TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
2 Infantrys moved from Belgium to Picardy
3 Infantrys moved from Lorraine to Picardy
2 Stukas moved from Burgundy to Picardy
4 Infantrys moved from Rhine to Netherlands
1 Artillery moved from Hamburg to Netherlands
1 Bomber moved from Hamburg to Netherlands
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 2 Cruisers, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland
2 Fighters moved from Helsinki to Lapland
1 Artillery moved from Brest to Minsk
1 Artillery moved from Brest to Lithuania
2 Infantrys moved from East Prussia to Lithuania
2 Infantrys moved from Brest to Minsk
1 Artillery and 3 Infantrys moved from Vinnytsia to Kiev
1 Fighter moved from Danzig to Kiev
Purchase Units - Germans
Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 4 Elites, 1 Factory, 15 Infantrys, 1 Mech.Inf, 1 Mot.Inf, 1 Stuka and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kiev
Germans attack with 1 Artillery, 1 Fighter and 3 Infantrys
Russians defend with 2 Infantrys
Germans roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 2 : 3/5 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Lithuania
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lithuania
Germans win, taking Lithuania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Lapland
Germans attack with 1 Artillery, 2 Fighters and 3 Infantrys
Russians defend with 1 Artillery, 1 Infantry and 1 Tank
Germans roll dice for 1 Battleship and 2 Cruisers in Lapland, round 2 : 0/3 hits, 1.67 expected hits
Germans roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Lapland, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Lapland, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Germans lost in Lapland
1 Infantry owned by the Russians lost in Lapland
Germans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Lapland, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Tank in Lapland, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Germans lost in Lapland
Germans roll dice for 1 Artillery and 2 Fighters in Lapland, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 1 Tank in Lapland, round 4 : 2/2 hits, 0.83 expected hits
1 Fighter owned by the Germans and 1 Artillery owned by the Germans lost in Lapland
1 Artillery owned by the Russians lost in Lapland
1 Fighter owned by the Germans retreated
Russians win with 1 Tank remaining. Battle score for attacker is -12
Casualties for Germans: 1 Artillery, 1 Fighter and 3 Infantrys
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Minsk
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Netherlands
Germans attack with 1 Artillery, 1 Bomber and 4 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Netherlands, round 2 : 2/6 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits
3 Infantrys owned by the Germans lost in Netherlands
2 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Netherlands, round 3 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Netherlands
1 Infantry owned by the Neutral lost in Netherlands
1 Bomber owned by the Germans retreated
Neutral win with 1 Artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 Artillery and 4 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Picardy
Germans attack with 5 Infantrys and 2 Stukas
French defend with 1 Bunker
Germans roll dice for 5 Infantrys and 2 Stukas in Picardy, round 2 : 2/7 hits, 2.17 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans lost in Picardy
1 Bunker owned by the French lost in Picardy
Germans win, taking Picardy from French with 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker
Non Combat Move - Germans
2 Stukas moved from Picardy to Paris
1 Infantry moved from Orleanais to Brittany
1 Bomber moved from Netherlands to Hamburg
3 Infantrys moved from Berlin to Saxony
1 Fighter moved from Lapland to Helsinki
1 Fighter moved from Kiev to Vinnytsia
5 Tanks moved from Brest to Vinnytsia
1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia
1 Infantry moved from East Prussia to Latvia
1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Latvia
2 ArmoredCars and 2 Tanks moved from Bohemia to Vinnytsia
1 Infantry moved from Bohemia to Krakow
2 Infantrys moved from Brest to Vinnytsia
1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Stuka moved from Bavaria to Vinnytsia
1 Submarine moved from 23 Sea Zone to 21 Sea Zone
Place Units - Germans
1 Artillery, 1 Elite and 2 Infantrys placed in Vinnytsia
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
1 Carrier placed in 23 Sea Zone
2 Adv.Fighters placed in 23 Sea Zone
3 Infantrys placed in Hamburg
2 ArmoredCars and 3 Tanks placed in Bohemia
1 Mech.Inf, 1 Mot.Inf and 1 Stuka placed in Bavaria
1 Factory placed in Danzig
2 Artillerys, 2 Elites and 4 Infantrys placed in Paris
4 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
French regular : 0.50
Russians regular : 1.83
Germans regular : -1.00
Neutral regular : 3.00
Savegame