming up
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United Kingdom
Calcutta(5)
purchase
art-save 1combat
1)Sud-inf Egy/mech,arm Alx(walk in)
2)Ken-inf Con(walk in)
3)Tang-inf Con/arm,ftr,bmb Saf vs inf
4)z96-dd z98/2ftr,tac Egy vs dd
5)Gre-inf,art Alx/bb,4ca,ftr,tac z98 vs infbattle for Tang-inf,arm,ftr,bmb vs inf
A
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (4, 1)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Tang twol
battle for z96-dd,2ftr,tac vs dd
A
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (3, 5)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
z96 cwol
battle for Gre-inf,art,ftr.tac,4ca,bb vs inf
A
Rolls: 2@2 5@3 2@4; Total Hits: 42@2: (1, 5)5@3: (1, 5, 5, 6, 4)2@4: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Gre twol
ncm
ftr Taqng to Rho
bmb Tang to Egy
2inf,art Alx to Egy
bmb Egy to Ind
2ftr,tac z96 to Egy
cv,dd z98 toz99
ftr,tac Gre to z99
3inf Bur to Ind
2inf Bur to Yun
mech,2arm Ind to Yunmobilize art to Ind
roll for ftr convoy disrupt Ind
Rolls: 2@3; Total Hits: 12@3: (2, 5)
roll for sub convoy disrupt Mal
Rolls: 2@3; Total Hits: 12@3: (1, 5)
collect -
collect 5 +1(saved)=6
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Italy turn 3
–>Purchase & repair
purchase: 1 airbase (15) + 2 SS (12) = 28
save 0 ipc–>Combat movement
Gib: 2 INF, 1 ART, 1 ARM --> Gre
Sfr: 1 bomber --> z96 (land Sita)
z97: 1 DD --> z96
Sita: 2 Fig --> z96 (land Sita)
z92: 2 CA, 1 BB --> bombard Gre–>Combat
Gre
A:
bombard
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 5)1@4: (6)
round 1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (6, 6)1@3: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 3)z96
A:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (6, 1)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3) -
Gre twlo 1 INF
z96 twol
+walk in in Nig–>NCM
/
–>Placement
Nita: 1 airbase
z97: 2 SS–>Income
territories: 20
saved: 1
damage: -2 (not rolling, you have plenty of ships and planes there)
no’s: 5
total: 24 -
Anzac turn 4
purchase(14)
2art,2infcombat
z42-dd z54/3ftr Nte vs dd
A
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (2, 2, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
z42 cwlo dd
ncm
3ftr z42 to Nte
3inf,2aa Que to Nte
inf Nsw to Dgumobilize(I just realized I can only place 3 units so my buy is arm,2art)
arm,2art to Nswcollect
14 +10(no)=24 -
Is France doing something?
also, there are 2 UK ART in Nsw, might need to change that when you post France :)
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one battle for France
Tun-3inf,ftr Alg vs inf
A
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 4, 2)1@3: (1)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
Tun twlo inf
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landed the ftr in Mal
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Germany turn 4
–>Purchase & repair
repair: I’m not exactly sure how this works. I capture UK with 20 damage on it, it gets downgraded to a minor ic on capture. So I assume now it has only the max possible damage on minor ic’s, being 6?
Under this assumption: pay 6 ipc for full repair.
purchase: 3 INF (9) + 10 ARM (60) + 1 DD (8 = 83 total
save 2 ipc–>Combat movement
Uk: 2 INF, 2 ART --> Mor (walk in if naval battle succeeds)
z109: 1 BB, 3 SS --> z91–>Combat
z91
A:
Rolls: 3@2 1@4; Total Hits: 33@2: (4, 2, 1)1@4: (1)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
I’m not sure how the damage works on the industrial complexes either-we’ll go with what you did-tou might ask Jen or somebody about this.
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:roll:
z91 twlo 1 SS, damage BB–>NCM
Ger: 5 INF, 5 ART --> Pol
Wgr: 5 INF --> Ger
Sita: 3 Fig --> Nita
Sita: 2 bomber --> Rom
Sco: 2 ART, 1 INF --> Wgr
Uk: 3 INF, 6 ARM --> Wgr
z109: fleet --> Wgr
Fra: 1 ART --> Wgr–>Placement
Wgr: 3 INF
Ger: 10 ARM
z112: 1 DD–>Income
territories: 48
no’s: 10
saved: 2
total: 60





