Wheatbeer (Axis) vs JamesAleman (Allies) G40 A3

  • '17

    Lol, well, was hoping to trade 1 fig for 2 inf, but didn’t work that way.

    eth, ken cwlo 1 fig each

  • '17

    NCM:

    7 inf, 5 art pol >> bal
    21 inf, 3 art, 2 tank, 3 aa gun rom >> epl
    1 tank yugo >> epl
    8 mech ger >> epl
    2 inf gre load trans SZ97
    1 dest, 1 bsh, 1 carrier SZ126 >> SZ125
    1 fig, 2 tact egy >> nita
    1 strat sita >> wgr
    2 fig wgr >> SZ112
    1 sub SZ126 >> SZ125

    Mobilize:
    1 strat wgr
    1 carrier, 2 fig SZ112

    Collect 53 (58 total)

    04aGermany_Wheatbeer vs JamesAleman Game 2.AAM

  • '17

    Nice aggressiveness in the Pacific by the way.  I’ve never been contained so quickly before.  I guess I moved my ships too far out and having to race home took away a lot of options.

    Germany and Italy aren’t dead, but I expect it’ll be clear whether or not they have any chance pretty soon.


  • The Pacific was not all me, I can thank the dice that let me keep the Philippines….without that break, UK and Anzac moves would be impossible except as bait to allow USA to exploit North…

    Is this the allies game where I had to attack with a bunch of Chinese infantry…I think I had no choice but to attack as you had them dead to rights.

    India’s build was a big gamble…the Jury is still out on whether that was wise. I like to think your Italian fleet was bait given how it cleared UK of its air force…Sure Hope I can hold London.

    I put those men south of Egypt to see which factory position you would go after…If you ignored and went East I’d have some options, if you went South, that 1 guy in S.Africa may be key…Not sure, shooting from the hit on this game.

    Wow I just found a use for the weird Geometry of Africa: Gol next to z82 would land a fighter able to make Saf and still be out of range of your Bomber :) Thank you Fwa.

    I’m a little worried about USSR, I screwed around and broke protocol, that enabled a push into EPL without me able to strike it. Now you are not delayed the turn I usually try to set up.


  • “shooting from the hip” typo


  • Just Noticed the Minor factory in Irq was not placed on UK’s turn as written. Sorry


  • You German ships are not where they are typed, go ahead and clear that up on Japan’s turn. Won’t affect Russia. Also, I will autokill your transport if it stays in z115.  :roll:
    **USSR turn 4

    I’ll wait, looks like you forgot finland too…standing by for Germany. You can redo some Italy if the factory in Irq changes things too.

    Map: German map downloaded, added Minor factory in IRq

    04aGermany_Wheatbeer vs JamesAleman Game 2.AAM**

  • '17

    German ships excluding the sub were meant to go to SZ112 to join the freshly minted carrier, SZ in ncm was an error.

    I forgot about my transport, it’ll go to SZ113.

    Troops on Finland didn’t move because Germany didn’t declare war on the USSR so they could get their NO one last time.

    04aGermany_Wheatbeer vs JamesAleman Game 2 fixed.AAM

  • '17

    I didn’t notice the factory, since I tend to check written stuff only when something looks wonky to me.

    I don’t think it’ll change my moves.  Though it makes Axis Africa a pipe dream, lol.


  • USSR Turn 4

    Production: 36
    8 infantry=24
    4 artillery=12

    Combat Moves:
    To She: mech-Sui; 2ftr,tac-Sik vs inf
    To Amu: 4inf-Sib vs inf
    To Sfe: inf-Sib uncontested

    Combat:
    She: mech,2ftr,tac vs inf
    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (2, 3)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    Amu: 4inf, vs inf
    DiceRolls: 4@1; Total Hits: 04@1: (5, 4, 5, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    04bUSSR_Wheatbeer vs JamesAleman Game 2.AAM


  • Amu: 4inf vs inf
    DiceRolls: 4@1; Total Hits: 04@1: (5, 3, 4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • DiceRolls: 3@1; Total Hits: 13@1: (5, 1, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Amu: Japan lost inf, USSR lost inf
    She: Japan lost inf, USSR no loss
    Russia DOW Germany of course

    One more Combat-Sorry, rushing again
    To z113: Sub-z115 vs Trn autokill

    NonCombat Moves:
    To Sak: 3inf-Sib
    To Yak: 3inf,2aagun-Bury
    To Novo: inf-Tim
    To Vol: 2ftr,tac-She
    To Ros: arm,3mech-Kaz
    To Suk: 3arm-Bry
    To Bry: inf-Nukr; 10inf,14art,4aagun-Sukr; 3art,3inf-Rus

    Placement:
    Nov: 3inf
    Sukr: 2 inf,art
    Rus: 3inf,2artillery (3 artillery made, not 4 as typed earlier, that was a typo)

    Collection: 35

    Wow, it’s going to be a close fight if you stack in Bel.

    04bUSSR_Wheatbeer vs JamesAleman Game 2.AAM

  • '17

    J4

    Buy (45/45)
    3 inf
    1 carrier
    2 fig

    CM:

    SHE
    2 inf, 3 art kwe

    GUA
    1 trans SZ35 >> SZ20 load 1 mech hon >> SZ21 unload gua

    PHI
    1 inf, 1 art jap load trans SZ6 >> SZ35 unload phi

    DGU
    1 mech hon load trans SZ20 >> SZ34 load 1 inf pau >> SZ45 unload dgu
    2 tact SZ35

  • '17

    gua walk in

    SHE

    A 2 inf, 3 art

    DiceRolls: 5@2; Total Hits: 35@2: (5, 2, 2, 1, 6)

    D 1 mech

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    PHI

    A 1 inf, 1 art

    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '17

    PHI r2

    A 1 art

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    PHI r3

    A 1 art

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '17

    I didn’t want to tie up planes before figuring out where I wanted noncom, lol.  Give that soldier a medal.

  • '17

    DGU

    A 1 inf, 1 mech, 2 tact

    DiceRolls: 2@1 2@3; Total Hits: 32@1: (2, 1)2@3: (3, 1)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

Suggested Topics

  • 10
  • 25
  • 29
  • 101
  • 23
  • 72
  • 25
  • 235
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.8k

Users

40.5k

Topics

1.8m

Posts