TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
followed by lucky you :) ftr was a kamikaze whether he knew it or not.
ncm:
ftr man, ftr kia, inf yun -> fuk
cv 37, cv 62, 4 ftr phi -> 50
mobilize:
2 ftr 2 dd 62
collect:
37+10=47, has 47
Yeah, I can live with it, it went according to the odds in the end.
Britain turn 2
Purchase
39 IPC
2 fighters
transport
4 infantry
Combat Moves
NWY (empty) v infantry (GBR) unload in Z3
ALG (empty) v infantry, tank (GBR) unload in Z12
EGY (2 infantry) v infantry (TRJ), fighter (IND), bomber (GBR)
BUR (empty) v infantry (IND)
dice
EGY
A - infantry, fighter, bomber
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (5)1@4: (4)
D - 2 infantry
Rolls: 2@2; Total Hits: 22@2: (2, 2)
ouch, there’s a BIG setback.
EGY holds, Brits lose infantry, bomber
Noncombat Moves
destroyer, ac, battleship from Z8 to Z3
2 fighters from Z8 to Z10
tank from ECA to WCA
destroyer, transport from Z45 to Z56
infantry from WCA to Z56
fighter from EGY to SUD
2 infantry from RHO to CNG
2 infantry, artillery, AA gun from IND to PER
Mobilize
transport in Z2
2 fighters in Z3
4 infantry in GBR
Income
36
Yeah that one stings a little.
Ita2:
Purchase:
4 inf arm
combat:
inf egy -> trj
2 inf 2 arm ftr bul -> ukr
ukr
a
Rolls: 2@1 3@3; Total Hits: 22@1: (4, 2)3@3: (5, 2, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5)
ukr twol
ncm:
ftr ukr -> egy
trn 15 -> 14 load inf art ita -> 15 unload egy
inf ita -> blk
mobilize:
4 inf arm ita
collect:
15+5=20, has 20
Yeah instead of the more likely taken without loss and getting the NO and denying the Italian NO I lost 15 to kill 3. That’s a huge early game swing.
America round 2
Purchase
58 IPC
2 fighters
ac
3 destroyers
Combat Moves
Z39 (3 transports, cruiser, battleship) v 2 fighters (AUS), bomber (HAW)
dice
Z39
A - 2 fighters, bomber
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 1)1@4: (6)
D - cruiser, battleship
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
Z39 round 2
A - fighter, bomber
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5)
D - cruiser, damaged battleship
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)
&*^$
:| was hoping that risky attempt at AUS should have made you pay dearly - had you not killed the bomber, your fleet would have REALLY been in jeopardy (but the way that went I doubt it…). In the end it turned out to be more of a positive.
fighter pulls off
Noncombat Moves
fighter from Z39 to IND
destroyer, transport from Z8 to Z12
ac from Z10 to Z12
infantry, artillery from GBR to ALG
infantry from WCA to Z56
Mobilize
2 fighters, ac, 3 destroyers in Z56
Income
38 + 10 NO = 48
Time to head back to the drawing board now. :|
That was my attempt at an early game kill shot. I should have known better than to try it with the way my dice have been lately.
I was really just hoping for average in Aus… got it. After that I am comfortable with whatever happens to that fleet.
Ger3:
Purchase:
ftr 6 inf 5 arm
combat:
2 ss ca 4 -> 3
inf fin, ftr bst -> nwy
inf kar -> arc
arm epl -> euk -> ukr
nwy
a
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
d
Rolls: 1@2; Total Hits: 11@2: (2)
nwy cleared, not taken
3
a
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (2)
d
Rolls: 2@2 3@4; Total Hits: 42@2: (3, 1)3@4: (2, 3, 3)
german fleet goes out with a whimper.
ncm:
inf fin, inf art bst, inf bel, ftr nwy, 2 arm ftr epl -> kar
2 inf 2 art 5 arm epl -> ukr
ftr epl -> ger
inf pol, 7 arm ger -> epl
2 inf art ger -> pol
mobilize:
2 inf kar, 4 inf 5 arm ftr ger
collect:
35+15=50, has 50
Soviet turn 3
Purchase
30 IPC
6 tanks
Combat Moves
ARC (infantry) v 2 infantry, fighter (RUS), bomber (IND)
TRJ (infantry) v infantry (PER), 3 tanks (IND)
BEL (empty) v infantry (RUS)
EUK (empty) v tank (RUS) blitz and go back to RUS
dice
ARC
A - 2 infantry, fighter, bomber
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 2)1@3: (6)1@4: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
:roll:
ARC round 2
A - 2 infantry, fighter, bomber
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 4)1@3: (3)1@4: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
ARC taken with 2 infantry, fighter, bomber
TRJ
A - infantry, 3 tanks
Rolls: 1@1 3@3; Total Hits: 31@1: (4)3@3: (3, 1, 2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
TRJ taken with 3 tanks
Noncombat Moves
2 tanks from PER to CHI
AA gun from KAZ to CHI
fighter from ARC to CHI
bomber from ARC to RUS
infantry from URA to RUS
Mobilize
6 tanks in RUS
Income
23 + 5 NO = 28
Here’s the right map.
Jpn3:
purchase:
3 inf 2 ftr 3 sub
combat:
trn 50 load 2 inf -> 39 unload
inf bry -> far
ncm:
trn 62 load inf -> 36 unload fic
ca bb 3 trn 39 -> 50
inf kia, 2 inf fuk -> hup
2 inf art man -> sui
trn 62 load 2 inf jpn unload man
2 ftr 62 -> phi
mobilize:
2 ftr 3 sub 62, 3 inf jpn
collect:
38+15=53, has 53