No scrambles, let’s have some fun!
11L '41, Ol'Blood&Guts (Axis) vs. Lucky Lindy (Allies+8), Game3, NOs, -tech
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@Ol’:
semi rough start there, but not as bad as my start against the desert journalist in the first game I took the axis. his destroyer in Z6 killed my submarine and cruiser AND survived, and his destroyer and cruiser in Z12 wiped out both my fighters and submarine, but at least I killed them as well. Then I lost 3 fighters on J1. Ugly Ugly Ugly. I doubt I’m going to maneuver out of a start that bad, especially in my first Axis attempt!
OWWWWWWWWWWWWWWWW! Don’t even think I would want to try. :-D
I lost another fighter to a destroyer in J2 and another fighter to AA in J3 against TDJ. So with the 2 fighters on G1 and 3 fighters on J1, I’m now down 7 fighters after 3 rounds… :|
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Looks like I forgot to place ships for Japan. I will update on this map.
Ita1-Buy: 2inf art…save 0
CM
1. inf Ita => TrjNCM
2cru bb sz14 => sz15
2inf arm Blk => Bul
arm Ita => Bul
art ftr Ita => FraMobilize
2inf art in ItaCollect: 21
That was a most fortunate defense by the Italians….soooo very unlike them :lol:
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America turn 1
Purchase
40 IPCac
2 destroyers
fighterChina gets 2 infantry
Combat Moves
none this turnNoncombat Moves
destroyer, ac from Z44 to Z45
fighter from Z44 to AUS
battleship from Z53 to Z45
fighter from HAW to AUS
fighter from WUS to Z45
fighter from EUS to Z8
transport, destroyer from Z10 to Z8
infantry, artillery from EUS to GBR
infantry from ALA, infantry, AA gun from WUS, infantry from CUS to WCA
bomber from EUS to ECA
bomber from WUS to AUSChina
infantry from HUP, infantry from YUN to SIK
fighter from YUN to CHIMobilize
fighter, ac, destroyer, transport in Z56
2 infantry in SIKIncome
38 + 10 NO = 48 -
Hey Lucky, you listed mobilizing a transport in sz56, but you bought 2 dd and no transport. The map is correct though.
Ger2-Buy: 2 inf, 2 art, 5 arm, aa gun…save 0
CM
1. 3inf bmr Fin => Nwy inf
2. inf art Bst => Bel inf
3. 2inf art Bst/ftr Fra => Kar inf
4. 2inf arm Epl => Euk inf
5. 3arm Epl/ftr Blk/bmr Ger => Ukr 3infNwy
A-3inf bmr
Rolls: 3@1 1@4; Total Hits: 13@1: (2, 4, 3)1@4: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Fin lwol
Kar
A-2inf art ftr
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (1)2@2: (5, 6)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Kar twol
Bel
A-inf art
Rolls: 2@2; Total Hits: 12@2: (5, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Bel twol
Euk
A-2inf arm
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Euk
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Euk
A-inf arm
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Euk
A-inf arm
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Euk twlo inf
Ukr
A-3arm ftr bmr
Rolls: 4@3 1@4; Total Hits: 44@3: (2, 3, 2, 5)1@4: (3)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1) -
Ukr twlo arm
NCM
bmrs => Ger
ftrs => Bst
2arm Epl => Bst
5inf art Ger => Fra
2inf art arm Alg => Lib
aa gun Ger => FraMobilize
2inf 2art 5arm aa gun in GerCollect: 54
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Soviet turn 2
Purchase
35 IPC5 infantry
2 tanks
fighterCombat Moves
KAR (2 infantry, artillery) v 4 infantry, artillery (ARC)
BEL (infantry, artillery) v infantry (ARC), infantry, tank (RUS)
EUK (infantry, tank) v infantry (RUS), 4 infantry (CAU)
UKR (2 tanks) v 3 infantry, artillery (CAU)
Z38 (transport) v bomber (CAU)dice
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KAR
A - 4 infantry, artillery
Rolls: 3@1 2@2; Total Hits: 03@1: (3, 2, 6)2@2: (3, 3)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 23@2: (2, 2, 6) -
what a start huh
KAR round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (1, 4)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 03@2: (6, 3, 3) -
KAR round 3
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (4, 1)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
KAR round 4
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (2, 1)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (1) -
KAR taken with artillery
hope they don’t all go that bad… :|
BEL
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (2)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
BEL round 2
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (5) -
BEL taken with infantry, tank
EUK
A - 5 infantry
Rolls: 5@1; Total Hits: 15@1: (3, 1, 2, 6, 2)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)





