Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Could it be that you didn’t want to play the next game with me right after the last one?


  • sorry, I didn’t see the message in my box, posting tomorrow when I have time


  • @Nothing:

    Just one clarification left. Do we use the first or the second option for how much SBR-Damage you must repair before you can use your industrial complexes to some extent.

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491

    In both options you have to fully repair Air and Naval Bases before they function again, but in the second option you only have to repair enough damage of industrial complexes so that (production capacity - remaining damage) damage is enough for what you want to  place this round?

    Since I don’t plan any bombardments on my first turn It’s not important right now but would be nice to know in the long run.

    I guess Option 1 unless you prefer the other


  • **USSR turn 1

    Production: 37**
    9 artillery=36
    save 1

    DOW Japan

    Noncombat Moves:
    To Nukr: 2inf-Epl; 2inf-Bes; 3inf-Sukr
    To Bel: 3inf-Bal; 6inf,art,2aagun-Nov; inf-Arch
    To Yak: 6inf-Bury
    To Bury: 6inf-Amu; 6inf,2aagun-Sak
    To Sik: ftr-Nov; ftr,tac-Rus; mech,arm-Vol
    To Kaz: mech,arm-Rus
    To Bry: inf,art,2aagun-Rus
    To Ros: 2inf-Cau
    To z125: sub-z127
    To z114: BB-z115
    To Nov: 2inf-Kar; 3inf-Vyb
    Placement:
    Nov: 3art
    Rus: 3art
    Sukr: 3art

    Collection: 38 (37+1saved)

    01bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Japan 1:

    Buy (26):

    2 mic (12)

    Combat Movements:

    To Sib: 1Inf Oki, 1Inf Jap via Trp Z19 uncontested
    To Cha: 2Inf, 1Art Jeh uncontested
    To Anh: 3Inf, 1Art Ksu, 3Inf, 1Art Sha uncontested
    To Hun: 3Inf, 1Art Ksi, 2Fgt, 2Tac Man, 1Fgt, For vs. 2Inf
    To Yun: 3Inf, 1Art Kwa, 2Bmb Jap, 1Fgt, 1Tac Ksu vs. 4Inf

    01cJapan_NothingtoseeherevsJamesAleman.AAM


  • Combat:

    Hun: 3Inf, 1Art 3Fgt, 2Tac vs. 2Inf
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (4, 1)2@2: (6, 2)3@3: (4, 5, 4)2@4: (1, 1)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    Yun: 3Inf, 1Art, 1Fgt, 1Tac, 2Bmb vs. 4Inf
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (3, 5)2@2: (5, 6)1@3: (3)3@4: (3, 3, 4)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 5, 1, 6)


  • Hun twol
    Yun twlo 1Inf

    Non Combat Movements:

    To Kwa: 1Fgt, 1Tac Yun, 2Bmb Yun, 3Fgt, 2Tac Hun, 1Inf, 1Art Jap via Trp Z6
    To Ksi: 1Inf, 1Art Man via Trp Z20, 1Fgt Oki, 1Fgt, 1Tac Jap
    To Anh: 1Mec Man
    To Jeh: 4Inf, 1AAGun Man
    To Man: 4Inf Kor
    To Z36: 1Trp, 1Car, 2Fgt, 1Cru Z6, 1Cru Z20, 1BB,1Sub, 1DD Z19
    To Z35: 1DD Z6
    To Z33: 1Car, 1Tac, 1Sub, 1BB, 1DD Z6, 1Fgt Kor
    To Car: 1Fgt, Tac Jap, 1Tac Z6

    Placement:
    To Man: 1 mic
    To Ksu: 1mic

    I forgot to write it in the first post but I saved 2

    Collection:
    31(TT)+10(NO)+2(SAV)=43 ICP

    01cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 1:

    Production: 52**
    3 carriers=48
    Save 4 IPCs

    Non Combat Moves:
    To z54: sub,dd-z35
    To z25: BB,CV,CA,DD,SUB,ftr,transport(loaded with mech,inf-Wus)-z10; ftr-EUS
    To Haw: tac-z10; ftr,mech,inf-Wus; Bmbr-Cus
    To Cus: art,2aagun-Eus
    To Wus: inf,arm,2mech-Cus
    To z28: Cruiser,trn-z101 loaded with (inf-Eus,Mech-Cus)

    Placement:
    z10: 3 carriers

    Collection: 56
    52+4saved=56

    Notes:
    z26: Scramble 3 ftrs from Haw.

