@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAxisplaya (Axis) vsAlsch91 (Allies) latest Alpha 3 (10/16)
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phew….that was ugly…glad i finally decide to send one more plane…
sz110 cwlo 2ss
sz112 (if sub hit, 1st dice of defense will be ignored)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (5, 3)1@4: (4)
Rolls: 2@3; Total Hits: 12@3: (5, 2) -
sz 112 cwol, BB damaged
Wfr
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 6)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
:roll:
Wfr rd 2
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Wfr twlo 2inf
France
AAGUN (if AAgun hits, dice @4 will be ignored )
Rolls: 1@1; Total Hits: 01@1: (6)Attack
Rolls: 5@1 4@2 5@3 1@4; Total Hits: 55@1: (3, 6, 6, 5, 4)4@2: (4, 6, 5, 5)5@3: (1, 2, 4, 2, 2)1@4: (3)Defense
Rolls: 8@2 2@3 1@4; Total Hits: 28@2: (4, 6, 5, 5, 2, 5, 5, 3)2@3: (3, 4)1@4: (5) -
France rd2 (will take for granted that AA gun is 1st Casualtie)
Rolls: 3@1 4@2 5@3 1@4; Total Hits: 63@1: (3, 5, 5)4@2: (3, 2, 3, 3)5@3: (2, 1, 1, 1, 5)1@4: (1)
Rolls: 4@2 2@3 1@4; Total Hits: 34@2: (3, 5, 1, 4)2@3: (5, 1)1@4: (1) -
Fr rd3
Rolls: 4@2 5@3 1@4; Total Hits: 64@2: (1, 6, 3, 6)5@3: (2, 1, 1, 4, 2)1@4: (3)
Rolls: 1@4; Total Hits: 01@4: (5) -
France twlo 5inf
Sfr
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 4)1@3: (1)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Sfr rd2
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 2)1@3: (5)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sfr twol
Yugo
Rolls: 4@1 2@2 4@3; Total Hits: 34@1: (2, 3, 2, 3)2@2: (2, 5)4@3: (1, 1, 5, 4)
Rolls: 5@2; Total Hits: 25@2: (5, 2, 3, 4, 2) -
Yugo rd2
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (2, 6)2@2: (1, 5)4@3: (3, 4, 6, 5)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Yugo twlo 2inf
NCM
inf Nor » Fin Activate
inf Rom » Bul Activate
fgt Wfr » SIta
fgt Yugo » SIta
tac Fra » Wger
tac Sfr » Wger
1fgt sz110 » sz112
2fgt, 2tac, 2bmb sz110 » Wger
2inf Den » Wger
tr sz113 » sz112Place units:
ss, dd, AC sz112Collect income phase:
Convoy raid sz93
Rolls: 2@3; Total Hits: 22@3: (3, 1) -
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Couple small things -
Didn’t clear the units from 106, I got it.
And the Italian fighter in Nita actually was moved in the set-up to Sita, so there’s 2 Italian fighters there now.
Shouldn’t be a big deal, but if you’d rather have one of those 2 German fighters in Wger instead that’s fine, won’t affect Russia.R1
37 IPCs
11 Inf (33)
1 Art (4)save 0
No Combat
Non-coms on map.
Place
3 Inf Sukr
2 Inf, 1 Art Nov
6 Inf RusCollect 37 IPCs
By the way, how did you interpret the Russian NO change?
Does it include Bulgaria/Finland/Iraq? I thought that was Larry’s intention - along with Korea - but I can’t be sure by the wording. -
Thanks for correcting the map, and i will put 1 german fgt back to Wger (had i known, it would have gone for the 2 UK BB opening…well, i’ll know it for next time :-D).
For the Russian NO, it’s written : for each original Axis territory the Soviet Union controls. Theme: Propaganda value and spread of Communism.
So, Irq, Fin and Bul are not original Axis territories. That leaves just Korea.
Japan coming within 30 mn.
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Alrighty.
If you’d like, you can re-do your German opening. I really wouldn’t have a problem with that. Not like I’d have to re-think my Russian turn terribly much.
Plus we’re still both learning; it wouldn’t be a problem at all.
If not, it’s cool. -
I’m lazy….lol
So i’ll stick with that. -
J1
Buy:
2tr (14)
1Mic (12)DOW RUSSIA
CM
Amu
6inf, 1art, 1mec Man walk in
4inf KorSib
inf Oki » tr sz 19 » sz6 pick up 1tnk Jap » sz5 » Sib walk inCha
2inf, 1art Jeh walk inAnh
3inf, 1art Ksu walk inHun (2inf)
3inf, 1art Ksi
2fgt, 2tac Man
1fgt ForYun (4inf)
3inf, 1fgt Kwa
2bmb Jap
1fgt, 1tac KsuHun
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 62@1: (1, 5)2@2: (2, 2)3@3: (4, 1, 1)2@4: (1, 5)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Hun twol
Yun
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (6, 1)2@2: (2, 3)1@3: (1)3@4: (5, 4, 2)
Rolls: 4@2; Total Hits: 24@2: (3, 1, 1, 5) -
Yun twlo 2inf
NCM
All air Yun + Hun » Kwa
fgt Oki » Kwa
fgt, tac sz33 » Kwa
2fgt, 2tac Jap » Kwa
2fgt, 2tac sz6 » Man
tac Kor » Man
AAgun Man » Amu
ss, dd, BB sz19 » sz36
CA sz20 » sz36
inf, art Jap » tr sz6 + fleet » sz36
dd, AC sz33 » sz36
tr sz20 » sz19 pick up inf, art Cha » sz20 » Ksi
2inf Sha » JehPlace units:
1Mic Man
2tr sz6Collect : 42 IPC
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use this map (German fgt from SIta » Wger)





