'12L souL (Axis) v. LuckyLindy (Allies +8)


  • Yeah that one stings a little.

    Ita2:
    Purchase:
    4 inf arm

    combat:
    inf egy -> trj
    2 inf 2 arm ftr bul -> ukr

    ukr
    aDiceRolls: 2@1 3@3; Total Hits: 22@1: (4, 2)3@3: (5, 2, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • ukr twol

    ncm:
    ftr ukr -> egy
    trn 15 -> 14 load inf art ita -> 15 unload egy
    inf ita -> blk

    mobilize:
    4 inf arm ita

    collect:
    15+5=20, has 20

    souLvLLindy02eI.AAM


  • Yeah instead of the more likely taken without loss and getting the NO and denying the Italian NO I lost 15 to kill 3.  That’s a huge early game swing.


  • America round 2

    Purchase

    58 IPC

    2 fighters
    ac
    3 destroyers

    Combat Moves

    Z39 (3 transports, cruiser, battleship) v 2 fighters (AUS), bomber (HAW)

    dice

    Z39
    A - 2 fighters, bomber
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (4, 1)1@4: (6)
    D - cruiser, battleship
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)


  • Z39 round 2
    A - fighter, bomber
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5)
    D - cruiser, damaged battleship
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)


  • &*^$

    :|  was hoping that risky attempt at AUS should have made you pay dearly - had you not killed the bomber, your fleet would have REALLY been in jeopardy (but the way that went I doubt it…).  In the end it turned out to be more of a positive.

    fighter pulls off

    Noncombat Moves

    fighter from Z39 to IND
    destroyer, transport from Z8 to Z12
    ac from Z10 to Z12
    infantry, artillery from GBR to ALG
    infantry from WCA to Z56

    Mobilize

    2 fighters, ac, 3 destroyers in Z56

    Income

    38 + 10 NO = 48

    Time to head back to the drawing board now.  :|

    souLvLLindy02fUSA.AAM


  • That was my attempt at an early game kill shot.  I should have known better than to try it with the way my dice have been lately.


  • I was really just hoping for average in Aus… got it.  After that I am comfortable with whatever happens to that fleet.

    Ger3:
    Purchase:
    ftr 6 inf 5 arm

    combat:
    2 ss ca 4 -> 3
    inf fin, ftr bst -> nwy
    inf kar -> arc
    arm epl -> euk -> ukr

    nwy
    aDiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • nwy cleared, not taken

    3
    aDiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (2)
    dDiceRolls: 2@2 3@4; Total Hits: 42@2: (3, 1)3@4: (2, 3, 3)


  • german fleet goes out with a whimper.

    ncm:
    inf fin, inf art bst, inf bel, ftr nwy, 2 arm ftr epl -> kar
    2 inf 2 art 5 arm epl -> ukr
    ftr epl -> ger
    inf pol, 7 arm ger -> epl
    2 inf art ger -> pol

    mobilize:
    2 inf kar, 4 inf 5 arm ftr ger

    collect:
    35+15=50, has 50

    souLvLLindy03aG.AAM


  • Soviet turn 3

    Purchase

    30 IPC

    6 tanks

    Combat Moves

    ARC (infantry) v 2 infantry, fighter (RUS), bomber (IND)
    TRJ (infantry) v infantry (PER), 3 tanks (IND)
    BEL (empty) v infantry (RUS)
    EUK (empty) v tank (RUS) blitz and go back to RUS

    dice

    ARC
    A - 2 infantry, fighter, bomber
    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 2)1@3: (6)1@4: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • :roll:

    ARC round 2
    A - 2 infantry, fighter, bomber
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 4)1@3: (3)1@4: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • ARC taken with 2 infantry, fighter, bomber

    TRJ
    A - infantry, 3 tanks
    DiceRolls: 1@1 3@3; Total Hits: 31@1: (4)3@3: (3, 1, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • TRJ taken with 3 tanks

    Noncombat Moves

    2 tanks from PER to CHI
    AA gun from KAZ to CHI
    fighter from ARC to CHI
    bomber from ARC to RUS
    infantry from URA to RUS

    Mobilize

    6 tanks in RUS

    Income

    23 + 5 NO = 28

    souLvLLindy03bR.AAM


  • Here’s the right map.

    souLvLLindy03bR.AAM


  • Jpn3:
    purchase:
    3 inf 2 ftr 3 sub

    combat:
    trn 50 load 2 inf -> 39 unload
    inf bry -> far

    ncm:
    trn 62 load inf -> 36 unload fic
    ca bb 3 trn 39 -> 50
    inf kia, 2 inf fuk -> hup
    2 inf art man -> sui
    trn 62 load 2 inf jpn unload man
    2 ftr 62 -> phi

    mobilize:
    2 ftr 3 sub 62, 3 inf jpn

    collect:
    38+15=53, has 53

    souLvLLindy03cJ.AAM


  • Britain turn 3

    Purchase

    36 IPC

    bomber
    transport
    4 infantry
    tank

    Combat Moves

    FIN (empty) v infantry (GBR) unloading Z5
    LIB (empty) v tank (ALG) blitz and back to ALG
    FIC (infantry) v infantry (BUR)

    dice

    FIC
    A - infantry
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • FIC holds without loss

    Noncombat Moves

    2 infantry, artillery, AA gun from PER to TRJ
    2 infantry from CNG to SUD
    2 fighters from Z12 to SUD
    3 infantry, artillery from GBR to ALG
    transport from Z2 to Z12
    destroyer, ac, battleship, 2 fighters from Z3 to Z5
    transport, destroyer from Z56 to Z53
    tank from WCA to Z53

    Mobilize

    4 infantry, tank, bomber in GBR
    transport in Z8

    Income

    37

    souLvLLindy03dB.AAM


  • Well, here I go.

    Ita3:
    Purchase:
    5 inf arm

    combat:
    arm ukr -> euk -> cau
    inf art ftr egy -> trj
    trn 15 -> 14 load inf arm -> 15 unload trj *support bb ca

    trj
    aaDiceRolls: 1@1; Total Hits: 01@1: (3)


  • trj
    aDiceRolls: 1@1 2@2 3@3 1@4; Total Hits: 41@1: (2)2@2: (3, 1)3@3: (2, 1, 1)1@4: (5)
    dDiceRolls: 3@2 3@3; Total Hits: 33@2: (1, 4, 6)3@3: (3, 1, 5)

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