    01dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 1:

    Production: 12**
    4 infantry

    Combat Moves:
    To Yun: 2inf-Kwe; 5inf,ftr-Sze vs 2inf,art

    Combat:
    Yun: 7 inf,ftr vs 2inf,art
    DiceRolls: 7@1 1@3; Total Hits: 17@1: (5, 5, 2, 3, 3, 5, 6)1@3: (1)
    DiceRolls: 3@2; Total Hits: 13@2: (6, 2, 4)


  • Yun2: 6inf,ftr vs inf,art
    DiceRolls: 6@1 1@3; Total Hits: 16@1: (6, 5, 6, 1, 6, 5)1@3: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Yun3: 5inf,ftr vs art
    DiceRolls: 5@1 1@3; Total Hits: 15@1: (3, 6, 2, 3, 3)1@3: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Yun: Japan lost 2inf,art; China lost 3 inf
    Noncombat Moves:
    To Sze: inf-She; ftr-Yun
    To She: 2inf-Sui

    Placement:
    Sze: 4inf

    Collection: 15

    01eChina_NothingtoseeherevsJamesAleman.AAM


  • **Uk turn 1:

    Production:
    London: 28**
    1 Carrier=16
    4 infantry=12
    16+12=28
    India: 17
    1 Armor=6
    2 artillery=8
    1 infantry=3
    6+8=14+3=17

    Combat Moves:
    To z96: ftr-Gib; ftr-Mal; tac,cruiser-z98 vs dd,trn
    To Hol: inf-Wfr uncontested

    Combat:
    z96: cruiser,2ftr,tac vs dd,trn
    DiceRolls: 3@3 1@4; Total Hits: 23@3: (2, 5, 3)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    01fEng_NothingtoseeherevsJamesAleman.AAM


  • z96: Italy lost dd,trn; UK no loss
    Noncombat Moves:
    To z106: dd,trn-z109; 2ftr-UK
    To Que: inf,art-Ont
    To UK: inf,ftr-Sco; ftr-Wfr
    To z117: BB,CA-z110
    To z94: dd-z98
    T0 z81: cv,trn (trn pick up inf,aagun-Mal); dd-z71; ftr,tac-Ind
    To Egy: arm,art,2inf-Alx; inf-Sud; inf,aagun-z81; 2ftr,tac-z96
    To z80: trn-z39 pick up inf,art-Ind
    To Cpr: inf,art-z80 gain 2 inf
    To Epr: inf-Wind
    To z61: BB-z37
    To z76: dd,ca-z39
    To Ind: 2inf,ftr-Bur
    To Shn: 3inf-Mal
    To Rho: 2inf-Saf
    Placement:
    z106: carrier
    UK: 4inf
    Ind: arm,2art,inf

    Collection:
    33-Territory
    5-NO
    subtract convoy: 2subs=4rolls
    DiceRolls: 4@3; Total Hits: 24@3: (6, 3, 3, 5)


  • Collection:
    33+5-2=36

    Notes:
    I will not defend against bombing if the whole German Air force escorts(assumes Italy takes Hol or Wfr or Germany builds 1-3 carriers), if only 2 bombers, sure why not. Lose French ftr last.

    It is Italy’s turn, then Anzac, then France if I understand correctly with the new turn order.

    01fEng_NothingtoseeherevsJamesAleman.AAM


  • Italy 1:
    Buy (10):
    1 Mec (4)
    1 Arm (6)

    Combat Movements:
    To Sud:1Inf Eth uncontested
    To Ken: 1Inf Iso, 1Inf, 1Art Eth uncontested
    To Z96: 1 Sub Z95, 1fgt, 1Bmb NIta
    To Z94: 1DD, 1Trp Z95, 1Fgt SIta
    To Z93: 1Cru, 1BB Z97, 1Cru Z95
    To Tun: 1Inf, 1Art Lyb, 1Mec, 1Arm Tob
    To Alg: 1Inf SIta, 1Art NIta

    Combat:

    Z96: 1 Sub , 1fgt, 1Bmb vs. 1Cru:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (4)1@4: (3)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Z94: 1DD, 1Fgt vs. 1DD
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Z93: 2Cru, 1BB vs. 1DD, 1Cru
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (3)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)

    Tun: 1Inf, 1Mec, 1Art, 1Arm vs. 1Inf.
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 5)1@3: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Alg: 1Inf, 1Art vs. 1Inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    01gItaly_NothingtoseeherevsJamesAleman.AAM


  • Round 2:

    Tun:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 4)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Z93, Z94, Z96 cwol
    Tun, Alg, Sud, Ken twol

    Non combat movements:

    To SIta: 1Fgt Z94, 1Fgt, 1Bmb Z96
    To Sfr: 2Inf SIta via Trp Z97
    To Rom: 1Arm NIta, 1Arm Alb
    To Bul: 2Inf Alb
    To Fra: 1Inf NIta
    To WGer: 1Inf, 1Art NIta
    To NIta: 1Inf SIta

    Placement:
    To NIta: 1Mec, 1Arm

    Convoydamage:
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Collection:
    14(TT)+5(NO)-1(Convoy)=18ICP

    01gItaly_NothingtoseeherevsJamesAleman.AAM


  • **Anzac turn 1:

    Production: 10**
    3 infantry
    1 Saved
    Noncombat Moves:
    To z42: trn-z62 loaded (inf-Nsw)
    To Jav: inf-z42
    To z61: dd-z62; ca-z63
    To Que: inf,2aagun-Nsw; 2ftr-Nze
    Placement:
    Nsw: 3 inf

    Collection: 15 (14+1 saved)

    02gAnz_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM

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