Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
Lol, well, was hoping to trade 1 fig for 2 inf, but didn’t work that way.
eth, ken cwlo 1 fig each
NCM:
7 inf, 5 art pol >> bal
21 inf, 3 art, 2 tank, 3 aa gun rom >> epl
1 tank yugo >> epl
8 mech ger >> epl
2 inf gre load trans SZ97
1 dest, 1 bsh, 1 carrier SZ126 >> SZ125
1 fig, 2 tact egy >> nita
1 strat sita >> wgr
2 fig wgr >> SZ112
1 sub SZ126 >> SZ125
Mobilize:
1 strat wgr
1 carrier, 2 fig SZ112
Collect 53 (58 total)
Nice aggressiveness in the Pacific by the way. I’ve never been contained so quickly before. I guess I moved my ships too far out and having to race home took away a lot of options.
Germany and Italy aren’t dead, but I expect it’ll be clear whether or not they have any chance pretty soon.
The Pacific was not all me, I can thank the dice that let me keep the Philippines….without that break, UK and Anzac moves would be impossible except as bait to allow USA to exploit North…
Is this the allies game where I had to attack with a bunch of Chinese infantry…I think I had no choice but to attack as you had them dead to rights.
India’s build was a big gamble…the Jury is still out on whether that was wise. I like to think your Italian fleet was bait given how it cleared UK of its air force…Sure Hope I can hold London.
I put those men south of Egypt to see which factory position you would go after…If you ignored and went East I’d have some options, if you went South, that 1 guy in S.Africa may be key…Not sure, shooting from the hit on this game.
Wow I just found a use for the weird Geometry of Africa: Gol next to z82 would land a fighter able to make Saf and still be out of range of your Bomber :) Thank you Fwa.
I’m a little worried about USSR, I screwed around and broke protocol, that enabled a push into EPL without me able to strike it. Now you are not delayed the turn I usually try to set up.
“shooting from the hip” typo
Just Noticed the Minor factory in Irq was not placed on UK’s turn as written. Sorry
You German ships are not where they are typed, go ahead and clear that up on Japan’s turn. Won’t affect Russia. Also, I will autokill your transport if it stays in z115. :roll:
**USSR turn 4
I’ll wait, looks like you forgot finland too…standing by for Germany. You can redo some Italy if the factory in Irq changes things too.
Map: German map downloaded, added Minor factory in IRq
German ships excluding the sub were meant to go to SZ112 to join the freshly minted carrier, SZ in ncm was an error.
I forgot about my transport, it’ll go to SZ113.
Troops on Finland didn’t move because Germany didn’t declare war on the USSR so they could get their NO one last time.
I didn’t notice the factory, since I tend to check written stuff only when something looks wonky to me.
I don’t think it’ll change my moves. Though it makes Axis Africa a pipe dream, lol.
USSR Turn 4
Production: 36
8 infantry=24
4 artillery=12
Combat Moves:
To She: mech-Sui; 2ftr,tac-Sik vs inf
To Amu: 4inf-Sib vs inf
To Sfe: inf-Sib uncontested
Combat:
She: mech,2ftr,tac vs inf
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (2, 3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
Amu: 4inf, vs inf
Rolls: 4@1; Total Hits: 04@1: (5, 4, 5, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
Amu: 4inf vs inf
Rolls: 4@1; Total Hits: 04@1: (5, 3, 4, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 3@1; Total Hits: 13@1: (5, 1, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
Amu: Japan lost inf, USSR lost inf
She: Japan lost inf, USSR no loss
Russia DOW Germany of course
One more Combat-Sorry, rushing again
To z113: Sub-z115 vs Trn autokill
NonCombat Moves:
To Sak: 3inf-Sib
To Yak: 3inf,2aagun-Bury
To Novo: inf-Tim
To Vol: 2ftr,tac-She
To Ros: arm,3mech-Kaz
To Suk: 3arm-Bry
To Bry: inf-Nukr; 10inf,14art,4aagun-Sukr; 3art,3inf-Rus
Placement:
Nov: 3inf
Sukr: 2 inf,art
Rus: 3inf,2artillery (3 artillery made, not 4 as typed earlier, that was a typo)
Collection: 35
Wow, it’s going to be a close fight if you stack in Bel.
J4
Buy (45/45)
3 inf
1 carrier
2 fig
CM:
SHE
2 inf, 3 art kwe
GUA
1 trans SZ35 >> SZ20 load 1 mech hon >> SZ21 unload gua
PHI
1 inf, 1 art jap load trans SZ6 >> SZ35 unload phi
DGU
1 mech hon load trans SZ20 >> SZ34 load 1 inf pau >> SZ45 unload dgu
2 tact SZ35
gua walk in
SHE
A 2 inf, 3 art
Rolls: 5@2; Total Hits: 35@2: (5, 2, 2, 1, 6)
D 1 mech
Rolls: 1@2; Total Hits: 01@2: (3)
PHI
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (3, 4)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
PHI r2
A 1 art
Rolls: 1@2; Total Hits: 01@2: (4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
PHI r3
A 1 art
Rolls: 1@2; Total Hits: 01@2: (4)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
I didn’t want to tie up planes before figuring out where I wanted noncom, lol. Give that soldier a medal.
DGU
A 1 inf, 1 mech, 2 tact
Rolls: 2@1 2@3; Total Hits: 32@1: (2, 1)2@3: (3, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)