Fighter pilot 48(axis)_vs_shadowguidex(allies)


  • Fea twol

    Non-Combat Movement
    –-----------------------------
    1 STR Tang --> Egy
    3 FTR, 2 TAC Fea --> Egy
    1 TRN, 1 DD z88 --> z89
    2 INF Sur --> Wei
    1 INF Epr --> Wind
    1 INF Ind --> Bur

    Place Units

    1 Air Base in Egy
    2 INF in Egy
    3 INF, 2 ART in Ind

    Convoy Damage

    Que/Nbr (1 SUB)
    DiceRolls: 2@6; Total Hits: 22@6: (2, 1)
    UK/Sco (2 FTR)
    DiceRolls: 4@6; Total Hits: 44@6: (5, 1, 5, 2)


  • Europe Collect Income 30 - 6 Convoy = 24 IPCs.
    Pacific Collect Income 13 IPCs.

    You need to pick 2 hits from z36 off French Indo-China (The carrier was auto-hit by the Sub, already done) - Then Italy can go.

    04UK_fighterpilot48_vs_shadowguidex.AAM

  • '11

    I’ll take a hit on the other cv and lose a ftr

  • '11

    Italy 04(43)
    buy cv,2ftr,sub(save 1)
    combat
    dd sz94/2bmb Sita=>dd z96
    Attack
    DiceRolls: 1@2 2@4; Total Hits: 11@2: (5)2@4: (3, 5)
    Defend
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '11

    sz96 cwol
    attack alx
    2inf,2art vs inf
    Attack
    DiceRolls: 4@2; Total Hits: 24@2: (3, 2, 6, 1)
    DefendDiceRolls: 1@2; Total Hits: 01@2: (3)

  • '11

    alx twol
    2 final attacks
    inf Tang=>Rho(walk in)
    inf Tang=>Con(walk in)

    ncm
    2bmb sz96 to Sita
    2sub sz105 to sz91
    dd,bb,ca sz94 to sz91
    3trn sz94 to sz92
    5inf Bul to Rom
    Mobilize cv,2ftr to sz93
    sub to sz 105
    inf Tun to Lib
    mech Alg to Lib
    2inf Alg to Tun
    inf Mor to Alg

    collect
    29+10(no)+1 save=40

    04Ital_fighterpilot48_vs_shadowguidex.AAM


  • @fighter:

    I’ll take a hit on the other cv and lose a ftr

    OK, your 3 FTR can’t land on the damaged CVs, so they have to land on Kwa, FIC or Hai.  I’m assuming Kwa so I put them there.


  • I killed all your INF in Tang on UK’s turn.  Those were my two INF.  I removed the Italian symbols from Tang, Con, and Rho and reduced Italy’s income by 3.


  • ANZAC Round Four
    –-----------------------------

    Purchase Units (24)

    1 MECH
    2 FTR

    Combat Movement

    1 DD z46 --> z36
    4 FTR Shn --> z36
    1 INF Shn --> Fic
    1 INF Sud --> Ken

    Combat

    z36 (1 DD, 4 FTR vs. 2 CV-d, 3 TRN)
    DiceRolls: 1@2 4@3; Total Hits: 31@2: (1)4@3: (6, 3, 6, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)


  • z36 twol

    Non-Combat Movement
    –------------------------
    4 FTR z36 --> Shn
    3 INF, 2 ART Que --> Sau

    Place Units

    2 FTR, 1 MECH in Nsw

    Collect Income 16 + 10 NO = 26 IPCs

    France Round Four

    Non-Combat Movement

    1 DD z99 --> z98

    Italy had three NO met so I added 5 more IPCs.

    Gogo Germany…

    04Fra_fighterpilot48_vs_shadowguidex.AAM


  • I’m off this weekend to my Army Reserve drill.  Will be back Sunday night.

  • '11

    Something to look at from the last USA turn-the four anzac fighters should have gone down with the carriers as they were cargo. If you agree the battle they took part in on anzac’s turn needs to be redone.

  • '11

    Ger05(43)
    buy-airbase,2ftr,tac
    combat
    6inf,5art,2tac,ftr Epl/4arm,4mech Bes/bmb,6arm,mech Ger=>Bal
    7inf Fin=>Kar(walk in)
    Attack Bal-6inf,5mech,5art,10arm,ftr,2tac,bmb
    DiceRolls: 6@1 10@2 11@3 3@4; Total Hits: 106@1: (3, 2, 2, 2, 5, 1)10@2: (4, 4, 3, 3, 2, 4, 6, 2, 4, 5)11@3: (4, 6, 3, 2, 4, 4, 1, 6, 1, 6, 1)3@4: (4, 2, 6)
    Defend-16inf,5art,2mech,2arm,2aa
    DiceRolls: 23@2 2@3; Total Hits: 423@2: (3, 5, 1, 4, 6, 5, 5, 4, 3, 2, 1, 4, 5, 6, 5, 3, 4, 3, 2, 6, 4, 5, 4)2@3: (5, 5)

  • '11

    Bal rnd2
    Attack-2inf,5mech,5art,10arm,ftr,2tac,bmb
    :aaa2@1 10@2 11@3 3@4:
    Defend-8inf,5art,2Mech,2arm
    DiceRolls: 15@2 2@3; Total Hits: 515@2: (5, 6, 5, 6, 5, 6, 2, 2, 3, 5, 5, 1, 3, 6, 6)2@3: (1, 3)

  • '11

    Attack-inf,5mech,5art,10arm,ftr,2tac,bmb
    DiceRolls: 1@1 10@2 11@3 3@4; Total Hits: 111@1: (6)10@2: (2, 6, 2, 5, 2, 6, 5, 4, 3, 5)11@3: (4, 6, 1, 6, 4, 1, 2, 2, 6, 6, 1)3@4: (1, 1, 4)

  • '11

    Bal rnd3
    Attack-mech,5art,10arm,ftr,2tac,bmb
    DiceRolls: 6@2 11@3 3@4; Total Hits: 146@2: (1, 1, 2, 2, 5, 6)11@3: (3, 1, 4, 6, 3, 3, 3, 1, 2, 3, 1)3@4: (5, 2, 5)
    Defend-2art,2mech,2arm
    DiceRolls: 4@2 2@3; Total Hits: 24@2: (3, 6, 3, 2)2@3: (4, 3)

  • '11

    Bal twlo 6inf 5mech

    ncm
    tac Wgr to Gib
    2ftr sz109 to Gib
    cv sz109 to sz9
    3aa Epl to Rom
    bb sz125 to sz112
    5inf,2mech,arm Mor to Wgr
    ftr,2tac Bal to Pol
    bmb Bal to Wgr

    Mobilize
    airbase to Gib
    2ftr,tac to Wgr

    Collect-35+5(no)=40


  • @fighter:

    Something to look at from the last USA turn-the four anzac fighters should have gone down with the carriers as they were cargo. If you agree the battle they took part in on anzac’s turn needs to be redone.

    Yeah I looked it up, they would be cargo.  That would have changed my entire sequence of turns dramatically starting with USA’s turn - I planned to use those carriers as hit-absorbers on purpose because I thought the ANZAC FTRs could land if the CV was damaged/destroyed.


  • You didn’t roll my Anti-Aircraft shots for the Bal fight.

  • '11

    If you want we can just go back and start again with the US and go from there.

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